chore: remove platform WindowId's
WindowId is a window _identifier_, and as such doesn't store anything (unlike a _handle_). So we can safely make only be defined once, in the core crate. There are a few backends where we still use `into_raw` internally; I consider these patterns discouraged, we should not be passing around important state in the window id.
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35 changed files with 226 additions and 379 deletions
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@ -31,7 +31,6 @@ use crate::event::{
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};
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use crate::keyboard::{Key, KeyCode, KeyLocation, ModifiersState, NamedKey};
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use crate::platform::macos::OptionAsAlt;
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use crate::window::WindowId as RootWindowId;
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#[derive(Debug)]
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struct CursorState {
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@ -842,7 +841,7 @@ impl WinitView {
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}
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fn queue_event(&self, event: WindowEvent) {
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let window_id = RootWindowId(self.window().id());
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let window_id = self.window().id();
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self.ivars().app_state.maybe_queue_with_handler(move |app, event_loop| {
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app.window_event(event_loop, window_id, event);
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});
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