Add documentation to the Win32 implementation

This commit is contained in:
Tomaka17 2014-08-01 23:02:26 +02:00
parent 19b8474c4a
commit d93cea808d
3 changed files with 103 additions and 25 deletions

View file

@ -8,8 +8,10 @@ use super::{event, ffi};
use super::{MonitorID, Window};
use {Event, Hints};
/// Stores the list of all the windows.
/// Only available on callback thread.
/// Stores the current window and its events dispatcher.
///
/// We only have one window per thread. We still store the HWND in case where we
/// receive an event for another window.
local_data_key!(WINDOW: (ffi::HWND, Sender<Event>))
pub fn new_window(dimensions: Option<(uint, uint)>, title: &str,
@ -19,11 +21,14 @@ pub fn new_window(dimensions: Option<(uint, uint)>, title: &str,
use std::mem;
use std::os;
let title = title.to_string();
// initializing variables to be sent to the task
let title = title.utf16_units().collect::<Vec<u16>>().append_one(0); // title to utf16
//let hints = hints.clone();
let (tx, rx) = channel();
// GetMessage must be called in the same thread as CreateWindow,
// so we create a new thread dedicated to this window.
// This is the only safe method. Using `nosend` wouldn't work for non-native runtime.
TaskBuilder::new().native().spawn(proc() {
// registering the window class
let class_name: Vec<u16> = "Window Class".utf16_units().collect::<Vec<u16>>()
@ -57,7 +62,9 @@ pub fn new_window(dimensions: Option<(uint, uint)>, title: &str,
top: 0, bottom: dimensions.map(|(_, h)| h as ffi::LONG).unwrap_or(768),
};
// switching to fullscreen
// switching to fullscreen if necessary
// this means adjusting the window's position so that it overlaps the right monitor,
// and change the monitor's resolution if necessary
if monitor.is_some() {
let monitor = monitor.as_ref().unwrap();
@ -86,7 +93,7 @@ pub fn new_window(dimensions: Option<(uint, uint)>, title: &str,
}
}
// computing the style and extended style
// computing the style and extended style of the window
let (ex_style, style) = if monitor.is_some() {
(ffi::WS_EX_APPWINDOW, ffi::WS_POPUP | ffi::WS_CLIPSIBLINGS | ffi::WS_CLIPCHILDREN)
} else {
@ -94,13 +101,13 @@ pub fn new_window(dimensions: Option<(uint, uint)>, title: &str,
ffi::WS_OVERLAPPEDWINDOW | ffi::WS_CLIPSIBLINGS | ffi::WS_CLIPCHILDREN)
};
// adjusting
// adjusting the window coordinates using the style
unsafe { ffi::AdjustWindowRectEx(&mut rect, style, 0, ex_style) };
// creating the window
let handle = unsafe {
let handle = ffi::CreateWindowExW(ex_style, class_name.as_ptr(),
title.as_slice().utf16_units().collect::<Vec<u16>>().append_one(0).as_ptr() as ffi::LPCWSTR,
title.as_ptr() as ffi::LPCWSTR,
style | ffi::WS_VISIBLE | ffi::WS_CLIPSIBLINGS | ffi::WS_CLIPCHILDREN,
if monitor.is_some() { 0 } else { ffi::CW_USEDEFAULT},
if monitor.is_some() { 0 } else { ffi::CW_USEDEFAULT},
@ -123,7 +130,7 @@ pub fn new_window(dimensions: Option<(uint, uint)>, title: &str,
unsafe { ffi::SetForegroundWindow(handle) };
}
// adding it to WINDOWS_LIST
// filling the WINDOW task-local storage
let events_receiver = {
let (tx, rx) = channel();
WINDOW.replace(Some((handle, tx)));
@ -166,7 +173,7 @@ pub fn new_window(dimensions: Option<(uint, uint)>, title: &str,
}
}
// creating the context
// creating the OpenGL context
let context = {
let ctxt = unsafe { ffi::wglCreateContext(hdc) };
if ctxt.is_null() {
@ -177,7 +184,7 @@ pub fn new_window(dimensions: Option<(uint, uint)>, title: &str,
ctxt
};
// loading opengl32
// loading the opengl32 module
let gl_library = {
let name = "opengl32.dll".utf16_units().collect::<Vec<u16>>().append_one(0).as_ptr();
let lib = unsafe { ffi::LoadLibraryW(name) };
@ -199,22 +206,24 @@ pub fn new_window(dimensions: Option<(uint, uint)>, title: &str,
is_closed: AtomicBool::new(false),
}));
// starting the events loop
// now that the `Window` struct is initialized, the main `Window::new()` function will
// return and this events loop will run in parallel
loop {
let mut msg = unsafe { mem::uninitialized() };
if unsafe { ffi::GetMessageW(&mut msg, ptr::mut_null(), 0, 0) } == 0 {
break
break;
}
unsafe { ffi::TranslateMessage(&msg) };
unsafe { ffi::DispatchMessageW(&msg) };
unsafe { ffi::DispatchMessageW(&msg) }; // calls `callback` (see below)
}
});
rx.recv()
}
/// Checks that the window is the good one, and if so send the event to it.
fn send_event(window: ffi::HWND, event: Event) {
let stored = match WINDOW.get() {
None => return,
@ -230,6 +239,9 @@ fn send_event(window: ffi::HWND, event: Event) {
sender.send_opt(event).ok(); // ignoring if closed
}
/// This is the callback that is called by `DispatchMessage` in the events loop.
///
/// Returning 0 tells the Win32 API that the message has been processed.
extern "stdcall" fn callback(window: ffi::HWND, msg: ffi::UINT,
wparam: ffi::WPARAM, lparam: ffi::LPARAM) -> ffi::LRESULT
{