api: add ApplicationHandler and matching run APIs
Add a simple `ApplicationHandler` trait since winit is moving towards trait based API. Add `run_app` group of APIs to accept `&mut impl ApplicationHandler` deprecating the old `run` APIs. Part-of: https://github.com/rust-windowing/winit/issues/3432
This commit is contained in:
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commit
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18 changed files with 821 additions and 651 deletions
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@ -12,6 +12,10 @@ Unreleased` header.
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# Unreleased
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# Unreleased
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- On Wayland, don't reapply cursor grab when unchanged.
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- On Wayland, don't reapply cursor grab when unchanged.
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- Deprecate `EventLoop::run` in favor of `EventLoop::run_app`.
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- Deprecate `EventLoopExtRunOnDemand::run_on_demand` in favor of `EventLoop::run_app_on_demand`.
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- Deprecate `EventLoopExtPumpEvents::pump_events` in favor of `EventLoopExtPumpEvents::pump_app_events`.
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- Add `ApplicationHandler<T>` trait which mimics `Event<T>`.
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- Move `dpi` types to its own crate, and re-export it from the root crate.
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- Move `dpi` types to its own crate, and re-export it from the root crate.
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- Implement `Sync` for `EventLoopProxy<T: Send>`.
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- Implement `Sync` for `EventLoopProxy<T: Send>`.
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- **Breaking:** Move `Window::new` to `ActiveEventLoop::create_window` and `EventLoop::create_window` (with the latter being deprecated).
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- **Breaking:** Move `Window::new` to `ActiveEventLoop::create_window` and `EventLoop::create_window` (with the latter being deprecated).
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@ -3,29 +3,30 @@
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use std::thread;
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use std::thread;
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#[cfg(not(web_platform))]
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#[cfg(not(web_platform))]
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use std::time;
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use std::time;
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#[cfg(web_platform)]
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#[cfg(web_platform)]
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use web_time as time;
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use web_time as time;
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use winit::{
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use winit::application::ApplicationHandler;
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event::{ElementState, Event, KeyEvent, WindowEvent},
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use winit::event::{ElementState, KeyEvent, StartCause, WindowEvent};
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event_loop::{ControlFlow, EventLoop},
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use winit::event_loop::{ActiveEventLoop, ControlFlow, EventLoop};
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keyboard::{Key, NamedKey},
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use winit::keyboard::{Key, NamedKey};
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window::Window,
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use winit::window::{Window, WindowId};
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};
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#[path = "util/fill.rs"]
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#[path = "util/fill.rs"]
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mod fill;
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mod fill;
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#[derive(Debug, Clone, Copy, PartialEq, Eq)]
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const WAIT_TIME: time::Duration = time::Duration::from_millis(100);
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const POLL_SLEEP_TIME: time::Duration = time::Duration::from_millis(100);
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#[derive(Default, Debug, Clone, Copy, PartialEq, Eq)]
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enum Mode {
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enum Mode {
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#[default]
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Wait,
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Wait,
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WaitUntil,
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WaitUntil,
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Poll,
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Poll,
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}
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}
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const WAIT_TIME: time::Duration = time::Duration::from_millis(100);
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const POLL_SLEEP_TIME: time::Duration = time::Duration::from_millis(100);
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fn main() -> Result<(), impl std::error::Error> {
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fn main() -> Result<(), impl std::error::Error> {
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tracing_subscriber::fmt::init();
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tracing_subscriber::fmt::init();
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@ -37,96 +38,110 @@ fn main() -> Result<(), impl std::error::Error> {
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let event_loop = EventLoop::new().unwrap();
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let event_loop = EventLoop::new().unwrap();
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let mut mode = Mode::Wait;
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let mut app = ControlFlowDemo::default();
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let mut request_redraw = false;
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event_loop.run_app(&mut app)
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let mut wait_cancelled = false;
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}
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let mut close_requested = false;
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let mut window = None;
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#[derive(Default)]
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event_loop.run(move |event, event_loop| {
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struct ControlFlowDemo {
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use winit::event::StartCause;
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mode: Mode,
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request_redraw: bool,
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wait_cancelled: bool,
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close_requested: bool,
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window: Option<Window>,
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}
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impl ApplicationHandler for ControlFlowDemo {
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fn new_events(&mut self, _event_loop: &ActiveEventLoop, cause: StartCause) {
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println!("new_events: {cause:?}");
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self.wait_cancelled = match cause {
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StartCause::WaitCancelled { .. } => self.mode == Mode::WaitUntil,
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_ => false,
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}
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}
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fn resumed(&mut self, event_loop: &ActiveEventLoop) {
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let window_attributes = Window::default_attributes().with_title(
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"Press 1, 2, 3 to change control flow mode. Press R to toggle redraw requests.",
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);
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self.window = Some(event_loop.create_window(window_attributes).unwrap());
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}
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fn window_event(
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&mut self,
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_event_loop: &ActiveEventLoop,
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_window_id: WindowId,
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event: WindowEvent,
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) {
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println!("{event:?}");
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println!("{event:?}");
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match event {
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match event {
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Event::NewEvents(start_cause) => {
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WindowEvent::CloseRequested => {
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wait_cancelled = match start_cause {
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self.close_requested = true;
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StartCause::WaitCancelled { .. } => mode == Mode::WaitUntil,
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_ => false,
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}
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}
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}
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Event::Resumed => {
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WindowEvent::KeyboardInput {
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let window_attributes = Window::default_attributes().with_title(
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event:
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"Press 1, 2, 3 to change control flow mode. Press R to toggle redraw requests.",
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KeyEvent {
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);
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logical_key: key,
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window = Some(event_loop.create_window(window_attributes).unwrap());
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state: ElementState::Pressed,
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}
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..
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Event::WindowEvent { event, .. } => match event {
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},
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WindowEvent::CloseRequested => {
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..
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close_requested = true;
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} => match key.as_ref() {
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// WARNING: Consider using `key_without_modifiers()` if available on your platform.
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// See the `key_binding` example
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Key::Character("1") => {
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self.mode = Mode::Wait;
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println!("\nmode: {:?}\n", self.mode);
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}
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}
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WindowEvent::KeyboardInput {
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Key::Character("2") => {
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event:
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self.mode = Mode::WaitUntil;
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KeyEvent {
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println!("\nmode: {:?}\n", self.mode);
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logical_key: key,
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}
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state: ElementState::Pressed,
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Key::Character("3") => {
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..
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self.mode = Mode::Poll;
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},
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println!("\nmode: {:?}\n", self.mode);
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..
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}
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} => match key.as_ref() {
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Key::Character("r") => {
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// WARNING: Consider using `key_without_modifiers()` if available on your platform.
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self.request_redraw = !self.request_redraw;
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// See the `key_binding` example
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println!("\nrequest_redraw: {}\n", self.request_redraw);
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Key::Character("1") => {
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}
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mode = Mode::Wait;
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Key::Named(NamedKey::Escape) => {
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println!("\nmode: {mode:?}\n");
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self.close_requested = true;
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}
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Key::Character("2") => {
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mode = Mode::WaitUntil;
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println!("\nmode: {mode:?}\n");
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}
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Key::Character("3") => {
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mode = Mode::Poll;
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println!("\nmode: {mode:?}\n");
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}
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Key::Character("r") => {
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request_redraw = !request_redraw;
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println!("\nrequest_redraw: {request_redraw}\n");
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}
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Key::Named(NamedKey::Escape) => {
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close_requested = true;
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}
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_ => (),
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},
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WindowEvent::RedrawRequested => {
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let window = window.as_ref().unwrap();
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window.pre_present_notify();
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fill::fill_window(window);
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}
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}
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_ => (),
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_ => (),
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},
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},
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Event::AboutToWait => {
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WindowEvent::RedrawRequested => {
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if request_redraw && !wait_cancelled && !close_requested {
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let window = self.window.as_ref().unwrap();
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window.as_ref().unwrap().request_redraw();
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window.pre_present_notify();
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}
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fill::fill_window(window);
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match mode {
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Mode::Wait => event_loop.set_control_flow(ControlFlow::Wait),
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Mode::WaitUntil => {
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if !wait_cancelled {
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event_loop.set_control_flow(ControlFlow::WaitUntil(
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time::Instant::now() + WAIT_TIME,
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));
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}
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}
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Mode::Poll => {
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thread::sleep(POLL_SLEEP_TIME);
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event_loop.set_control_flow(ControlFlow::Poll);
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}
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};
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if close_requested {
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event_loop.exit();
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}
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}
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}
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_ => (),
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_ => (),
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}
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}
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})
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}
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fn about_to_wait(&mut self, event_loop: &ActiveEventLoop) {
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if self.request_redraw && !self.wait_cancelled && !self.close_requested {
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self.window.as_ref().unwrap().request_redraw();
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}
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match self.mode {
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Mode::Wait => event_loop.set_control_flow(ControlFlow::Wait),
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Mode::WaitUntil => {
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if !self.wait_cancelled {
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event_loop
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.set_control_flow(ControlFlow::WaitUntil(time::Instant::now() + WAIT_TIME));
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}
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}
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Mode::Poll => {
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thread::sleep(POLL_SLEEP_TIME);
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event_loop.set_control_flow(ControlFlow::Poll);
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}
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};
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if self.close_requested {
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event_loop.exit();
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}
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}
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}
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}
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@ -11,50 +11,59 @@
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fn main() -> std::process::ExitCode {
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fn main() -> std::process::ExitCode {
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use std::{process::ExitCode, thread::sleep, time::Duration};
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use std::{process::ExitCode, thread::sleep, time::Duration};
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use winit::{
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use winit::application::ApplicationHandler;
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event::{Event, WindowEvent},
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use winit::event::WindowEvent;
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event_loop::EventLoop,
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use winit::event_loop::{ActiveEventLoop, EventLoop};
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platform::pump_events::{EventLoopExtPumpEvents, PumpStatus},
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use winit::platform::pump_events::{EventLoopExtPumpEvents, PumpStatus};
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window::Window,
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use winit::window::{Window, WindowId};
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};
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#[path = "util/fill.rs"]
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#[path = "util/fill.rs"]
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mod fill;
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mod fill;
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#[derive(Default)]
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struct PumpDemo {
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window: Option<Window>,
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}
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impl ApplicationHandler for PumpDemo {
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fn resumed(&mut self, event_loop: &ActiveEventLoop) {
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let window_attributes = Window::default_attributes().with_title("A fantastic window!");
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self.window = Some(event_loop.create_window(window_attributes).unwrap());
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}
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fn window_event(
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&mut self,
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event_loop: &ActiveEventLoop,
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_window_id: WindowId,
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event: WindowEvent,
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) {
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println!("{event:?}");
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let window = match self.window.as_ref() {
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Some(window) => window,
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None => return,
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};
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match event {
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WindowEvent::CloseRequested => event_loop.exit(),
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WindowEvent::RedrawRequested => {
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fill::fill_window(window);
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window.request_redraw();
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}
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_ => (),
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}
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}
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}
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let mut event_loop = EventLoop::new().unwrap();
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let mut event_loop = EventLoop::new().unwrap();
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tracing_subscriber::fmt::init();
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tracing_subscriber::fmt::init();
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let mut window = None;
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let mut app = PumpDemo::default();
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loop {
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loop {
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let timeout = Some(Duration::ZERO);
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let timeout = Some(Duration::ZERO);
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let status = event_loop.pump_events(timeout, |event, event_loop| {
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let status = event_loop.pump_app_events(timeout, &mut app);
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if let Event::WindowEvent { event, .. } = &event {
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// Print only Window events to reduce noise
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println!("{event:?}");
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}
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match event {
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Event::Resumed => {
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let window_attributes =
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Window::default_attributes().with_title("A fantastic window!");
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window = Some(event_loop.create_window(window_attributes).unwrap());
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}
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Event::WindowEvent { event, .. } => {
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let window = window.as_ref().unwrap();
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match event {
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WindowEvent::CloseRequested => event_loop.exit(),
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WindowEvent::RedrawRequested => fill::fill_window(window),
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_ => (),
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}
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}
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Event::AboutToWait => {
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window.as_ref().unwrap().request_redraw();
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}
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_ => (),
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}
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});
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if let PumpStatus::Exit(exit_code) = status {
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if let PumpStatus::Exit(exit_code) = status {
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break ExitCode::from(exit_code as u8);
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break ExitCode::from(exit_code as u8);
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@ -2,86 +2,94 @@
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// Limit this example to only compatible platforms.
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// Limit this example to only compatible platforms.
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#[cfg(any(windows_platform, macos_platform, x11_platform, wayland_platform,))]
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#[cfg(any(windows_platform, macos_platform, x11_platform, wayland_platform,))]
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fn main() -> Result<(), impl std::error::Error> {
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fn main() -> Result<(), Box<dyn std::error::Error>> {
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use std::time::Duration;
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use std::time::Duration;
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use winit::{
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use winit::application::ApplicationHandler;
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error::EventLoopError,
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use winit::event::WindowEvent;
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event::{Event, WindowEvent},
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use winit::event_loop::{ActiveEventLoop, EventLoop};
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event_loop::EventLoop,
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use winit::platform::run_on_demand::EventLoopExtRunOnDemand;
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platform::run_on_demand::EventLoopExtRunOnDemand,
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use winit::window::{Window, WindowId};
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window::{Window, WindowId},
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};
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#[path = "util/fill.rs"]
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#[path = "util/fill.rs"]
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mod fill;
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mod fill;
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#[derive(Default)]
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#[derive(Default)]
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struct App {
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struct App {
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idx: usize,
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window_id: Option<WindowId>,
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window_id: Option<WindowId>,
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window: Option<Window>,
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window: Option<Window>,
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}
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}
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tracing_subscriber::fmt::init();
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impl ApplicationHandler for App {
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let mut event_loop = EventLoop::new().unwrap();
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fn about_to_wait(&mut self, _event_loop: &ActiveEventLoop) {
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if let Some(window) = self.window.as_ref() {
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fn run_app(event_loop: &mut EventLoop<()>, idx: usize) -> Result<(), EventLoopError> {
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window.request_redraw();
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let mut app = App::default();
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event_loop.run_on_demand(move |event, event_loop| {
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println!("Run {idx}: {:?}", event);
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if let Some(window) = &app.window {
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match event {
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Event::WindowEvent {
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event: WindowEvent::CloseRequested,
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window_id,
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} if window.id() == window_id => {
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println!("--------------------------------------------------------- Window {idx} CloseRequested");
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fill::cleanup_window(window);
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app.window = None;
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}
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Event::AboutToWait => window.request_redraw(),
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Event::WindowEvent {
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event: WindowEvent::RedrawRequested,
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||||||
..
|
|
||||||
} => {
|
|
||||||
fill::fill_window(window);
|
|
||||||
}
|
|
||||||
_ => (),
|
|
||||||
}
|
|
||||||
} else if let Some(id) = app.window_id {
|
|
||||||
match event {
|
|
||||||
Event::WindowEvent {
|
|
||||||
event: WindowEvent::Destroyed,
|
|
||||||
window_id,
|
|
||||||
} if id == window_id => {
|
|
||||||
println!("--------------------------------------------------------- Window {idx} Destroyed");
|
|
||||||
app.window_id = None;
|
|
||||||
event_loop.exit();
|
|
||||||
}
|
|
||||||
_ => (),
|
|
||||||
}
|
|
||||||
} else if let Event::Resumed = event {
|
|
||||||
let window_attributes = Window::default_attributes()
|
|
||||||
.with_title("Fantastic window number one!")
|
|
||||||
.with_inner_size(winit::dpi::LogicalSize::new(128.0, 128.0));
|
|
||||||
let window = event_loop.create_window(window_attributes).unwrap();
|
|
||||||
app.window_id = Some(window.id());
|
|
||||||
app.window = Some(window);
|
|
||||||
}
|
}
|
||||||
})
|
}
|
||||||
|
|
||||||
|
fn resumed(&mut self, event_loop: &ActiveEventLoop) {
|
||||||
|
let window_attributes = Window::default_attributes()
|
||||||
|
.with_title("Fantastic window number one!")
|
||||||
|
.with_inner_size(winit::dpi::LogicalSize::new(128.0, 128.0));
|
||||||
|
let window = event_loop.create_window(window_attributes).unwrap();
|
||||||
|
self.window_id = Some(window.id());
|
||||||
|
self.window = Some(window);
|
||||||
|
}
|
||||||
|
|
||||||
|
fn window_event(
|
||||||
|
&mut self,
|
||||||
|
event_loop: &ActiveEventLoop,
|
||||||
|
window_id: WindowId,
|
||||||
|
event: WindowEvent,
|
||||||
|
) {
|
||||||
|
if event == WindowEvent::Destroyed && self.window_id == Some(window_id) {
|
||||||
|
println!(
|
||||||
|
"--------------------------------------------------------- Window {} Destroyed",
|
||||||
|
self.idx
|
||||||
|
);
|
||||||
|
self.window_id = None;
|
||||||
|
event_loop.exit();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
let window = match self.window.as_mut() {
|
||||||
|
Some(window) => window,
|
||||||
|
None => return,
|
||||||
|
};
|
||||||
|
|
||||||
|
match event {
|
||||||
|
WindowEvent::CloseRequested => {
|
||||||
|
println!("--------------------------------------------------------- Window {} CloseRequested", self.idx);
|
||||||
|
fill::cleanup_window(window);
|
||||||
|
self.window = None;
|
||||||
|
}
|
||||||
|
WindowEvent::RedrawRequested => {
|
||||||
|
fill::fill_window(window);
|
||||||
|
}
|
||||||
|
_ => (),
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
run_app(&mut event_loop, 1)?;
|
tracing_subscriber::fmt::init();
|
||||||
|
|
||||||
|
let mut event_loop = EventLoop::new().unwrap();
|
||||||
|
|
||||||
|
let mut app = App {
|
||||||
|
idx: 1,
|
||||||
|
..Default::default()
|
||||||
|
};
|
||||||
|
event_loop.run_app_on_demand(&mut app)?;
|
||||||
|
|
||||||
println!("--------------------------------------------------------- Finished first loop");
|
println!("--------------------------------------------------------- Finished first loop");
|
||||||
println!("--------------------------------------------------------- Waiting 5 seconds");
|
println!("--------------------------------------------------------- Waiting 5 seconds");
|
||||||
std::thread::sleep(Duration::from_secs(5));
|
std::thread::sleep(Duration::from_secs(5));
|
||||||
|
|
||||||
let ret = run_app(&mut event_loop, 2);
|
app.idx += 1;
|
||||||
|
event_loop.run_app_on_demand(&mut app)?;
|
||||||
println!("--------------------------------------------------------- Finished second loop");
|
println!("--------------------------------------------------------- Finished second loop");
|
||||||
ret
|
Ok(())
|
||||||
}
|
}
|
||||||
|
|
||||||
#[cfg(not(any(windows_platform, macos_platform, x11_platform, wayland_platform,)))]
|
#[cfg(not(any(windows_platform, macos_platform, x11_platform, wayland_platform,)))]
|
||||||
|
|
|
||||||
|
|
@ -14,8 +14,9 @@ use rwh_05::HasRawDisplayHandle;
|
||||||
#[cfg(not(any(android_platform, ios_platform)))]
|
#[cfg(not(any(android_platform, ios_platform)))]
|
||||||
use softbuffer::{Context, Surface};
|
use softbuffer::{Context, Surface};
|
||||||
|
|
||||||
|
use winit::application::ApplicationHandler;
|
||||||
use winit::dpi::{LogicalSize, PhysicalPosition, PhysicalSize};
|
use winit::dpi::{LogicalSize, PhysicalPosition, PhysicalSize};
|
||||||
use winit::event::{DeviceEvent, DeviceId, Event, Ime, WindowEvent};
|
use winit::event::{DeviceEvent, DeviceId, Ime, WindowEvent};
|
||||||
use winit::event::{MouseButton, MouseScrollDelta};
|
use winit::event::{MouseButton, MouseScrollDelta};
|
||||||
use winit::event_loop::{ActiveEventLoop, EventLoop};
|
use winit::event_loop::{ActiveEventLoop, EventLoop};
|
||||||
use winit::keyboard::{Key, ModifiersState};
|
use winit::keyboard::{Key, ModifiersState};
|
||||||
|
|
@ -53,38 +54,7 @@ fn main() -> Result<(), Box<dyn Error>> {
|
||||||
|
|
||||||
let mut state = Application::new(&event_loop);
|
let mut state = Application::new(&event_loop);
|
||||||
|
|
||||||
event_loop.run(move |event, event_loop| match event {
|
event_loop.run_app(&mut state).map_err(Into::into)
|
||||||
Event::NewEvents(_) => (),
|
|
||||||
Event::Resumed => {
|
|
||||||
println!("Resumed the event loop");
|
|
||||||
state.dump_monitors(event_loop);
|
|
||||||
|
|
||||||
// Create initial window.
|
|
||||||
state
|
|
||||||
.create_window(event_loop, None)
|
|
||||||
.expect("failed to create initial window");
|
|
||||||
|
|
||||||
state.print_help();
|
|
||||||
}
|
|
||||||
Event::AboutToWait => {
|
|
||||||
if state.windows.is_empty() {
|
|
||||||
println!("No windows left, exiting...");
|
|
||||||
event_loop.exit();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
Event::WindowEvent { window_id, event } => {
|
|
||||||
state.handle_window_event(event_loop, window_id, event)
|
|
||||||
}
|
|
||||||
Event::DeviceEvent { device_id, event } => {
|
|
||||||
state.handle_device_event(event_loop, device_id, event)
|
|
||||||
}
|
|
||||||
Event::UserEvent(event) => {
|
|
||||||
println!("User event: {event:?}");
|
|
||||||
}
|
|
||||||
Event::Suspended | Event::LoopExiting | Event::MemoryWarning => (),
|
|
||||||
})?;
|
|
||||||
|
|
||||||
Ok(())
|
|
||||||
}
|
}
|
||||||
|
|
||||||
#[allow(dead_code)]
|
#[allow(dead_code)]
|
||||||
|
|
@ -104,15 +74,14 @@ struct Application {
|
||||||
///
|
///
|
||||||
/// With OpenGL it could be EGLDisplay.
|
/// With OpenGL it could be EGLDisplay.
|
||||||
#[cfg(not(any(android_platform, ios_platform)))]
|
#[cfg(not(any(android_platform, ios_platform)))]
|
||||||
context: Context,
|
context: Option<Context>,
|
||||||
}
|
}
|
||||||
|
|
||||||
impl Application {
|
impl Application {
|
||||||
fn new<T>(event_loop: &EventLoop<T>) -> Self {
|
fn new<T>(event_loop: &EventLoop<T>) -> Self {
|
||||||
// SAFETY: the context is dropped inside the loop, since the state we're using
|
// SAFETY: we drop the context right before the event loop is stopped, thus making it safe.
|
||||||
// is moved inside the closure.
|
|
||||||
#[cfg(not(any(android_platform, ios_platform)))]
|
#[cfg(not(any(android_platform, ios_platform)))]
|
||||||
let context = unsafe { Context::from_raw(event_loop.raw_display_handle()).unwrap() };
|
let context = Some(unsafe { Context::from_raw(event_loop.raw_display_handle()).unwrap() });
|
||||||
|
|
||||||
// You'll have to choose an icon size at your own discretion. On X11, the desired size varies
|
// You'll have to choose an icon size at your own discretion. On X11, the desired size varies
|
||||||
// by WM, and on Windows, you still have to account for screen scaling. Here we use 32px,
|
// by WM, and on Windows, you still have to account for screen scaling. Here we use 32px,
|
||||||
|
|
@ -227,7 +196,97 @@ impl Application {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
fn handle_window_event(
|
fn dump_monitors(&self, event_loop: &ActiveEventLoop) {
|
||||||
|
println!("Monitors information");
|
||||||
|
let primary_monitor = event_loop.primary_monitor();
|
||||||
|
for monitor in event_loop.available_monitors() {
|
||||||
|
let intro = if primary_monitor.as_ref() == Some(&monitor) {
|
||||||
|
"Primary monitor"
|
||||||
|
} else {
|
||||||
|
"Monitor"
|
||||||
|
};
|
||||||
|
|
||||||
|
if let Some(name) = monitor.name() {
|
||||||
|
println!("{intro}: {name}");
|
||||||
|
} else {
|
||||||
|
println!("{intro}: [no name]");
|
||||||
|
}
|
||||||
|
|
||||||
|
let PhysicalSize { width, height } = monitor.size();
|
||||||
|
print!(" Current mode: {width}x{height}");
|
||||||
|
if let Some(m_hz) = monitor.refresh_rate_millihertz() {
|
||||||
|
println!(" @ {}.{} Hz", m_hz / 1000, m_hz % 1000);
|
||||||
|
} else {
|
||||||
|
println!();
|
||||||
|
}
|
||||||
|
|
||||||
|
let PhysicalPosition { x, y } = monitor.position();
|
||||||
|
println!(" Position: {x},{y}");
|
||||||
|
|
||||||
|
println!(" Scale factor: {}", monitor.scale_factor());
|
||||||
|
|
||||||
|
println!(" Available modes (width x height x bit-depth):");
|
||||||
|
for mode in monitor.video_modes() {
|
||||||
|
let PhysicalSize { width, height } = mode.size();
|
||||||
|
let bits = mode.bit_depth();
|
||||||
|
let m_hz = mode.refresh_rate_millihertz();
|
||||||
|
println!(
|
||||||
|
" {width}x{height}x{bits} @ {}.{} Hz",
|
||||||
|
m_hz / 1000,
|
||||||
|
m_hz % 1000
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Process the key binding.
|
||||||
|
fn process_key_binding(key: &str, mods: &ModifiersState) -> Option<Action> {
|
||||||
|
KEY_BINDINGS.iter().find_map(|binding| {
|
||||||
|
binding
|
||||||
|
.is_triggered_by(&key, mods)
|
||||||
|
.then_some(binding.action)
|
||||||
|
})
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Process mouse binding.
|
||||||
|
fn process_mouse_binding(button: MouseButton, mods: &ModifiersState) -> Option<Action> {
|
||||||
|
MOUSE_BINDINGS.iter().find_map(|binding| {
|
||||||
|
binding
|
||||||
|
.is_triggered_by(&button, mods)
|
||||||
|
.then_some(binding.action)
|
||||||
|
})
|
||||||
|
}
|
||||||
|
|
||||||
|
fn print_help(&self) {
|
||||||
|
println!("Keyboard bindings:");
|
||||||
|
for binding in KEY_BINDINGS {
|
||||||
|
println!(
|
||||||
|
"{}{:<10} - {} ({})",
|
||||||
|
modifiers_to_string(binding.mods),
|
||||||
|
binding.trigger,
|
||||||
|
binding.action,
|
||||||
|
binding.action.help(),
|
||||||
|
);
|
||||||
|
}
|
||||||
|
println!("Mouse bindings:");
|
||||||
|
for binding in MOUSE_BINDINGS {
|
||||||
|
println!(
|
||||||
|
"{}{:<10} - {} ({})",
|
||||||
|
modifiers_to_string(binding.mods),
|
||||||
|
mouse_button_to_string(binding.trigger),
|
||||||
|
binding.action,
|
||||||
|
binding.action.help(),
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl ApplicationHandler<UserEvent> for Application {
|
||||||
|
fn user_event(&mut self, _event_loop: &ActiveEventLoop, event: UserEvent) {
|
||||||
|
println!("User event: {event:?}");
|
||||||
|
}
|
||||||
|
|
||||||
|
fn window_event(
|
||||||
&mut self,
|
&mut self,
|
||||||
event_loop: &ActiveEventLoop,
|
event_loop: &ActiveEventLoop,
|
||||||
window_id: WindowId,
|
window_id: WindowId,
|
||||||
|
|
@ -371,92 +430,37 @@ impl Application {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
fn handle_device_event(&mut self, _: &ActiveEventLoop, _: DeviceId, event: DeviceEvent) {
|
fn device_event(
|
||||||
println!("Device event: {event:?}");
|
&mut self,
|
||||||
|
_event_loop: &ActiveEventLoop,
|
||||||
|
device_id: DeviceId,
|
||||||
|
event: DeviceEvent,
|
||||||
|
) {
|
||||||
|
println!("Device {device_id:?} event: {event:?}");
|
||||||
}
|
}
|
||||||
|
|
||||||
fn dump_monitors(&self, event_loop: &ActiveEventLoop) {
|
fn resumed(&mut self, event_loop: &ActiveEventLoop) {
|
||||||
println!("Monitors information");
|
println!("Resumed the event loop");
|
||||||
let primary_monitor = event_loop.primary_monitor();
|
self.dump_monitors(event_loop);
|
||||||
for monitor in event_loop.available_monitors() {
|
|
||||||
let intro = if primary_monitor.as_ref() == Some(&monitor) {
|
|
||||||
"Primary monitor"
|
|
||||||
} else {
|
|
||||||
"Monitor"
|
|
||||||
};
|
|
||||||
|
|
||||||
if let Some(name) = monitor.name() {
|
// Create initial window.
|
||||||
println!("{intro}: {name}");
|
self.create_window(event_loop, None)
|
||||||
} else {
|
.expect("failed to create initial window");
|
||||||
println!("{intro}: [no name]");
|
|
||||||
}
|
|
||||||
|
|
||||||
let PhysicalSize { width, height } = monitor.size();
|
self.print_help();
|
||||||
print!(" Current mode: {width}x{height}");
|
}
|
||||||
if let Some(m_hz) = monitor.refresh_rate_millihertz() {
|
|
||||||
println!(" @ {}.{} Hz", m_hz / 1000, m_hz % 1000);
|
|
||||||
} else {
|
|
||||||
println!();
|
|
||||||
}
|
|
||||||
|
|
||||||
let PhysicalPosition { x, y } = monitor.position();
|
fn about_to_wait(&mut self, event_loop: &ActiveEventLoop) {
|
||||||
println!(" Position: {x},{y}");
|
if self.windows.is_empty() {
|
||||||
|
println!("No windows left, exiting...");
|
||||||
println!(" Scale factor: {}", monitor.scale_factor());
|
event_loop.exit();
|
||||||
|
|
||||||
println!(" Available modes (width x height x bit-depth):");
|
|
||||||
for mode in monitor.video_modes() {
|
|
||||||
let PhysicalSize { width, height } = mode.size();
|
|
||||||
let bits = mode.bit_depth();
|
|
||||||
let m_hz = mode.refresh_rate_millihertz();
|
|
||||||
println!(
|
|
||||||
" {width}x{height}x{bits} @ {}.{} Hz",
|
|
||||||
m_hz / 1000,
|
|
||||||
m_hz % 1000
|
|
||||||
);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Process the key binding.
|
#[cfg(not(any(android_platform, ios_platform)))]
|
||||||
fn process_key_binding(key: &str, mods: &ModifiersState) -> Option<Action> {
|
fn exiting(&mut self, _event_loop: &ActiveEventLoop) {
|
||||||
KEY_BINDINGS.iter().find_map(|binding| {
|
// We must drop the context here.
|
||||||
binding
|
self.context = None;
|
||||||
.is_triggered_by(&key, mods)
|
|
||||||
.then_some(binding.action)
|
|
||||||
})
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Process mouse binding.
|
|
||||||
fn process_mouse_binding(button: MouseButton, mods: &ModifiersState) -> Option<Action> {
|
|
||||||
MOUSE_BINDINGS.iter().find_map(|binding| {
|
|
||||||
binding
|
|
||||||
.is_triggered_by(&button, mods)
|
|
||||||
.then_some(binding.action)
|
|
||||||
})
|
|
||||||
}
|
|
||||||
|
|
||||||
fn print_help(&self) {
|
|
||||||
println!("Keyboard bindings:");
|
|
||||||
for binding in KEY_BINDINGS {
|
|
||||||
println!(
|
|
||||||
"{}{:<10} - {} ({})",
|
|
||||||
modifiers_to_string(binding.mods),
|
|
||||||
binding.trigger,
|
|
||||||
binding.action,
|
|
||||||
binding.action.help(),
|
|
||||||
);
|
|
||||||
}
|
|
||||||
println!("Mouse bindings:");
|
|
||||||
for binding in MOUSE_BINDINGS {
|
|
||||||
println!(
|
|
||||||
"{}{:<10} - {} ({})",
|
|
||||||
modifiers_to_string(binding.mods),
|
|
||||||
mouse_button_to_string(binding.trigger),
|
|
||||||
binding.action,
|
|
||||||
binding.action.help(),
|
|
||||||
);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -496,11 +500,11 @@ struct WindowState {
|
||||||
}
|
}
|
||||||
|
|
||||||
impl WindowState {
|
impl WindowState {
|
||||||
fn new(application: &Application, window: Window) -> Result<Self, Box<dyn Error>> {
|
fn new(app: &Application, window: Window) -> Result<Self, Box<dyn Error>> {
|
||||||
// SAFETY: the surface is dropped before the `window` which provided it with handle, thus
|
// SAFETY: the surface is dropped before the `window` which provided it with handle, thus
|
||||||
// it doesn't outlive it.
|
// it doesn't outlive it.
|
||||||
#[cfg(not(any(android_platform, ios_platform)))]
|
#[cfg(not(any(android_platform, ios_platform)))]
|
||||||
let surface = unsafe { Surface::new(&application.context, &window)? };
|
let surface = unsafe { Surface::new(app.context.as_ref().unwrap(), &window)? };
|
||||||
|
|
||||||
let theme = window.theme().unwrap_or(Theme::Dark);
|
let theme = window.theme().unwrap_or(Theme::Dark);
|
||||||
println!("Theme: {theme:?}");
|
println!("Theme: {theme:?}");
|
||||||
|
|
@ -515,7 +519,7 @@ impl WindowState {
|
||||||
let mut state = Self {
|
let mut state = Self {
|
||||||
#[cfg(macos_platform)]
|
#[cfg(macos_platform)]
|
||||||
option_as_alt: window.option_as_alt(),
|
option_as_alt: window.option_as_alt(),
|
||||||
custom_idx: application.custom_cursors.len() - 1,
|
custom_idx: app.custom_cursors.len() - 1,
|
||||||
cursor_grab: CursorGrabMode::None,
|
cursor_grab: CursorGrabMode::None,
|
||||||
named_idx,
|
named_idx,
|
||||||
#[cfg(not(any(android_platform, ios_platform)))]
|
#[cfg(not(any(android_platform, ios_platform)))]
|
||||||
|
|
|
||||||
|
|
@ -3,16 +3,52 @@ use std::error::Error;
|
||||||
|
|
||||||
#[cfg(x11_platform)]
|
#[cfg(x11_platform)]
|
||||||
fn main() -> Result<(), Box<dyn Error>> {
|
fn main() -> Result<(), Box<dyn Error>> {
|
||||||
use winit::{
|
use winit::application::ApplicationHandler;
|
||||||
event::{Event, WindowEvent},
|
use winit::event::WindowEvent;
|
||||||
event_loop::EventLoop,
|
use winit::event_loop::{ActiveEventLoop, EventLoop};
|
||||||
platform::x11::WindowAttributesExtX11,
|
use winit::platform::x11::WindowAttributesExtX11;
|
||||||
window::Window,
|
use winit::window::{Window, WindowId};
|
||||||
};
|
|
||||||
|
|
||||||
#[path = "util/fill.rs"]
|
#[path = "util/fill.rs"]
|
||||||
mod fill;
|
mod fill;
|
||||||
|
|
||||||
|
pub struct XEmbedDemo {
|
||||||
|
parent_window_id: u32,
|
||||||
|
window: Option<Window>,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl ApplicationHandler for XEmbedDemo {
|
||||||
|
fn resumed(&mut self, event_loop: &ActiveEventLoop) {
|
||||||
|
let window_attributes = Window::default_attributes()
|
||||||
|
.with_title("An embedded window!")
|
||||||
|
.with_inner_size(winit::dpi::LogicalSize::new(128.0, 128.0))
|
||||||
|
.with_embed_parent_window(self.parent_window_id);
|
||||||
|
|
||||||
|
self.window = Some(event_loop.create_window(window_attributes).unwrap());
|
||||||
|
}
|
||||||
|
|
||||||
|
fn window_event(
|
||||||
|
&mut self,
|
||||||
|
event_loop: &ActiveEventLoop,
|
||||||
|
_window_id: WindowId,
|
||||||
|
event: WindowEvent,
|
||||||
|
) {
|
||||||
|
let window = self.window.as_ref().unwrap();
|
||||||
|
match event {
|
||||||
|
WindowEvent::CloseRequested => event_loop.exit(),
|
||||||
|
WindowEvent::RedrawRequested => {
|
||||||
|
window.pre_present_notify();
|
||||||
|
fill::fill_window(window);
|
||||||
|
}
|
||||||
|
_ => (),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn about_to_wait(&mut self, _event_loop: &ActiveEventLoop) {
|
||||||
|
self.window.as_ref().unwrap().request_redraw();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
// First argument should be a 32-bit X11 window ID.
|
// First argument should be a 32-bit X11 window ID.
|
||||||
let parent_window_id = std::env::args()
|
let parent_window_id = std::env::args()
|
||||||
.nth(1)
|
.nth(1)
|
||||||
|
|
@ -22,35 +58,11 @@ fn main() -> Result<(), Box<dyn Error>> {
|
||||||
tracing_subscriber::fmt::init();
|
tracing_subscriber::fmt::init();
|
||||||
let event_loop = EventLoop::new()?;
|
let event_loop = EventLoop::new()?;
|
||||||
|
|
||||||
let mut window = None;
|
let mut app = XEmbedDemo {
|
||||||
event_loop.run(move |event, event_loop| match event {
|
parent_window_id,
|
||||||
Event::Resumed => {
|
window: None,
|
||||||
let window_attributes = Window::default_attributes()
|
};
|
||||||
.with_title("An embedded window!")
|
event_loop.run_app(&mut app).map_err(Into::into)
|
||||||
.with_inner_size(winit::dpi::LogicalSize::new(128.0, 128.0))
|
|
||||||
.with_embed_parent_window(parent_window_id);
|
|
||||||
|
|
||||||
window = Some(event_loop.create_window(window_attributes).unwrap());
|
|
||||||
}
|
|
||||||
Event::WindowEvent { event, .. } => {
|
|
||||||
let window = window.as_ref().unwrap();
|
|
||||||
|
|
||||||
match event {
|
|
||||||
WindowEvent::CloseRequested => event_loop.exit(),
|
|
||||||
WindowEvent::RedrawRequested => {
|
|
||||||
window.pre_present_notify();
|
|
||||||
fill::fill_window(window);
|
|
||||||
}
|
|
||||||
_ => (),
|
|
||||||
}
|
|
||||||
}
|
|
||||||
Event::AboutToWait => {
|
|
||||||
window.as_ref().unwrap().request_redraw();
|
|
||||||
}
|
|
||||||
_ => (),
|
|
||||||
})?;
|
|
||||||
|
|
||||||
Ok(())
|
|
||||||
}
|
}
|
||||||
|
|
||||||
#[cfg(not(x11_platform))]
|
#[cfg(not(x11_platform))]
|
||||||
|
|
|
||||||
221
src/application.rs
Normal file
221
src/application.rs
Normal file
|
|
@ -0,0 +1,221 @@
|
||||||
|
//! End user application handling.
|
||||||
|
|
||||||
|
use crate::event::{DeviceEvent, DeviceId, StartCause, WindowEvent};
|
||||||
|
use crate::event_loop::ActiveEventLoop;
|
||||||
|
use crate::window::WindowId;
|
||||||
|
|
||||||
|
/// The handler of the application events.
|
||||||
|
pub trait ApplicationHandler<T: 'static = ()> {
|
||||||
|
/// Emitted when new events arrive from the OS to be processed.
|
||||||
|
///
|
||||||
|
/// This is a useful place to put code that should be done before you start processing
|
||||||
|
/// events, such as updating frame timing information for benchmarking or checking the
|
||||||
|
/// [`StartCause`] to see if a timer set by
|
||||||
|
/// [`ControlFlow::WaitUntil`](crate::event_loop::ControlFlow::WaitUntil) has elapsed.
|
||||||
|
fn new_events(&mut self, event_loop: &ActiveEventLoop, cause: StartCause) {
|
||||||
|
let _ = (event_loop, cause);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Emitted when the application has been resumed.
|
||||||
|
///
|
||||||
|
/// For consistency, all platforms emit a `Resumed` event even if they don't themselves have a
|
||||||
|
/// formal suspend/resume lifecycle. For systems without a formal suspend/resume lifecycle
|
||||||
|
/// the `Resumed` event is always emitted after the [`NewEvents(StartCause::Init)`][StartCause::Init]
|
||||||
|
/// event.
|
||||||
|
///
|
||||||
|
/// # Portability
|
||||||
|
///
|
||||||
|
/// It's recommended that applications should only initialize their graphics context and create
|
||||||
|
/// a window after they have received their first `Resumed` event. Some systems
|
||||||
|
/// (specifically Android) won't allow applications to create a render surface until they are
|
||||||
|
/// resumed.
|
||||||
|
///
|
||||||
|
/// Considering that the implementation of [`Suspended`] and `Resumed` events may be internally
|
||||||
|
/// driven by multiple platform-specific events, and that there may be subtle differences across
|
||||||
|
/// platforms with how these internal events are delivered, it's recommended that applications
|
||||||
|
/// be able to gracefully handle redundant (i.e. back-to-back) [`Suspended`] or `Resumed` events.
|
||||||
|
///
|
||||||
|
/// Also see [`Suspended`] notes.
|
||||||
|
///
|
||||||
|
/// ## Android
|
||||||
|
///
|
||||||
|
/// On Android, the `Resumed` event is sent when a new [`SurfaceView`] has been created. This is
|
||||||
|
/// expected to closely correlate with the [`onResume`] lifecycle event but there may technically
|
||||||
|
/// be a discrepancy.
|
||||||
|
///
|
||||||
|
/// [`onResume`]: https://developer.android.com/reference/android/app/Activity#onResume()
|
||||||
|
///
|
||||||
|
/// Applications that need to run on Android must wait until they have been `Resumed`
|
||||||
|
/// before they will be able to create a render surface (such as an `EGLSurface`,
|
||||||
|
/// [`VkSurfaceKHR`] or [`wgpu::Surface`]) which depend on having a
|
||||||
|
/// [`SurfaceView`]. Applications must also assume that if they are [`Suspended`], then their
|
||||||
|
/// render surfaces are invalid and should be dropped.
|
||||||
|
///
|
||||||
|
/// Also see [`Suspended`] notes.
|
||||||
|
///
|
||||||
|
/// [`SurfaceView`]: https://developer.android.com/reference/android/view/SurfaceView
|
||||||
|
/// [Activity lifecycle]: https://developer.android.com/guide/components/activities/activity-lifecycle
|
||||||
|
/// [`VkSurfaceKHR`]: https://www.khronos.org/registry/vulkan/specs/1.3-extensions/man/html/VkSurfaceKHR.html
|
||||||
|
/// [`wgpu::Surface`]: https://docs.rs/wgpu/latest/wgpu/struct.Surface.html
|
||||||
|
///
|
||||||
|
/// ## iOS
|
||||||
|
///
|
||||||
|
/// On iOS, the `Resumed` event is emitted in response to an [`applicationDidBecomeActive`]
|
||||||
|
/// callback which means the application is "active" (according to the
|
||||||
|
/// [iOS application lifecycle]).
|
||||||
|
///
|
||||||
|
/// [`applicationDidBecomeActive`]: https://developer.apple.com/documentation/uikit/uiapplicationdelegate/1622956-applicationdidbecomeactive
|
||||||
|
/// [iOS application lifecycle]: https://developer.apple.com/documentation/uikit/app_and_environment/managing_your_app_s_life_cycle
|
||||||
|
///
|
||||||
|
/// ## Web
|
||||||
|
///
|
||||||
|
/// On Web, the `Resumed` event is emitted in response to a [`pageshow`] event
|
||||||
|
/// with the property [`persisted`] being true, which means that the page is being
|
||||||
|
/// restored from the [`bfcache`] (back/forward cache) - an in-memory cache that
|
||||||
|
/// stores a complete snapshot of a page (including the JavaScript heap) as the
|
||||||
|
/// user is navigating away.
|
||||||
|
///
|
||||||
|
/// [`pageshow`]: https://developer.mozilla.org/en-US/docs/Web/API/Window/pageshow_event
|
||||||
|
/// [`persisted`]: https://developer.mozilla.org/en-US/docs/Web/API/PageTransitionEvent/persisted
|
||||||
|
/// [`bfcache`]: https://web.dev/bfcache/
|
||||||
|
/// [`Suspended`]: Self::suspended
|
||||||
|
fn resumed(&mut self, event_loop: &ActiveEventLoop);
|
||||||
|
|
||||||
|
/// Emitted when an event is sent from [`EventLoopProxy::send_event`].
|
||||||
|
///
|
||||||
|
/// [`EventLoopProxy::send_event`]: crate::event_loop::EventLoopProxy::send_event
|
||||||
|
fn user_event(&mut self, event_loop: &ActiveEventLoop, event: T) {
|
||||||
|
let _ = (event_loop, event);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Emitted when the OS sends an event to a winit window.
|
||||||
|
fn window_event(
|
||||||
|
&mut self,
|
||||||
|
event_loop: &ActiveEventLoop,
|
||||||
|
window_id: WindowId,
|
||||||
|
event: WindowEvent,
|
||||||
|
);
|
||||||
|
|
||||||
|
/// Emitted when the OS sends an event to a device.
|
||||||
|
fn device_event(
|
||||||
|
&mut self,
|
||||||
|
event_loop: &ActiveEventLoop,
|
||||||
|
device_id: DeviceId,
|
||||||
|
event: DeviceEvent,
|
||||||
|
) {
|
||||||
|
let _ = (event_loop, device_id, event);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Emitted when the event loop is about to block and wait for new events.
|
||||||
|
///
|
||||||
|
/// Most applications shouldn't need to hook into this event since there is no real relationship
|
||||||
|
/// between how often the event loop needs to wake up and the dispatching of any specific events.
|
||||||
|
///
|
||||||
|
/// High frequency event sources, such as input devices could potentially lead to lots of wake
|
||||||
|
/// ups and also lots of corresponding `AboutToWait` events.
|
||||||
|
///
|
||||||
|
/// This is not an ideal event to drive application rendering from and instead applications
|
||||||
|
/// should render in response to [`WindowEvent::RedrawRequested`] events.
|
||||||
|
fn about_to_wait(&mut self, event_loop: &ActiveEventLoop) {
|
||||||
|
let _ = event_loop;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Emitted when the application has been suspended.
|
||||||
|
///
|
||||||
|
/// # Portability
|
||||||
|
///
|
||||||
|
/// Not all platforms support the notion of suspending applications, and there may be no
|
||||||
|
/// technical way to guarantee being able to emit a `Suspended` event if the OS has
|
||||||
|
/// no formal application lifecycle (currently only Android, iOS, and Web do). For this reason,
|
||||||
|
/// Winit does not currently try to emit pseudo `Suspended` events before the application
|
||||||
|
/// quits on platforms without an application lifecycle.
|
||||||
|
///
|
||||||
|
/// Considering that the implementation of `Suspended` and [`Resumed`] events may be internally
|
||||||
|
/// driven by multiple platform-specific events, and that there may be subtle differences across
|
||||||
|
/// platforms with how these internal events are delivered, it's recommended that applications
|
||||||
|
/// be able to gracefully handle redundant (i.e. back-to-back) `Suspended` or [`Resumed`] events.
|
||||||
|
///
|
||||||
|
/// Also see [`Resumed`] notes.
|
||||||
|
///
|
||||||
|
/// ## Android
|
||||||
|
///
|
||||||
|
/// On Android, the `Suspended` event is only sent when the application's associated
|
||||||
|
/// [`SurfaceView`] is destroyed. This is expected to closely correlate with the [`onPause`]
|
||||||
|
/// lifecycle event but there may technically be a discrepancy.
|
||||||
|
///
|
||||||
|
/// [`onPause`]: https://developer.android.com/reference/android/app/Activity#onPause()
|
||||||
|
///
|
||||||
|
/// Applications that need to run on Android should assume their [`SurfaceView`] has been
|
||||||
|
/// destroyed, which indirectly invalidates any existing render surfaces that may have been
|
||||||
|
/// created outside of Winit (such as an `EGLSurface`, [`VkSurfaceKHR`] or [`wgpu::Surface`]).
|
||||||
|
///
|
||||||
|
/// After being `Suspended` on Android applications must drop all render surfaces before
|
||||||
|
/// the event callback completes, which may be re-created when the application is next [`Resumed`].
|
||||||
|
///
|
||||||
|
/// [`SurfaceView`]: https://developer.android.com/reference/android/view/SurfaceView
|
||||||
|
/// [Activity lifecycle]: https://developer.android.com/guide/components/activities/activity-lifecycle
|
||||||
|
/// [`VkSurfaceKHR`]: https://www.khronos.org/registry/vulkan/specs/1.3-extensions/man/html/VkSurfaceKHR.html
|
||||||
|
/// [`wgpu::Surface`]: https://docs.rs/wgpu/latest/wgpu/struct.Surface.html
|
||||||
|
///
|
||||||
|
/// ## iOS
|
||||||
|
///
|
||||||
|
/// On iOS, the `Suspended` event is currently emitted in response to an
|
||||||
|
/// [`applicationWillResignActive`] callback which means that the application is
|
||||||
|
/// about to transition from the active to inactive state (according to the
|
||||||
|
/// [iOS application lifecycle]).
|
||||||
|
///
|
||||||
|
/// [`applicationWillResignActive`]: https://developer.apple.com/documentation/uikit/uiapplicationdelegate/1622950-applicationwillresignactive
|
||||||
|
/// [iOS application lifecycle]: https://developer.apple.com/documentation/uikit/app_and_environment/managing_your_app_s_life_cycle
|
||||||
|
///
|
||||||
|
/// ## Web
|
||||||
|
///
|
||||||
|
/// On Web, the `Suspended` event is emitted in response to a [`pagehide`] event
|
||||||
|
/// with the property [`persisted`] being true, which means that the page is being
|
||||||
|
/// put in the [`bfcache`] (back/forward cache) - an in-memory cache that stores a
|
||||||
|
/// complete snapshot of a page (including the JavaScript heap) as the user is
|
||||||
|
/// navigating away.
|
||||||
|
///
|
||||||
|
/// [`pagehide`]: https://developer.mozilla.org/en-US/docs/Web/API/Window/pagehide_event
|
||||||
|
/// [`persisted`]: https://developer.mozilla.org/en-US/docs/Web/API/PageTransitionEvent/persisted
|
||||||
|
/// [`bfcache`]: https://web.dev/bfcache/
|
||||||
|
/// [`Resumed`]: Self::resumed
|
||||||
|
fn suspended(&mut self, event_loop: &ActiveEventLoop) {
|
||||||
|
let _ = event_loop;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Emitted when the event loop is being shut down.
|
||||||
|
///
|
||||||
|
/// This is irreversible - if this method is called, it is guaranteed that the event loop
|
||||||
|
/// will exist right after.
|
||||||
|
fn exiting(&mut self, event_loop: &ActiveEventLoop) {
|
||||||
|
let _ = event_loop;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Emitted when the application has received a memory warning.
|
||||||
|
///
|
||||||
|
/// ## Platform-specific
|
||||||
|
///
|
||||||
|
/// ### Android
|
||||||
|
///
|
||||||
|
/// On Android, the `MemoryWarning` event is sent when [`onLowMemory`] was called. The application
|
||||||
|
/// must [release memory] or risk being killed.
|
||||||
|
///
|
||||||
|
/// [`onLowMemory`]: https://developer.android.com/reference/android/app/Application.html#onLowMemory()
|
||||||
|
/// [release memory]: https://developer.android.com/topic/performance/memory#release
|
||||||
|
///
|
||||||
|
/// ### iOS
|
||||||
|
///
|
||||||
|
/// On iOS, the `MemoryWarning` event is emitted in response to an [`applicationDidReceiveMemoryWarning`]
|
||||||
|
/// callback. The application must free as much memory as possible or risk being terminated, see
|
||||||
|
/// [how to respond to memory warnings].
|
||||||
|
///
|
||||||
|
/// [`applicationDidReceiveMemoryWarning`]: https://developer.apple.com/documentation/uikit/uiapplicationdelegate/1623063-applicationdidreceivememorywarni
|
||||||
|
/// [how to respond to memory warnings]: https://developer.apple.com/documentation/uikit/app_and_environment/managing_your_app_s_life_cycle/responding_to_memory_warnings
|
||||||
|
///
|
||||||
|
/// ### Others
|
||||||
|
///
|
||||||
|
/// - **macOS / Orbital / Wayland / Web / Windows:** Unsupported.
|
||||||
|
fn memory_warning(&mut self, event_loop: &ActiveEventLoop) {
|
||||||
|
let _ = event_loop;
|
||||||
|
}
|
||||||
|
}
|
||||||
207
src/event.rs
207
src/event.rs
|
|
@ -1,36 +1,37 @@
|
||||||
//! The [`Event`] enum and assorted supporting types.
|
//! The [`Event`] enum and assorted supporting types.
|
||||||
//!
|
//!
|
||||||
//! These are sent to the closure given to [`EventLoop::run(...)`], where they get
|
//! These are sent to the closure given to [`EventLoop::run_app(...)`], where they get
|
||||||
//! processed and used to modify the program state. For more details, see the root-level documentation.
|
//! processed and used to modify the program state. For more details, see the root-level documentation.
|
||||||
//!
|
//!
|
||||||
//! Some of these events represent different "parts" of a traditional event-handling loop. You could
|
//! Some of these events represent different "parts" of a traditional event-handling loop. You could
|
||||||
//! approximate the basic ordering loop of [`EventLoop::run(...)`] like this:
|
//! approximate the basic ordering loop of [`EventLoop::run_app(...)`] like this:
|
||||||
//!
|
//!
|
||||||
//! ```rust,ignore
|
//! ```rust,ignore
|
||||||
//! let mut start_cause = StartCause::Init;
|
//! let mut start_cause = StartCause::Init;
|
||||||
//!
|
//!
|
||||||
//! while !elwt.exiting() {
|
//! while !elwt.exiting() {
|
||||||
//! event_handler(NewEvents(start_cause), elwt);
|
//! app.new_events(event_loop, start_cause);
|
||||||
//!
|
//!
|
||||||
//! for e in (window events, user events, device events) {
|
//! for event in (window events, user events, device events) {
|
||||||
//! event_handler(e, elwt);
|
//! // This will pick the right method on the application based on the event.
|
||||||
|
//! app.handle_event(event_loop, event);
|
||||||
//! }
|
//! }
|
||||||
//!
|
//!
|
||||||
//! for w in (redraw windows) {
|
//! for window_id in (redraw windows) {
|
||||||
//! event_handler(RedrawRequested(w), elwt);
|
//! app.window_event(event_loop, window_id, RedrawRequested);
|
||||||
//! }
|
//! }
|
||||||
//!
|
//!
|
||||||
//! event_handler(AboutToWait, elwt);
|
//! app.about_to_wait(event_loop);
|
||||||
//! start_cause = wait_if_necessary();
|
//! start_cause = wait_if_necessary();
|
||||||
//! }
|
//! }
|
||||||
//!
|
//!
|
||||||
//! event_handler(LoopExiting, elwt);
|
//! app.exiting(event_loop);
|
||||||
//! ```
|
//! ```
|
||||||
//!
|
//!
|
||||||
//! This leaves out timing details like [`ControlFlow::WaitUntil`] but hopefully
|
//! This leaves out timing details like [`ControlFlow::WaitUntil`] but hopefully
|
||||||
//! describes what happens in what order.
|
//! describes what happens in what order.
|
||||||
//!
|
//!
|
||||||
//! [`EventLoop::run(...)`]: crate::event_loop::EventLoop::run
|
//! [`EventLoop::run_app(...)`]: crate::event_loop::EventLoop::run_app
|
||||||
//! [`ControlFlow::WaitUntil`]: crate::event_loop::ControlFlow::WaitUntil
|
//! [`ControlFlow::WaitUntil`]: crate::event_loop::ControlFlow::WaitUntil
|
||||||
use std::path::PathBuf;
|
use std::path::PathBuf;
|
||||||
use std::sync::{Mutex, Weak};
|
use std::sync::{Mutex, Weak};
|
||||||
|
|
@ -59,199 +60,55 @@ use crate::{
|
||||||
/// See the module-level docs for more information on the event loop manages each event.
|
/// See the module-level docs for more information on the event loop manages each event.
|
||||||
#[derive(Debug, Clone, PartialEq)]
|
#[derive(Debug, Clone, PartialEq)]
|
||||||
pub enum Event<T: 'static> {
|
pub enum Event<T: 'static> {
|
||||||
/// Emitted when new events arrive from the OS to be processed.
|
/// See [`ApplicationHandler::new_events`] for details.
|
||||||
///
|
///
|
||||||
/// This event type is useful as a place to put code that should be done before you start
|
/// [`ApplicationHandler::new_events`]: crate::application::ApplicationHandler::new_events
|
||||||
/// processing events, such as updating frame timing information for benchmarking or checking
|
|
||||||
/// the [`StartCause`] to see if a timer set by
|
|
||||||
/// [`ControlFlow::WaitUntil`](crate::event_loop::ControlFlow::WaitUntil) has elapsed.
|
|
||||||
NewEvents(StartCause),
|
NewEvents(StartCause),
|
||||||
|
|
||||||
/// Emitted when the OS sends an event to a winit window.
|
/// See [`ApplicationHandler::window_event`] for details.
|
||||||
|
///
|
||||||
|
/// [`ApplicationHandler::window_event`]: crate::application::ApplicationHandler::window_event
|
||||||
WindowEvent {
|
WindowEvent {
|
||||||
window_id: WindowId,
|
window_id: WindowId,
|
||||||
event: WindowEvent,
|
event: WindowEvent,
|
||||||
},
|
},
|
||||||
|
|
||||||
/// Emitted when the OS sends an event to a device.
|
/// See [`ApplicationHandler::device_event`] for details.
|
||||||
|
///
|
||||||
|
/// [`ApplicationHandler::device_event`]: crate::application::ApplicationHandler::device_event
|
||||||
DeviceEvent {
|
DeviceEvent {
|
||||||
device_id: DeviceId,
|
device_id: DeviceId,
|
||||||
event: DeviceEvent,
|
event: DeviceEvent,
|
||||||
},
|
},
|
||||||
|
|
||||||
/// Emitted when an event is sent from [`EventLoopProxy::send_event`](crate::event_loop::EventLoopProxy::send_event)
|
/// See [`ApplicationHandler::user_event`] for details.
|
||||||
|
///
|
||||||
|
/// [`ApplicationHandler::user_event`]: crate::application::ApplicationHandler::user_event
|
||||||
UserEvent(T),
|
UserEvent(T),
|
||||||
|
|
||||||
/// Emitted when the application has been suspended.
|
/// See [`ApplicationHandler::suspended`] for details.
|
||||||
///
|
///
|
||||||
/// # Portability
|
/// [`ApplicationHandler::suspended`]: crate::application::ApplicationHandler::suspended
|
||||||
///
|
|
||||||
/// Not all platforms support the notion of suspending applications, and there may be no
|
|
||||||
/// technical way to guarantee being able to emit a `Suspended` event if the OS has
|
|
||||||
/// no formal application lifecycle (currently only Android, iOS, and Web do). For this reason,
|
|
||||||
/// Winit does not currently try to emit pseudo `Suspended` events before the application
|
|
||||||
/// quits on platforms without an application lifecycle.
|
|
||||||
///
|
|
||||||
/// Considering that the implementation of `Suspended` and [`Resumed`] events may be internally
|
|
||||||
/// driven by multiple platform-specific events, and that there may be subtle differences across
|
|
||||||
/// platforms with how these internal events are delivered, it's recommended that applications
|
|
||||||
/// be able to gracefully handle redundant (i.e. back-to-back) `Suspended` or [`Resumed`] events.
|
|
||||||
///
|
|
||||||
/// Also see [`Resumed`] notes.
|
|
||||||
///
|
|
||||||
/// ## Android
|
|
||||||
///
|
|
||||||
/// On Android, the `Suspended` event is only sent when the application's associated
|
|
||||||
/// [`SurfaceView`] is destroyed. This is expected to closely correlate with the [`onPause`]
|
|
||||||
/// lifecycle event but there may technically be a discrepancy.
|
|
||||||
///
|
|
||||||
/// [`onPause`]: https://developer.android.com/reference/android/app/Activity#onPause()
|
|
||||||
///
|
|
||||||
/// Applications that need to run on Android should assume their [`SurfaceView`] has been
|
|
||||||
/// destroyed, which indirectly invalidates any existing render surfaces that may have been
|
|
||||||
/// created outside of Winit (such as an `EGLSurface`, [`VkSurfaceKHR`] or [`wgpu::Surface`]).
|
|
||||||
///
|
|
||||||
/// After being `Suspended` on Android applications must drop all render surfaces before
|
|
||||||
/// the event callback completes, which may be re-created when the application is next [`Resumed`].
|
|
||||||
///
|
|
||||||
/// [`SurfaceView`]: https://developer.android.com/reference/android/view/SurfaceView
|
|
||||||
/// [Activity lifecycle]: https://developer.android.com/guide/components/activities/activity-lifecycle
|
|
||||||
/// [`VkSurfaceKHR`]: https://www.khronos.org/registry/vulkan/specs/1.3-extensions/man/html/VkSurfaceKHR.html
|
|
||||||
/// [`wgpu::Surface`]: https://docs.rs/wgpu/latest/wgpu/struct.Surface.html
|
|
||||||
///
|
|
||||||
/// ## iOS
|
|
||||||
///
|
|
||||||
/// On iOS, the `Suspended` event is currently emitted in response to an
|
|
||||||
/// [`applicationWillResignActive`] callback which means that the application is
|
|
||||||
/// about to transition from the active to inactive state (according to the
|
|
||||||
/// [iOS application lifecycle]).
|
|
||||||
///
|
|
||||||
/// [`applicationWillResignActive`]: https://developer.apple.com/documentation/uikit/uiapplicationdelegate/1622950-applicationwillresignactive
|
|
||||||
/// [iOS application lifecycle]: https://developer.apple.com/documentation/uikit/app_and_environment/managing_your_app_s_life_cycle
|
|
||||||
///
|
|
||||||
/// ## Web
|
|
||||||
///
|
|
||||||
/// On Web, the `Suspended` event is emitted in response to a [`pagehide`] event
|
|
||||||
/// with the property [`persisted`] being true, which means that the page is being
|
|
||||||
/// put in the [`bfcache`] (back/forward cache) - an in-memory cache that stores a
|
|
||||||
/// complete snapshot of a page (including the JavaScript heap) as the user is
|
|
||||||
/// navigating away.
|
|
||||||
///
|
|
||||||
/// [`pagehide`]: https://developer.mozilla.org/en-US/docs/Web/API/Window/pagehide_event
|
|
||||||
/// [`persisted`]: https://developer.mozilla.org/en-US/docs/Web/API/PageTransitionEvent/persisted
|
|
||||||
/// [`bfcache`]: https://web.dev/bfcache/
|
|
||||||
///
|
|
||||||
/// [`Resumed`]: Self::Resumed
|
|
||||||
Suspended,
|
Suspended,
|
||||||
|
|
||||||
/// Emitted when the application has been resumed.
|
/// See [`ApplicationHandler::resumed`] for details.
|
||||||
///
|
///
|
||||||
/// For consistency, all platforms emit a `Resumed` event even if they don't themselves have a
|
/// [`ApplicationHandler::resumed`]: crate::application::ApplicationHandler::resumed
|
||||||
/// formal suspend/resume lifecycle. For systems without a standard suspend/resume lifecycle
|
|
||||||
/// the `Resumed` event is always emitted after the [`NewEvents(StartCause::Init)`][StartCause::Init]
|
|
||||||
/// event.
|
|
||||||
///
|
|
||||||
/// # Portability
|
|
||||||
///
|
|
||||||
/// It's recommended that applications should only initialize their graphics context and create
|
|
||||||
/// a window after they have received their first `Resumed` event. Some systems
|
|
||||||
/// (specifically Android) won't allow applications to create a render surface until they are
|
|
||||||
/// resumed.
|
|
||||||
///
|
|
||||||
/// Considering that the implementation of [`Suspended`] and `Resumed` events may be internally
|
|
||||||
/// driven by multiple platform-specific events, and that there may be subtle differences across
|
|
||||||
/// platforms with how these internal events are delivered, it's recommended that applications
|
|
||||||
/// be able to gracefully handle redundant (i.e. back-to-back) [`Suspended`] or `Resumed` events.
|
|
||||||
///
|
|
||||||
/// Also see [`Suspended`] notes.
|
|
||||||
///
|
|
||||||
/// ## Android
|
|
||||||
///
|
|
||||||
/// On Android, the `Resumed` event is sent when a new [`SurfaceView`] has been created. This is
|
|
||||||
/// expected to closely correlate with the [`onResume`] lifecycle event but there may technically
|
|
||||||
/// be a discrepancy.
|
|
||||||
///
|
|
||||||
/// [`onResume`]: https://developer.android.com/reference/android/app/Activity#onResume()
|
|
||||||
///
|
|
||||||
/// Applications that need to run on Android must wait until they have been `Resumed`
|
|
||||||
/// before they will be able to create a render surface (such as an `EGLSurface`,
|
|
||||||
/// [`VkSurfaceKHR`] or [`wgpu::Surface`]) which depend on having a
|
|
||||||
/// [`SurfaceView`]. Applications must also assume that if they are [`Suspended`], then their
|
|
||||||
/// render surfaces are invalid and should be dropped.
|
|
||||||
///
|
|
||||||
/// Also see [`Suspended`] notes.
|
|
||||||
///
|
|
||||||
/// [`SurfaceView`]: https://developer.android.com/reference/android/view/SurfaceView
|
|
||||||
/// [Activity lifecycle]: https://developer.android.com/guide/components/activities/activity-lifecycle
|
|
||||||
/// [`VkSurfaceKHR`]: https://www.khronos.org/registry/vulkan/specs/1.3-extensions/man/html/VkSurfaceKHR.html
|
|
||||||
/// [`wgpu::Surface`]: https://docs.rs/wgpu/latest/wgpu/struct.Surface.html
|
|
||||||
///
|
|
||||||
/// ## iOS
|
|
||||||
///
|
|
||||||
/// On iOS, the `Resumed` event is emitted in response to an [`applicationDidBecomeActive`]
|
|
||||||
/// callback which means the application is "active" (according to the
|
|
||||||
/// [iOS application lifecycle]).
|
|
||||||
///
|
|
||||||
/// [`applicationDidBecomeActive`]: https://developer.apple.com/documentation/uikit/uiapplicationdelegate/1622956-applicationdidbecomeactive
|
|
||||||
/// [iOS application lifecycle]: https://developer.apple.com/documentation/uikit/app_and_environment/managing_your_app_s_life_cycle
|
|
||||||
///
|
|
||||||
/// ## Web
|
|
||||||
///
|
|
||||||
/// On Web, the `Resumed` event is emitted in response to a [`pageshow`] event
|
|
||||||
/// with the property [`persisted`] being true, which means that the page is being
|
|
||||||
/// restored from the [`bfcache`] (back/forward cache) - an in-memory cache that
|
|
||||||
/// stores a complete snapshot of a page (including the JavaScript heap) as the
|
|
||||||
/// user is navigating away.
|
|
||||||
///
|
|
||||||
/// [`pageshow`]: https://developer.mozilla.org/en-US/docs/Web/API/Window/pageshow_event
|
|
||||||
/// [`persisted`]: https://developer.mozilla.org/en-US/docs/Web/API/PageTransitionEvent/persisted
|
|
||||||
/// [`bfcache`]: https://web.dev/bfcache/
|
|
||||||
///
|
|
||||||
/// [`Suspended`]: Self::Suspended
|
|
||||||
Resumed,
|
Resumed,
|
||||||
|
|
||||||
/// Emitted when the event loop is about to block and wait for new events.
|
/// See [`ApplicationHandler::about_to_wait`] for details.
|
||||||
///
|
///
|
||||||
/// Most applications shouldn't need to hook into this event since there is no real relationship
|
/// [`ApplicationHandler::about_to_wait`]: crate::application::ApplicationHandler::about_to_wait
|
||||||
/// between how often the event loop needs to wake up and the dispatching of any specific events.
|
|
||||||
///
|
|
||||||
/// High frequency event sources, such as input devices could potentially lead to lots of wake
|
|
||||||
/// ups and also lots of corresponding `AboutToWait` events.
|
|
||||||
///
|
|
||||||
/// This is not an ideal event to drive application rendering from and instead applications
|
|
||||||
/// should render in response to [`WindowEvent::RedrawRequested`] events.
|
|
||||||
AboutToWait,
|
AboutToWait,
|
||||||
|
|
||||||
/// Emitted when the event loop is being shut down.
|
/// See [`ApplicationHandler::exiting`] for details.
|
||||||
///
|
///
|
||||||
/// This is irreversible - if this event is emitted, it is guaranteed to be the last event that
|
/// [`ApplicationHandler::exiting`]: crate::application::ApplicationHandler::exiting
|
||||||
/// gets emitted. You generally want to treat this as a "do on quit" event.
|
|
||||||
LoopExiting,
|
LoopExiting,
|
||||||
|
|
||||||
/// Emitted when the application has received a memory warning.
|
/// See [`ApplicationHandler::memory_warning`] for details.
|
||||||
///
|
///
|
||||||
/// ## Platform-specific
|
/// [`ApplicationHandler::memory_warning`]: crate::application::ApplicationHandler::memory_warning
|
||||||
///
|
|
||||||
/// ### Android
|
|
||||||
///
|
|
||||||
/// On Android, the `MemoryWarning` event is sent when [`onLowMemory`] was called. The application
|
|
||||||
/// must [release memory] or risk being killed.
|
|
||||||
///
|
|
||||||
/// [`onLowMemory`]: https://developer.android.com/reference/android/app/Application.html#onLowMemory()
|
|
||||||
/// [release memory]: https://developer.android.com/topic/performance/memory#release
|
|
||||||
///
|
|
||||||
/// ### iOS
|
|
||||||
///
|
|
||||||
/// On iOS, the `MemoryWarning` event is emitted in response to an [`applicationDidReceiveMemoryWarning`]
|
|
||||||
/// callback. The application must free as much memory as possible or risk being terminated, see
|
|
||||||
/// [how to respond to memory warnings].
|
|
||||||
///
|
|
||||||
/// [`applicationDidReceiveMemoryWarning`]: https://developer.apple.com/documentation/uikit/uiapplicationdelegate/1623063-applicationdidreceivememorywarni
|
|
||||||
/// [how to respond to memory warnings]: https://developer.apple.com/documentation/uikit/app_and_environment/managing_your_app_s_life_cycle/responding_to_memory_warnings
|
|
||||||
///
|
|
||||||
/// ### Others
|
|
||||||
///
|
|
||||||
/// - **macOS / Wayland / Windows / Orbital:** Unsupported.
|
|
||||||
MemoryWarning,
|
MemoryWarning,
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -18,6 +18,7 @@ use std::time::{Duration, Instant};
|
||||||
#[cfg(web_platform)]
|
#[cfg(web_platform)]
|
||||||
use web_time::{Duration, Instant};
|
use web_time::{Duration, Instant};
|
||||||
|
|
||||||
|
use crate::application::ApplicationHandler;
|
||||||
use crate::error::{EventLoopError, OsError};
|
use crate::error::{EventLoopError, OsError};
|
||||||
use crate::window::{CustomCursor, CustomCursorSource, Window, WindowAttributes};
|
use crate::window::{CustomCursor, CustomCursorSource, Window, WindowAttributes};
|
||||||
use crate::{event::Event, monitor::MonitorHandle, platform_impl};
|
use crate::{event::Event, monitor::MonitorHandle, platform_impl};
|
||||||
|
|
@ -215,8 +216,22 @@ impl<T> EventLoop<T> {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Runs the event loop in the calling thread and calls the given `event_handler` closure
|
/// See [`run_app`].
|
||||||
/// to dispatch any pending events.
|
///
|
||||||
|
/// [`run_app`]: Self::run_app
|
||||||
|
#[inline]
|
||||||
|
#[deprecated = "use `EventLoop::run_app` instead"]
|
||||||
|
#[cfg(not(all(web_platform, target_feature = "exception-handling")))]
|
||||||
|
pub fn run<F>(self, event_handler: F) -> Result<(), EventLoopError>
|
||||||
|
where
|
||||||
|
F: FnMut(Event<T>, &ActiveEventLoop),
|
||||||
|
{
|
||||||
|
let _span = tracing::debug_span!("winit::EventLoop::run").entered();
|
||||||
|
|
||||||
|
self.event_loop.run(event_handler)
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Run the application with the event loop on the calling thread.
|
||||||
///
|
///
|
||||||
/// See the [`set_control_flow()`] docs on how to change the event loop's behavior.
|
/// See the [`set_control_flow()`] docs on how to change the event loop's behavior.
|
||||||
///
|
///
|
||||||
|
|
@ -231,10 +246,10 @@ impl<T> EventLoop<T> {
|
||||||
/// Web applications are recommended to use
|
/// Web applications are recommended to use
|
||||||
#[cfg_attr(
|
#[cfg_attr(
|
||||||
web_platform,
|
web_platform,
|
||||||
doc = "[`EventLoopExtWebSys::spawn()`][crate::platform::web::EventLoopExtWebSys::spawn()]"
|
doc = "[`EventLoopExtWebSys::spawn_app()`][crate::platform::web::EventLoopExtWebSys::spawn_app()]"
|
||||||
)]
|
)]
|
||||||
#[cfg_attr(not(web_platform), doc = "`EventLoopExtWebSys::spawn()`")]
|
#[cfg_attr(not(web_platform), doc = "`EventLoopExtWebSys::spawn()`")]
|
||||||
/// [^1] instead of [`run()`] to avoid the need
|
/// [^1] instead of [`run_app()`] to avoid the need
|
||||||
/// for the Javascript exception trick, and to make it clearer that the event loop runs
|
/// for the Javascript exception trick, and to make it clearer that the event loop runs
|
||||||
/// asynchronously (via the browser's own, internal, event loop) and doesn't block the
|
/// asynchronously (via the browser's own, internal, event loop) and doesn't block the
|
||||||
/// current thread of execution like it does on other platforms.
|
/// current thread of execution like it does on other platforms.
|
||||||
|
|
@ -242,17 +257,13 @@ impl<T> EventLoop<T> {
|
||||||
/// This function won't be available with `target_feature = "exception-handling"`.
|
/// This function won't be available with `target_feature = "exception-handling"`.
|
||||||
///
|
///
|
||||||
/// [`set_control_flow()`]: ActiveEventLoop::set_control_flow()
|
/// [`set_control_flow()`]: ActiveEventLoop::set_control_flow()
|
||||||
/// [`run()`]: Self::run()
|
/// [`run_app()`]: Self::run_app()
|
||||||
/// [^1]: `EventLoopExtWebSys::spawn()` is only available on Web.
|
/// [^1]: `EventLoopExtWebSys::spawn_app()` is only available on Web.
|
||||||
#[inline]
|
#[inline]
|
||||||
#[cfg(not(all(web_platform, target_feature = "exception-handling")))]
|
#[cfg(not(all(web_platform, target_feature = "exception-handling")))]
|
||||||
pub fn run<F>(self, event_handler: F) -> Result<(), EventLoopError>
|
pub fn run_app<A: ApplicationHandler<T>>(self, app: &mut A) -> Result<(), EventLoopError> {
|
||||||
where
|
self.event_loop
|
||||||
F: FnMut(Event<T>, &ActiveEventLoop),
|
.run(|event, event_loop| dispatch_event_for_app(app, event_loop, event))
|
||||||
{
|
|
||||||
let _span = tracing::debug_span!("winit::EventLoop::run").entered();
|
|
||||||
|
|
||||||
self.event_loop.run(event_handler)
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Creates an [`EventLoopProxy`] that can be used to dispatch user events
|
/// Creates an [`EventLoopProxy`] that can be used to dispatch user events
|
||||||
|
|
@ -344,11 +355,11 @@ unsafe impl<T> rwh_05::HasRawDisplayHandle for EventLoop<T> {
|
||||||
impl<T> AsFd for EventLoop<T> {
|
impl<T> AsFd for EventLoop<T> {
|
||||||
/// Get the underlying [EventLoop]'s `fd` which you can register
|
/// Get the underlying [EventLoop]'s `fd` which you can register
|
||||||
/// into other event loop, like [`calloop`] or [`mio`]. When doing so, the
|
/// into other event loop, like [`calloop`] or [`mio`]. When doing so, the
|
||||||
/// loop must be polled with the [`pump_events`] API.
|
/// loop must be polled with the [`pump_app_events`] API.
|
||||||
///
|
///
|
||||||
/// [`calloop`]: https://crates.io/crates/calloop
|
/// [`calloop`]: https://crates.io/crates/calloop
|
||||||
/// [`mio`]: https://crates.io/crates/mio
|
/// [`mio`]: https://crates.io/crates/mio
|
||||||
/// [`pump_events`]: crate::platform::pump_events::EventLoopExtPumpEvents::pump_events
|
/// [`pump_app_events`]: crate::platform::pump_events::EventLoopExtPumpEvents::pump_app_events
|
||||||
fn as_fd(&self) -> BorrowedFd<'_> {
|
fn as_fd(&self) -> BorrowedFd<'_> {
|
||||||
self.event_loop.as_fd()
|
self.event_loop.as_fd()
|
||||||
}
|
}
|
||||||
|
|
@ -358,11 +369,11 @@ impl<T> AsFd for EventLoop<T> {
|
||||||
impl<T> AsRawFd for EventLoop<T> {
|
impl<T> AsRawFd for EventLoop<T> {
|
||||||
/// Get the underlying [EventLoop]'s raw `fd` which you can register
|
/// Get the underlying [EventLoop]'s raw `fd` which you can register
|
||||||
/// into other event loop, like [`calloop`] or [`mio`]. When doing so, the
|
/// into other event loop, like [`calloop`] or [`mio`]. When doing so, the
|
||||||
/// loop must be polled with the [`pump_events`] API.
|
/// loop must be polled with the [`pump_app_events`] API.
|
||||||
///
|
///
|
||||||
/// [`calloop`]: https://crates.io/crates/calloop
|
/// [`calloop`]: https://crates.io/crates/calloop
|
||||||
/// [`mio`]: https://crates.io/crates/mio
|
/// [`mio`]: https://crates.io/crates/mio
|
||||||
/// [`pump_events`]: crate::platform::pump_events::EventLoopExtPumpEvents::pump_events
|
/// [`pump_app_events`]: crate::platform::pump_events::EventLoopExtPumpEvents::pump_app_events
|
||||||
fn as_raw_fd(&self) -> RawFd {
|
fn as_raw_fd(&self) -> RawFd {
|
||||||
self.event_loop.as_raw_fd()
|
self.event_loop.as_raw_fd()
|
||||||
}
|
}
|
||||||
|
|
@ -630,3 +641,23 @@ impl AsyncRequestSerial {
|
||||||
Self { serial }
|
Self { serial }
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// Shim for various run APIs.
|
||||||
|
#[inline(always)]
|
||||||
|
pub(crate) fn dispatch_event_for_app<T: 'static, A: ApplicationHandler<T>>(
|
||||||
|
app: &mut A,
|
||||||
|
event_loop: &ActiveEventLoop,
|
||||||
|
event: Event<T>,
|
||||||
|
) {
|
||||||
|
match event {
|
||||||
|
Event::NewEvents(cause) => app.new_events(event_loop, cause),
|
||||||
|
Event::WindowEvent { window_id, event } => app.window_event(event_loop, window_id, event),
|
||||||
|
Event::DeviceEvent { device_id, event } => app.device_event(event_loop, device_id, event),
|
||||||
|
Event::UserEvent(event) => app.user_event(event_loop, event),
|
||||||
|
Event::Suspended => app.suspended(event_loop),
|
||||||
|
Event::Resumed => app.resumed(event_loop),
|
||||||
|
Event::AboutToWait => app.about_to_wait(event_loop),
|
||||||
|
Event::LoopExiting => app.exiting(event_loop),
|
||||||
|
Event::MemoryWarning => app.memory_warning(event_loop),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
|
||||||
96
src/lib.rs
96
src/lib.rs
|
|
@ -21,7 +21,7 @@
|
||||||
//! Some user activity, like mouse movement, can generate both a [`WindowEvent`] *and* a
|
//! Some user activity, like mouse movement, can generate both a [`WindowEvent`] *and* a
|
||||||
//! [`DeviceEvent`]. You can also create and handle your own custom [`Event::UserEvent`]s, if desired.
|
//! [`DeviceEvent`]. You can also create and handle your own custom [`Event::UserEvent`]s, if desired.
|
||||||
//!
|
//!
|
||||||
//! You can retrieve events by calling [`EventLoop::run()`]. This function will
|
//! You can retrieve events by calling [`EventLoop::run_app()`]. This function will
|
||||||
//! dispatch events for every [`Window`] that was created with that particular [`EventLoop`], and
|
//! dispatch events for every [`Window`] that was created with that particular [`EventLoop`], and
|
||||||
//! will run until [`exit()`] is used, at which point [`Event::LoopExiting`].
|
//! will run until [`exit()`] is used, at which point [`Event::LoopExiting`].
|
||||||
//!
|
//!
|
||||||
|
|
@ -36,7 +36,7 @@
|
||||||
x11_platform,
|
x11_platform,
|
||||||
wayland_platform
|
wayland_platform
|
||||||
),
|
),
|
||||||
doc = "[`EventLoopExtPumpEvents::pump_events()`][platform::pump_events::EventLoopExtPumpEvents::pump_events()]"
|
doc = "[`EventLoopExtPumpEvents::pump_app_events()`][platform::pump_events::EventLoopExtPumpEvents::pump_app_events()]"
|
||||||
)]
|
)]
|
||||||
#![cfg_attr(
|
#![cfg_attr(
|
||||||
not(any(
|
not(any(
|
||||||
|
|
@ -46,18 +46,54 @@
|
||||||
x11_platform,
|
x11_platform,
|
||||||
wayland_platform
|
wayland_platform
|
||||||
)),
|
)),
|
||||||
doc = "`EventLoopExtPumpEvents::pump_events()`"
|
doc = "`EventLoopExtPumpEvents::pump_app_events()`"
|
||||||
)]
|
)]
|
||||||
//! [^1]. See that method's documentation for more reasons about why
|
//! [^1]. See that method's documentation for more reasons about why
|
||||||
//! it's discouraged beyond compatibility reasons.
|
//! it's discouraged beyond compatibility reasons.
|
||||||
//!
|
//!
|
||||||
//!
|
//!
|
||||||
//! ```no_run
|
//! ```no_run
|
||||||
//! use winit::{
|
//! use winit::application::ApplicationHandler;
|
||||||
//! event::{Event, WindowEvent},
|
//! use winit::event::WindowEvent;
|
||||||
//! event_loop::{ControlFlow, EventLoop},
|
//! use winit::event_loop::{ActiveEventLoop, ControlFlow, EventLoop};
|
||||||
//! window::Window,
|
//! use winit::window::{Window, WindowId};
|
||||||
//! };
|
//!
|
||||||
|
//! #[derive(Default)]
|
||||||
|
//! struct App {
|
||||||
|
//! window: Option<Window>,
|
||||||
|
//! }
|
||||||
|
//!
|
||||||
|
//! impl ApplicationHandler for App {
|
||||||
|
//! fn resumed(&mut self, event_loop: &ActiveEventLoop) {
|
||||||
|
//! self.window = Some(event_loop.create_window(Window::default_attributes()).unwrap());
|
||||||
|
//! }
|
||||||
|
//!
|
||||||
|
//! fn window_event(&mut self, event_loop: &ActiveEventLoop, id: WindowId, event: WindowEvent) {
|
||||||
|
//! match event {
|
||||||
|
//! WindowEvent::CloseRequested => {
|
||||||
|
//! println!("The close button was pressed; stopping");
|
||||||
|
//! event_loop.exit();
|
||||||
|
//! },
|
||||||
|
//! WindowEvent::RedrawRequested => {
|
||||||
|
//! // Redraw the application.
|
||||||
|
//! //
|
||||||
|
//! // It's preferable for applications that do not render continuously to render in
|
||||||
|
//! // this event rather than in AboutToWait, since rendering in here allows
|
||||||
|
//! // the program to gracefully handle redraws requested by the OS.
|
||||||
|
//!
|
||||||
|
//! // Draw.
|
||||||
|
//!
|
||||||
|
//! // Queue a RedrawRequested event.
|
||||||
|
//! //
|
||||||
|
//! // You only need to call this if you've determined that you need to redraw in
|
||||||
|
//! // applications which do not always need to. Applications that redraw continuously
|
||||||
|
//! // can render here instead.
|
||||||
|
//! self.window.as_ref().unwrap().request_redraw();
|
||||||
|
//! }
|
||||||
|
//! _ => (),
|
||||||
|
//! }
|
||||||
|
//! }
|
||||||
|
//! }
|
||||||
//!
|
//!
|
||||||
//! let event_loop = EventLoop::new().unwrap();
|
//! let event_loop = EventLoop::new().unwrap();
|
||||||
//!
|
//!
|
||||||
|
|
@ -70,43 +106,8 @@
|
||||||
//! // input, and uses significantly less power/CPU time than ControlFlow::Poll.
|
//! // input, and uses significantly less power/CPU time than ControlFlow::Poll.
|
||||||
//! event_loop.set_control_flow(ControlFlow::Wait);
|
//! event_loop.set_control_flow(ControlFlow::Wait);
|
||||||
//!
|
//!
|
||||||
//! let mut window = None;
|
//! let mut app = App::default();
|
||||||
//!
|
//! event_loop.run_app(&mut app);
|
||||||
//! event_loop.run(move |event, event_loop| {
|
|
||||||
//! match event {
|
|
||||||
//! Event::Resumed => {
|
|
||||||
//! window = Some(event_loop.create_window(Window::default_attributes()).unwrap());
|
|
||||||
//! }
|
|
||||||
//! Event::WindowEvent {
|
|
||||||
//! event: WindowEvent::CloseRequested,
|
|
||||||
//! ..
|
|
||||||
//! } => {
|
|
||||||
//! println!("The close button was pressed; stopping");
|
|
||||||
//! event_loop.exit();
|
|
||||||
//! },
|
|
||||||
//! Event::AboutToWait => {
|
|
||||||
//! // Application update code.
|
|
||||||
//!
|
|
||||||
//! // Queue a RedrawRequested event.
|
|
||||||
//! //
|
|
||||||
//! // You only need to call this if you've determined that you need to redraw in
|
|
||||||
//! // applications which do not always need to. Applications that redraw continuously
|
|
||||||
//! // can render here instead.
|
|
||||||
//! window.as_ref().unwrap().request_redraw();
|
|
||||||
//! },
|
|
||||||
//! Event::WindowEvent {
|
|
||||||
//! event: WindowEvent::RedrawRequested,
|
|
||||||
//! ..
|
|
||||||
//! } => {
|
|
||||||
//! // Redraw the application.
|
|
||||||
//! //
|
|
||||||
//! // It's preferable for applications that do not render continuously to render in
|
|
||||||
//! // this event rather than in AboutToWait, since rendering in here allows
|
|
||||||
//! // the program to gracefully handle redraws requested by the OS.
|
|
||||||
//! },
|
|
||||||
//! _ => ()
|
|
||||||
//! }
|
|
||||||
//! });
|
|
||||||
//! ```
|
//! ```
|
||||||
//!
|
//!
|
||||||
//! [`WindowEvent`] has a [`WindowId`] member. In multi-window environments, it should be
|
//! [`WindowEvent`] has a [`WindowId`] member. In multi-window environments, it should be
|
||||||
|
|
@ -164,7 +165,7 @@
|
||||||
//!
|
//!
|
||||||
//! [`EventLoop`]: event_loop::EventLoop
|
//! [`EventLoop`]: event_loop::EventLoop
|
||||||
//! [`EventLoop::new()`]: event_loop::EventLoop::new
|
//! [`EventLoop::new()`]: event_loop::EventLoop::new
|
||||||
//! [`EventLoop::run()`]: event_loop::EventLoop::run
|
//! [`EventLoop::run_app()`]: event_loop::EventLoop::run_app
|
||||||
//! [`exit()`]: event_loop::ActiveEventLoop::exit
|
//! [`exit()`]: event_loop::ActiveEventLoop::exit
|
||||||
//! [`Window`]: window::Window
|
//! [`Window`]: window::Window
|
||||||
//! [`WindowId`]: window::WindowId
|
//! [`WindowId`]: window::WindowId
|
||||||
|
|
@ -178,7 +179,7 @@
|
||||||
//! [`Event::LoopExiting`]: event::Event::LoopExiting
|
//! [`Event::LoopExiting`]: event::Event::LoopExiting
|
||||||
//! [`raw_window_handle`]: ./window/struct.Window.html#method.raw_window_handle
|
//! [`raw_window_handle`]: ./window/struct.Window.html#method.raw_window_handle
|
||||||
//! [`raw_display_handle`]: ./window/struct.Window.html#method.raw_display_handle
|
//! [`raw_display_handle`]: ./window/struct.Window.html#method.raw_display_handle
|
||||||
//! [^1]: `EventLoopExtPumpEvents::pump_events()` is only available on Windows, macOS, Android, X11 and Wayland.
|
//! [^1]: `EventLoopExtPumpEvents::pump_app_events()` is only available on Windows, macOS, Android, X11 and Wayland.
|
||||||
|
|
||||||
#![deny(rust_2018_idioms)]
|
#![deny(rust_2018_idioms)]
|
||||||
#![deny(rustdoc::broken_intra_doc_links)]
|
#![deny(rustdoc::broken_intra_doc_links)]
|
||||||
|
|
@ -200,6 +201,7 @@ pub use rwh_06 as raw_window_handle;
|
||||||
#[doc(inline)]
|
#[doc(inline)]
|
||||||
pub use dpi;
|
pub use dpi;
|
||||||
|
|
||||||
|
pub mod application;
|
||||||
#[macro_use]
|
#[macro_use]
|
||||||
pub mod error;
|
pub mod error;
|
||||||
mod cursor;
|
mod cursor;
|
||||||
|
|
|
||||||
|
|
@ -1,22 +1,13 @@
|
||||||
use std::time::Duration;
|
use std::time::Duration;
|
||||||
|
|
||||||
use crate::{
|
use crate::application::ApplicationHandler;
|
||||||
event::Event,
|
use crate::event::Event;
|
||||||
event_loop::{ActiveEventLoop, EventLoop},
|
use crate::event_loop::{self, ActiveEventLoop, EventLoop};
|
||||||
};
|
|
||||||
|
|
||||||
/// The return status for `pump_events`
|
|
||||||
pub enum PumpStatus {
|
|
||||||
/// Continue running external loop.
|
|
||||||
Continue,
|
|
||||||
/// Exit external loop.
|
|
||||||
Exit(i32),
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Additional methods on [`EventLoop`] for pumping events within an external event loop
|
/// Additional methods on [`EventLoop`] for pumping events within an external event loop
|
||||||
pub trait EventLoopExtPumpEvents {
|
pub trait EventLoopExtPumpEvents {
|
||||||
/// A type provided by the user that can be passed through [`Event::UserEvent`].
|
/// A type provided by the user that can be passed through [`Event::UserEvent`].
|
||||||
type UserEvent;
|
type UserEvent: 'static;
|
||||||
|
|
||||||
/// Pump the `EventLoop` to check for and dispatch pending events.
|
/// Pump the `EventLoop` to check for and dispatch pending events.
|
||||||
///
|
///
|
||||||
|
|
@ -113,6 +104,21 @@ pub trait EventLoopExtPumpEvents {
|
||||||
/// If you render outside of Winit you are likely to see window resizing artifacts
|
/// If you render outside of Winit you are likely to see window resizing artifacts
|
||||||
/// since MacOS expects applications to render synchronously during any `drawRect`
|
/// since MacOS expects applications to render synchronously during any `drawRect`
|
||||||
/// callback.
|
/// callback.
|
||||||
|
fn pump_app_events<A: ApplicationHandler<Self::UserEvent>>(
|
||||||
|
&mut self,
|
||||||
|
timeout: Option<Duration>,
|
||||||
|
app: &mut A,
|
||||||
|
) -> PumpStatus {
|
||||||
|
#[allow(deprecated)]
|
||||||
|
self.pump_events(timeout, |event, event_loop| {
|
||||||
|
event_loop::dispatch_event_for_app(app, event_loop, event)
|
||||||
|
})
|
||||||
|
}
|
||||||
|
|
||||||
|
/// See [`pump_app_events`].
|
||||||
|
///
|
||||||
|
/// [`pump_app_events`]: Self::pump_app_events
|
||||||
|
#[deprecated = "use EventLoopExtPumpEvents::pump_app_events"]
|
||||||
fn pump_events<F>(&mut self, timeout: Option<Duration>, event_handler: F) -> PumpStatus
|
fn pump_events<F>(&mut self, timeout: Option<Duration>, event_handler: F) -> PumpStatus
|
||||||
where
|
where
|
||||||
F: FnMut(Event<Self::UserEvent>, &ActiveEventLoop);
|
F: FnMut(Event<Self::UserEvent>, &ActiveEventLoop);
|
||||||
|
|
@ -128,3 +134,11 @@ impl<T> EventLoopExtPumpEvents for EventLoop<T> {
|
||||||
self.event_loop.pump_events(timeout, event_handler)
|
self.event_loop.pump_events(timeout, event_handler)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// The return status for `pump_events`
|
||||||
|
pub enum PumpStatus {
|
||||||
|
/// Continue running external loop.
|
||||||
|
Continue,
|
||||||
|
/// Exit external loop.
|
||||||
|
Exit(i32),
|
||||||
|
}
|
||||||
|
|
|
||||||
|
|
@ -1,8 +1,7 @@
|
||||||
use crate::{
|
use crate::application::ApplicationHandler;
|
||||||
error::EventLoopError,
|
use crate::error::EventLoopError;
|
||||||
event::Event,
|
use crate::event::Event;
|
||||||
event_loop::{ActiveEventLoop, EventLoop},
|
use crate::event_loop::{self, ActiveEventLoop, EventLoop};
|
||||||
};
|
|
||||||
|
|
||||||
#[cfg(doc)]
|
#[cfg(doc)]
|
||||||
use crate::{platform::pump_events::EventLoopExtPumpEvents, window::Window};
|
use crate::{platform::pump_events::EventLoopExtPumpEvents, window::Window};
|
||||||
|
|
@ -10,12 +9,19 @@ use crate::{platform::pump_events::EventLoopExtPumpEvents, window::Window};
|
||||||
/// Additional methods on [`EventLoop`] to return control flow to the caller.
|
/// Additional methods on [`EventLoop`] to return control flow to the caller.
|
||||||
pub trait EventLoopExtRunOnDemand {
|
pub trait EventLoopExtRunOnDemand {
|
||||||
/// A type provided by the user that can be passed through [`Event::UserEvent`].
|
/// A type provided by the user that can be passed through [`Event::UserEvent`].
|
||||||
type UserEvent;
|
type UserEvent: 'static;
|
||||||
|
|
||||||
/// Runs the event loop in the calling thread and calls the given `event_handler` closure
|
/// See [`run_app_on_demand`].
|
||||||
/// to dispatch any window system events.
|
|
||||||
///
|
///
|
||||||
/// Unlike [`EventLoop::run`], this function accepts non-`'static` (i.e. non-`move`) closures
|
/// [`run_app_on_demand`]: Self::run_app_on_demand
|
||||||
|
#[deprecated = "use EventLoopExtRunOnDemand::run_app_on_demand"]
|
||||||
|
fn run_on_demand<F>(&mut self, event_handler: F) -> Result<(), EventLoopError>
|
||||||
|
where
|
||||||
|
F: FnMut(Event<Self::UserEvent>, &ActiveEventLoop);
|
||||||
|
|
||||||
|
/// Run the application with the event loop on the calling thread.
|
||||||
|
///
|
||||||
|
/// Unlike [`EventLoop::run_app`], this function accepts non-`'static` (i.e. non-`move`) closures
|
||||||
/// and it is possible to return control back to the caller without
|
/// and it is possible to return control back to the caller without
|
||||||
/// consuming the `EventLoop` (by using [`exit()`]) and
|
/// consuming the `EventLoop` (by using [`exit()`]) and
|
||||||
/// so the event loop can be re-run after it has exit.
|
/// so the event loop can be re-run after it has exit.
|
||||||
|
|
@ -26,11 +32,10 @@ pub trait EventLoopExtRunOnDemand {
|
||||||
///
|
///
|
||||||
/// This API is not designed to run an event loop in bursts that you can exit from and return
|
/// This API is not designed to run an event loop in bursts that you can exit from and return
|
||||||
/// to while maintaining the full state of your application. (If you need something like this
|
/// to while maintaining the full state of your application. (If you need something like this
|
||||||
/// you can look at the [`EventLoopExtPumpEvents::pump_events()`] API)
|
/// you can look at the [`EventLoopExtPumpEvents::pump_app_events()`] API)
|
||||||
///
|
///
|
||||||
/// Each time `run_on_demand` is called the `event_handler` can expect to receive a
|
/// Each time `run_app_on_demand` is called the startup sequence of `init`, followed by
|
||||||
/// `NewEvents(Init)` and `Resumed` event (even on platforms that have no suspend/resume
|
/// `resume` is being preserved.
|
||||||
/// lifecycle) - which can be used to consistently initialize application state.
|
|
||||||
///
|
///
|
||||||
/// See the [`set_control_flow()`] docs on how to change the event loop's behavior.
|
/// See the [`set_control_flow()`] docs on how to change the event loop's behavior.
|
||||||
///
|
///
|
||||||
|
|
@ -40,8 +45,8 @@ pub trait EventLoopExtRunOnDemand {
|
||||||
/// backend it is possible to use `EventLoopExtWebSys::spawn()`[^1] more than once instead).
|
/// backend it is possible to use `EventLoopExtWebSys::spawn()`[^1] more than once instead).
|
||||||
/// - No [`Window`] state can be carried between separate runs of the event loop.
|
/// - No [`Window`] state can be carried between separate runs of the event loop.
|
||||||
///
|
///
|
||||||
/// You are strongly encouraged to use [`EventLoop::run()`] for portability, unless you specifically need
|
/// You are strongly encouraged to use [`EventLoop::run_app()`] for portability, unless you
|
||||||
/// the ability to re-run a single event loop more than once
|
/// specifically need the ability to re-run a single event loop more than once
|
||||||
///
|
///
|
||||||
/// # Supported Platforms
|
/// # Supported Platforms
|
||||||
/// - Windows
|
/// - Windows
|
||||||
|
|
@ -64,9 +69,15 @@ pub trait EventLoopExtRunOnDemand {
|
||||||
///
|
///
|
||||||
/// [`exit()`]: ActiveEventLoop::exit()
|
/// [`exit()`]: ActiveEventLoop::exit()
|
||||||
/// [`set_control_flow()`]: ActiveEventLoop::set_control_flow()
|
/// [`set_control_flow()`]: ActiveEventLoop::set_control_flow()
|
||||||
fn run_on_demand<F>(&mut self, event_handler: F) -> Result<(), EventLoopError>
|
fn run_app_on_demand<A: ApplicationHandler<Self::UserEvent>>(
|
||||||
where
|
&mut self,
|
||||||
F: FnMut(Event<Self::UserEvent>, &ActiveEventLoop);
|
app: &mut A,
|
||||||
|
) -> Result<(), EventLoopError> {
|
||||||
|
#[allow(deprecated)]
|
||||||
|
self.run_on_demand(|event, event_loop| {
|
||||||
|
event_loop::dispatch_event_for_app(app, event_loop, event)
|
||||||
|
})
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
impl<T> EventLoopExtRunOnDemand for EventLoop<T> {
|
impl<T> EventLoopExtRunOnDemand for EventLoop<T> {
|
||||||
|
|
|
||||||
|
|
@ -53,9 +53,10 @@ use std::time::Duration;
|
||||||
#[cfg(web_platform)]
|
#[cfg(web_platform)]
|
||||||
use web_sys::HtmlCanvasElement;
|
use web_sys::HtmlCanvasElement;
|
||||||
|
|
||||||
|
use crate::application::ApplicationHandler;
|
||||||
use crate::cursor::CustomCursorSource;
|
use crate::cursor::CustomCursorSource;
|
||||||
use crate::event::Event;
|
use crate::event::Event;
|
||||||
use crate::event_loop::{ActiveEventLoop, EventLoop};
|
use crate::event_loop::{self, ActiveEventLoop, EventLoop};
|
||||||
#[cfg(web_platform)]
|
#[cfg(web_platform)]
|
||||||
use crate::platform_impl::CustomCursorFuture as PlatformCustomCursorFuture;
|
use crate::platform_impl::CustomCursorFuture as PlatformCustomCursorFuture;
|
||||||
use crate::platform_impl::PlatformCustomCursorSource;
|
use crate::platform_impl::PlatformCustomCursorSource;
|
||||||
|
|
@ -160,18 +161,18 @@ impl WindowAttributesExtWebSys for WindowAttributes {
|
||||||
/// Additional methods on `EventLoop` that are specific to the web.
|
/// Additional methods on `EventLoop` that are specific to the web.
|
||||||
pub trait EventLoopExtWebSys {
|
pub trait EventLoopExtWebSys {
|
||||||
/// A type provided by the user that can be passed through `Event::UserEvent`.
|
/// A type provided by the user that can be passed through `Event::UserEvent`.
|
||||||
type UserEvent;
|
type UserEvent: 'static;
|
||||||
|
|
||||||
/// Initializes the winit event loop.
|
/// Initializes the winit event loop.
|
||||||
///
|
///
|
||||||
/// Unlike
|
/// Unlike
|
||||||
#[cfg_attr(
|
#[cfg_attr(
|
||||||
all(web_platform, target_feature = "exception-handling"),
|
all(web_platform, target_feature = "exception-handling"),
|
||||||
doc = "`run()`"
|
doc = "`run_app()`"
|
||||||
)]
|
)]
|
||||||
#[cfg_attr(
|
#[cfg_attr(
|
||||||
not(all(web_platform, target_feature = "exception-handling")),
|
not(all(web_platform, target_feature = "exception-handling")),
|
||||||
doc = "[`run()`]"
|
doc = "[`run_app()`]"
|
||||||
)]
|
)]
|
||||||
/// [^1], this returns immediately, and doesn't throw an exception in order to
|
/// [^1], this returns immediately, and doesn't throw an exception in order to
|
||||||
/// satisfy its [`!`] return type.
|
/// satisfy its [`!`] return type.
|
||||||
|
|
@ -183,9 +184,15 @@ pub trait EventLoopExtWebSys {
|
||||||
///
|
///
|
||||||
#[cfg_attr(
|
#[cfg_attr(
|
||||||
not(all(web_platform, target_feature = "exception-handling")),
|
not(all(web_platform, target_feature = "exception-handling")),
|
||||||
doc = "[`run()`]: EventLoop::run()"
|
doc = "[`run_app()`]: EventLoop::run_app()"
|
||||||
)]
|
)]
|
||||||
/// [^1]: `run()` is _not_ available on WASM when the target supports `exception-handling`.
|
/// [^1]: `run_app()` is _not_ available on WASM when the target supports `exception-handling`.
|
||||||
|
fn spawn_app<A: ApplicationHandler<Self::UserEvent> + 'static>(self, app: A);
|
||||||
|
|
||||||
|
/// See [`spawn_app`].
|
||||||
|
///
|
||||||
|
/// [`spawn_app`]: Self::spawn_app
|
||||||
|
#[deprecated = "use EventLoopExtWebSys::spawn_app"]
|
||||||
fn spawn<F>(self, event_handler: F)
|
fn spawn<F>(self, event_handler: F)
|
||||||
where
|
where
|
||||||
F: 'static + FnMut(Event<Self::UserEvent>, &ActiveEventLoop);
|
F: 'static + FnMut(Event<Self::UserEvent>, &ActiveEventLoop);
|
||||||
|
|
@ -194,6 +201,12 @@ pub trait EventLoopExtWebSys {
|
||||||
impl<T> EventLoopExtWebSys for EventLoop<T> {
|
impl<T> EventLoopExtWebSys for EventLoop<T> {
|
||||||
type UserEvent = T;
|
type UserEvent = T;
|
||||||
|
|
||||||
|
fn spawn_app<A: ApplicationHandler<Self::UserEvent> + 'static>(self, mut app: A) {
|
||||||
|
self.event_loop.spawn(move |event, event_loop| {
|
||||||
|
event_loop::dispatch_event_for_app(&mut app, event_loop, event)
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
fn spawn<F>(self, event_handler: F)
|
fn spawn<F>(self, event_handler: F)
|
||||||
where
|
where
|
||||||
F: 'static + FnMut(Event<Self::UserEvent>, &ActiveEventLoop),
|
F: 'static + FnMut(Event<Self::UserEvent>, &ActiveEventLoop),
|
||||||
|
|
|
||||||
|
|
@ -182,7 +182,7 @@ impl<T: 'static> EventLoop<T> {
|
||||||
application.is_none(),
|
application.is_none(),
|
||||||
"\
|
"\
|
||||||
`EventLoop` cannot be `run` after a call to `UIApplicationMain` on iOS\n\
|
`EventLoop` cannot be `run` after a call to `UIApplicationMain` on iOS\n\
|
||||||
Note: `EventLoop::run` calls `UIApplicationMain` on iOS",
|
Note: `EventLoop::run_app` calls `UIApplicationMain` on iOS",
|
||||||
);
|
);
|
||||||
|
|
||||||
let handler = map_user_event(handler, self.receiver);
|
let handler = map_user_event(handler, self.receiver);
|
||||||
|
|
|
||||||
|
|
@ -689,7 +689,7 @@ impl Inner {
|
||||||
let screen_frame = self.rect_to_screen_space(bounds);
|
let screen_frame = self.rect_to_screen_space(bounds);
|
||||||
let status_bar_frame = {
|
let status_bar_frame = {
|
||||||
let app = UIApplication::shared(MainThreadMarker::new().unwrap()).expect(
|
let app = UIApplication::shared(MainThreadMarker::new().unwrap()).expect(
|
||||||
"`Window::get_inner_position` cannot be called before `EventLoop::run` on iOS",
|
"`Window::get_inner_position` cannot be called before `EventLoop::run_app` on iOS",
|
||||||
);
|
);
|
||||||
app.statusBarFrame()
|
app.statusBarFrame()
|
||||||
};
|
};
|
||||||
|
|
|
||||||
|
|
@ -91,7 +91,7 @@ declare_class!(
|
||||||
self.set_is_running(true);
|
self.set_is_running(true);
|
||||||
self.dispatch_init_events();
|
self.dispatch_init_events();
|
||||||
|
|
||||||
// If the application is being launched via `EventLoop::pump_events()` then we'll
|
// If the application is being launched via `EventLoop::pump_app_events()` then we'll
|
||||||
// want to stop the app once it is launched (and return to the external loop)
|
// want to stop the app once it is launched (and return to the external loop)
|
||||||
//
|
//
|
||||||
// In this case we still want to consider Winit's `EventLoop` to be "running",
|
// In this case we still want to consider Winit's `EventLoop` to be "running",
|
||||||
|
|
|
||||||
|
|
@ -75,8 +75,8 @@ enum RunnerEnum {
|
||||||
Pending,
|
Pending,
|
||||||
/// The `EventLoop` is being run.
|
/// The `EventLoop` is being run.
|
||||||
Running(Runner),
|
Running(Runner),
|
||||||
/// The `EventLoop` is exited after being started with `EventLoop::run`. Since
|
/// The `EventLoop` is exited after being started with `EventLoop::run_app`. Since
|
||||||
/// `EventLoop::run` takes ownership of the `EventLoop`, we can be certain
|
/// `EventLoop::run_app` takes ownership of the `EventLoop`, we can be certain
|
||||||
/// that this event loop will never be run again.
|
/// that this event loop will never be run again.
|
||||||
Destroyed,
|
Destroyed,
|
||||||
}
|
}
|
||||||
|
|
@ -735,7 +735,7 @@ impl Shared {
|
||||||
// * `self`, i.e. the item which triggered this event loop wakeup, which
|
// * `self`, i.e. the item which triggered this event loop wakeup, which
|
||||||
// is usually a `wasm-bindgen` `Closure`, which will be dropped after
|
// is usually a `wasm-bindgen` `Closure`, which will be dropped after
|
||||||
// returning to the JS glue code.
|
// returning to the JS glue code.
|
||||||
// * The `ActiveEventLoop` leaked inside `EventLoop::run` due to the
|
// * The `ActiveEventLoop` leaked inside `EventLoop::run_app` due to the
|
||||||
// JS exception thrown at the end.
|
// JS exception thrown at the end.
|
||||||
// * For each undropped `Window`:
|
// * For each undropped `Window`:
|
||||||
// * The `register_redraw_request` closure.
|
// * The `register_redraw_request` closure.
|
||||||
|
|
|
||||||
|
|
@ -20,7 +20,7 @@ use serde::{Deserialize, Serialize};
|
||||||
///
|
///
|
||||||
/// The window is closed when dropped.
|
/// The window is closed when dropped.
|
||||||
///
|
///
|
||||||
/// # Threading
|
/// ## Threading
|
||||||
///
|
///
|
||||||
/// This is `Send + Sync`, meaning that it can be freely used from other
|
/// This is `Send + Sync`, meaning that it can be freely used from other
|
||||||
/// threads.
|
/// threads.
|
||||||
|
|
@ -30,37 +30,6 @@ use serde::{Deserialize, Serialize};
|
||||||
/// window from a thread other than the main, the code is scheduled to run on
|
/// window from a thread other than the main, the code is scheduled to run on
|
||||||
/// the main thread, and your thread may be blocked until that completes.
|
/// the main thread, and your thread may be blocked until that completes.
|
||||||
///
|
///
|
||||||
/// # Example
|
|
||||||
///
|
|
||||||
/// ```no_run
|
|
||||||
/// use winit::{
|
|
||||||
/// event::{Event, WindowEvent},
|
|
||||||
/// event_loop::{ControlFlow, EventLoop},
|
|
||||||
/// window::Window,
|
|
||||||
/// };
|
|
||||||
///
|
|
||||||
/// let mut event_loop = EventLoop::new().unwrap();
|
|
||||||
/// event_loop.set_control_flow(ControlFlow::Wait);
|
|
||||||
/// let mut windows = Vec::new();
|
|
||||||
///
|
|
||||||
/// event_loop.run(move |event, event_loop| {
|
|
||||||
/// match event {
|
|
||||||
/// Event::Resumed => {
|
|
||||||
/// let window = event_loop.create_window(Window::default_attributes()).unwrap();
|
|
||||||
/// windows.push(window);
|
|
||||||
/// }
|
|
||||||
/// Event::WindowEvent {
|
|
||||||
/// event: WindowEvent::CloseRequested,
|
|
||||||
/// ..
|
|
||||||
/// } => {
|
|
||||||
/// windows.clear();
|
|
||||||
/// event_loop.exit();
|
|
||||||
/// }
|
|
||||||
/// _ => (),
|
|
||||||
/// }
|
|
||||||
/// });
|
|
||||||
/// ```
|
|
||||||
///
|
|
||||||
/// ## Platform-specific
|
/// ## Platform-specific
|
||||||
///
|
///
|
||||||
/// **Web:** The [`Window`], which is represented by a `HTMLElementCanvas`, can
|
/// **Web:** The [`Window`], which is represented by a `HTMLElementCanvas`, can
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue