api: add ApplicationHandler and matching run APIs

Add a simple `ApplicationHandler` trait since winit is moving towards
trait based API. Add `run_app` group of APIs to accept `&mut impl
ApplicationHandler` deprecating the old `run` APIs.

Part-of: https://github.com/rust-windowing/winit/issues/3432
This commit is contained in:
Kirill Chibisov 2024-02-23 14:37:21 +04:00
parent fc8a008b25
commit d123cd2f8e
18 changed files with 821 additions and 651 deletions

View file

@ -21,7 +21,7 @@
//! Some user activity, like mouse movement, can generate both a [`WindowEvent`] *and* a
//! [`DeviceEvent`]. You can also create and handle your own custom [`Event::UserEvent`]s, if desired.
//!
//! You can retrieve events by calling [`EventLoop::run()`]. This function will
//! You can retrieve events by calling [`EventLoop::run_app()`]. This function will
//! dispatch events for every [`Window`] that was created with that particular [`EventLoop`], and
//! will run until [`exit()`] is used, at which point [`Event::LoopExiting`].
//!
@ -36,7 +36,7 @@
x11_platform,
wayland_platform
),
doc = "[`EventLoopExtPumpEvents::pump_events()`][platform::pump_events::EventLoopExtPumpEvents::pump_events()]"
doc = "[`EventLoopExtPumpEvents::pump_app_events()`][platform::pump_events::EventLoopExtPumpEvents::pump_app_events()]"
)]
#![cfg_attr(
not(any(
@ -46,18 +46,54 @@
x11_platform,
wayland_platform
)),
doc = "`EventLoopExtPumpEvents::pump_events()`"
doc = "`EventLoopExtPumpEvents::pump_app_events()`"
)]
//! [^1]. See that method's documentation for more reasons about why
//! it's discouraged beyond compatibility reasons.
//!
//!
//! ```no_run
//! use winit::{
//! event::{Event, WindowEvent},
//! event_loop::{ControlFlow, EventLoop},
//! window::Window,
//! };
//! use winit::application::ApplicationHandler;
//! use winit::event::WindowEvent;
//! use winit::event_loop::{ActiveEventLoop, ControlFlow, EventLoop};
//! use winit::window::{Window, WindowId};
//!
//! #[derive(Default)]
//! struct App {
//! window: Option<Window>,
//! }
//!
//! impl ApplicationHandler for App {
//! fn resumed(&mut self, event_loop: &ActiveEventLoop) {
//! self.window = Some(event_loop.create_window(Window::default_attributes()).unwrap());
//! }
//!
//! fn window_event(&mut self, event_loop: &ActiveEventLoop, id: WindowId, event: WindowEvent) {
//! match event {
//! WindowEvent::CloseRequested => {
//! println!("The close button was pressed; stopping");
//! event_loop.exit();
//! },
//! WindowEvent::RedrawRequested => {
//! // Redraw the application.
//! //
//! // It's preferable for applications that do not render continuously to render in
//! // this event rather than in AboutToWait, since rendering in here allows
//! // the program to gracefully handle redraws requested by the OS.
//!
//! // Draw.
//!
//! // Queue a RedrawRequested event.
//! //
//! // You only need to call this if you've determined that you need to redraw in
//! // applications which do not always need to. Applications that redraw continuously
//! // can render here instead.
//! self.window.as_ref().unwrap().request_redraw();
//! }
//! _ => (),
//! }
//! }
//! }
//!
//! let event_loop = EventLoop::new().unwrap();
//!
@ -70,43 +106,8 @@
//! // input, and uses significantly less power/CPU time than ControlFlow::Poll.
//! event_loop.set_control_flow(ControlFlow::Wait);
//!
//! let mut window = None;
//!
//! event_loop.run(move |event, event_loop| {
//! match event {
//! Event::Resumed => {
//! window = Some(event_loop.create_window(Window::default_attributes()).unwrap());
//! }
//! Event::WindowEvent {
//! event: WindowEvent::CloseRequested,
//! ..
//! } => {
//! println!("The close button was pressed; stopping");
//! event_loop.exit();
//! },
//! Event::AboutToWait => {
//! // Application update code.
//!
//! // Queue a RedrawRequested event.
//! //
//! // You only need to call this if you've determined that you need to redraw in
//! // applications which do not always need to. Applications that redraw continuously
//! // can render here instead.
//! window.as_ref().unwrap().request_redraw();
//! },
//! Event::WindowEvent {
//! event: WindowEvent::RedrawRequested,
//! ..
//! } => {
//! // Redraw the application.
//! //
//! // It's preferable for applications that do not render continuously to render in
//! // this event rather than in AboutToWait, since rendering in here allows
//! // the program to gracefully handle redraws requested by the OS.
//! },
//! _ => ()
//! }
//! });
//! let mut app = App::default();
//! event_loop.run_app(&mut app);
//! ```
//!
//! [`WindowEvent`] has a [`WindowId`] member. In multi-window environments, it should be
@ -164,7 +165,7 @@
//!
//! [`EventLoop`]: event_loop::EventLoop
//! [`EventLoop::new()`]: event_loop::EventLoop::new
//! [`EventLoop::run()`]: event_loop::EventLoop::run
//! [`EventLoop::run_app()`]: event_loop::EventLoop::run_app
//! [`exit()`]: event_loop::ActiveEventLoop::exit
//! [`Window`]: window::Window
//! [`WindowId`]: window::WindowId
@ -178,7 +179,7 @@
//! [`Event::LoopExiting`]: event::Event::LoopExiting
//! [`raw_window_handle`]: ./window/struct.Window.html#method.raw_window_handle
//! [`raw_display_handle`]: ./window/struct.Window.html#method.raw_display_handle
//! [^1]: `EventLoopExtPumpEvents::pump_events()` is only available on Windows, macOS, Android, X11 and Wayland.
//! [^1]: `EventLoopExtPumpEvents::pump_app_events()` is only available on Windows, macOS, Android, X11 and Wayland.
#![deny(rust_2018_idioms)]
#![deny(rustdoc::broken_intra_doc_links)]
@ -200,6 +201,7 @@ pub use rwh_06 as raw_window_handle;
#[doc(inline)]
pub use dpi;
pub mod application;
#[macro_use]
pub mod error;
mod cursor;