chore: remove platform WindowId's
WindowId is a window _identifier_, and as such doesn't store anything (unlike a _handle_). So we can safely make only be defined once, in the core crate. There are a few backends where we still use `into_raw` internally; I consider these patterns discouraged, we should not be passing around important state in the window id.
This commit is contained in:
parent
eccd9e415d
commit
da2268ae22
35 changed files with 226 additions and 379 deletions
|
|
@ -107,19 +107,6 @@ impl Default for PlatformSpecificWindowAttributes {
|
|||
pub(crate) static X11_BACKEND: Lazy<Mutex<Result<Arc<XConnection>, XNotSupported>>> =
|
||||
Lazy::new(|| Mutex::new(XConnection::new(Some(x_error_callback)).map(Arc::new)));
|
||||
|
||||
#[derive(Debug, Copy, Clone, PartialEq, Eq, PartialOrd, Ord, Hash)]
|
||||
pub struct WindowId(u64);
|
||||
|
||||
impl WindowId {
|
||||
pub const fn into_raw(self) -> u64 {
|
||||
self.0
|
||||
}
|
||||
|
||||
pub const fn from_raw(id: u64) -> Self {
|
||||
Self(id)
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug, Copy, Clone, PartialEq, Eq, PartialOrd, Ord, Hash)]
|
||||
pub enum DeviceId {
|
||||
#[cfg(x11_platform)]
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue