api: add ApplicationHandler and matching run APIs
Add a simple `ApplicationHandler` trait since winit is moving towards trait based API. Add `run_app` group of APIs to accept `&mut impl ApplicationHandler` deprecating the old `run` APIs. Part-of: https://github.com/rust-windowing/winit/issues/3432
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18 changed files with 821 additions and 651 deletions
207
src/event.rs
207
src/event.rs
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@ -1,36 +1,37 @@
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//! The [`Event`] enum and assorted supporting types.
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//!
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//! These are sent to the closure given to [`EventLoop::run(...)`], where they get
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//! These are sent to the closure given to [`EventLoop::run_app(...)`], where they get
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//! processed and used to modify the program state. For more details, see the root-level documentation.
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//!
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//! Some of these events represent different "parts" of a traditional event-handling loop. You could
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//! approximate the basic ordering loop of [`EventLoop::run(...)`] like this:
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//! approximate the basic ordering loop of [`EventLoop::run_app(...)`] like this:
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//!
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//! ```rust,ignore
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//! let mut start_cause = StartCause::Init;
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//!
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//! while !elwt.exiting() {
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//! event_handler(NewEvents(start_cause), elwt);
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//! app.new_events(event_loop, start_cause);
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//!
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//! for e in (window events, user events, device events) {
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//! event_handler(e, elwt);
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//! for event in (window events, user events, device events) {
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//! // This will pick the right method on the application based on the event.
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//! app.handle_event(event_loop, event);
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//! }
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//!
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//! for w in (redraw windows) {
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//! event_handler(RedrawRequested(w), elwt);
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//! for window_id in (redraw windows) {
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//! app.window_event(event_loop, window_id, RedrawRequested);
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//! }
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//!
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//! event_handler(AboutToWait, elwt);
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//! app.about_to_wait(event_loop);
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//! start_cause = wait_if_necessary();
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//! }
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//!
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//! event_handler(LoopExiting, elwt);
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//! app.exiting(event_loop);
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//! ```
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//!
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//! This leaves out timing details like [`ControlFlow::WaitUntil`] but hopefully
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//! describes what happens in what order.
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//!
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//! [`EventLoop::run(...)`]: crate::event_loop::EventLoop::run
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//! [`EventLoop::run_app(...)`]: crate::event_loop::EventLoop::run_app
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//! [`ControlFlow::WaitUntil`]: crate::event_loop::ControlFlow::WaitUntil
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use std::path::PathBuf;
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use std::sync::{Mutex, Weak};
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@ -59,199 +60,55 @@ use crate::{
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/// See the module-level docs for more information on the event loop manages each event.
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#[derive(Debug, Clone, PartialEq)]
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pub enum Event<T: 'static> {
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/// Emitted when new events arrive from the OS to be processed.
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/// See [`ApplicationHandler::new_events`] for details.
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///
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/// This event type is useful as a place to put code that should be done before you start
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/// processing events, such as updating frame timing information for benchmarking or checking
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/// the [`StartCause`] to see if a timer set by
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/// [`ControlFlow::WaitUntil`](crate::event_loop::ControlFlow::WaitUntil) has elapsed.
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/// [`ApplicationHandler::new_events`]: crate::application::ApplicationHandler::new_events
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NewEvents(StartCause),
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/// Emitted when the OS sends an event to a winit window.
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/// See [`ApplicationHandler::window_event`] for details.
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///
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/// [`ApplicationHandler::window_event`]: crate::application::ApplicationHandler::window_event
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WindowEvent {
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window_id: WindowId,
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event: WindowEvent,
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},
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/// Emitted when the OS sends an event to a device.
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/// See [`ApplicationHandler::device_event`] for details.
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///
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/// [`ApplicationHandler::device_event`]: crate::application::ApplicationHandler::device_event
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DeviceEvent {
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device_id: DeviceId,
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event: DeviceEvent,
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},
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/// Emitted when an event is sent from [`EventLoopProxy::send_event`](crate::event_loop::EventLoopProxy::send_event)
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/// See [`ApplicationHandler::user_event`] for details.
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///
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/// [`ApplicationHandler::user_event`]: crate::application::ApplicationHandler::user_event
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UserEvent(T),
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/// Emitted when the application has been suspended.
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/// See [`ApplicationHandler::suspended`] for details.
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///
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/// # Portability
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///
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/// Not all platforms support the notion of suspending applications, and there may be no
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/// technical way to guarantee being able to emit a `Suspended` event if the OS has
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/// no formal application lifecycle (currently only Android, iOS, and Web do). For this reason,
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/// Winit does not currently try to emit pseudo `Suspended` events before the application
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/// quits on platforms without an application lifecycle.
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///
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/// Considering that the implementation of `Suspended` and [`Resumed`] events may be internally
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/// driven by multiple platform-specific events, and that there may be subtle differences across
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/// platforms with how these internal events are delivered, it's recommended that applications
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/// be able to gracefully handle redundant (i.e. back-to-back) `Suspended` or [`Resumed`] events.
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///
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/// Also see [`Resumed`] notes.
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///
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/// ## Android
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///
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/// On Android, the `Suspended` event is only sent when the application's associated
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/// [`SurfaceView`] is destroyed. This is expected to closely correlate with the [`onPause`]
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/// lifecycle event but there may technically be a discrepancy.
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///
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/// [`onPause`]: https://developer.android.com/reference/android/app/Activity#onPause()
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///
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/// Applications that need to run on Android should assume their [`SurfaceView`] has been
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/// destroyed, which indirectly invalidates any existing render surfaces that may have been
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/// created outside of Winit (such as an `EGLSurface`, [`VkSurfaceKHR`] or [`wgpu::Surface`]).
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///
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/// After being `Suspended` on Android applications must drop all render surfaces before
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/// the event callback completes, which may be re-created when the application is next [`Resumed`].
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///
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/// [`SurfaceView`]: https://developer.android.com/reference/android/view/SurfaceView
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/// [Activity lifecycle]: https://developer.android.com/guide/components/activities/activity-lifecycle
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/// [`VkSurfaceKHR`]: https://www.khronos.org/registry/vulkan/specs/1.3-extensions/man/html/VkSurfaceKHR.html
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/// [`wgpu::Surface`]: https://docs.rs/wgpu/latest/wgpu/struct.Surface.html
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///
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/// ## iOS
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///
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/// On iOS, the `Suspended` event is currently emitted in response to an
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/// [`applicationWillResignActive`] callback which means that the application is
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/// about to transition from the active to inactive state (according to the
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/// [iOS application lifecycle]).
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///
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/// [`applicationWillResignActive`]: https://developer.apple.com/documentation/uikit/uiapplicationdelegate/1622950-applicationwillresignactive
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/// [iOS application lifecycle]: https://developer.apple.com/documentation/uikit/app_and_environment/managing_your_app_s_life_cycle
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///
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/// ## Web
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///
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/// On Web, the `Suspended` event is emitted in response to a [`pagehide`] event
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/// with the property [`persisted`] being true, which means that the page is being
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/// put in the [`bfcache`] (back/forward cache) - an in-memory cache that stores a
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/// complete snapshot of a page (including the JavaScript heap) as the user is
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/// navigating away.
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///
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/// [`pagehide`]: https://developer.mozilla.org/en-US/docs/Web/API/Window/pagehide_event
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/// [`persisted`]: https://developer.mozilla.org/en-US/docs/Web/API/PageTransitionEvent/persisted
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/// [`bfcache`]: https://web.dev/bfcache/
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///
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/// [`Resumed`]: Self::Resumed
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/// [`ApplicationHandler::suspended`]: crate::application::ApplicationHandler::suspended
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Suspended,
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/// Emitted when the application has been resumed.
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/// See [`ApplicationHandler::resumed`] for details.
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///
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/// For consistency, all platforms emit a `Resumed` event even if they don't themselves have a
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/// formal suspend/resume lifecycle. For systems without a standard suspend/resume lifecycle
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/// the `Resumed` event is always emitted after the [`NewEvents(StartCause::Init)`][StartCause::Init]
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/// event.
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///
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/// # Portability
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///
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/// It's recommended that applications should only initialize their graphics context and create
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/// a window after they have received their first `Resumed` event. Some systems
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/// (specifically Android) won't allow applications to create a render surface until they are
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/// resumed.
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///
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/// Considering that the implementation of [`Suspended`] and `Resumed` events may be internally
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/// driven by multiple platform-specific events, and that there may be subtle differences across
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/// platforms with how these internal events are delivered, it's recommended that applications
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/// be able to gracefully handle redundant (i.e. back-to-back) [`Suspended`] or `Resumed` events.
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///
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/// Also see [`Suspended`] notes.
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///
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/// ## Android
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///
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/// On Android, the `Resumed` event is sent when a new [`SurfaceView`] has been created. This is
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/// expected to closely correlate with the [`onResume`] lifecycle event but there may technically
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/// be a discrepancy.
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///
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/// [`onResume`]: https://developer.android.com/reference/android/app/Activity#onResume()
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///
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/// Applications that need to run on Android must wait until they have been `Resumed`
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/// before they will be able to create a render surface (such as an `EGLSurface`,
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/// [`VkSurfaceKHR`] or [`wgpu::Surface`]) which depend on having a
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/// [`SurfaceView`]. Applications must also assume that if they are [`Suspended`], then their
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/// render surfaces are invalid and should be dropped.
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///
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/// Also see [`Suspended`] notes.
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///
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/// [`SurfaceView`]: https://developer.android.com/reference/android/view/SurfaceView
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/// [Activity lifecycle]: https://developer.android.com/guide/components/activities/activity-lifecycle
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/// [`VkSurfaceKHR`]: https://www.khronos.org/registry/vulkan/specs/1.3-extensions/man/html/VkSurfaceKHR.html
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/// [`wgpu::Surface`]: https://docs.rs/wgpu/latest/wgpu/struct.Surface.html
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///
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/// ## iOS
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///
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/// On iOS, the `Resumed` event is emitted in response to an [`applicationDidBecomeActive`]
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/// callback which means the application is "active" (according to the
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/// [iOS application lifecycle]).
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///
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/// [`applicationDidBecomeActive`]: https://developer.apple.com/documentation/uikit/uiapplicationdelegate/1622956-applicationdidbecomeactive
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/// [iOS application lifecycle]: https://developer.apple.com/documentation/uikit/app_and_environment/managing_your_app_s_life_cycle
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///
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/// ## Web
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///
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/// On Web, the `Resumed` event is emitted in response to a [`pageshow`] event
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/// with the property [`persisted`] being true, which means that the page is being
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/// restored from the [`bfcache`] (back/forward cache) - an in-memory cache that
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/// stores a complete snapshot of a page (including the JavaScript heap) as the
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/// user is navigating away.
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///
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/// [`pageshow`]: https://developer.mozilla.org/en-US/docs/Web/API/Window/pageshow_event
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/// [`persisted`]: https://developer.mozilla.org/en-US/docs/Web/API/PageTransitionEvent/persisted
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/// [`bfcache`]: https://web.dev/bfcache/
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///
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/// [`Suspended`]: Self::Suspended
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/// [`ApplicationHandler::resumed`]: crate::application::ApplicationHandler::resumed
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Resumed,
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/// Emitted when the event loop is about to block and wait for new events.
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/// See [`ApplicationHandler::about_to_wait`] for details.
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///
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/// Most applications shouldn't need to hook into this event since there is no real relationship
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/// between how often the event loop needs to wake up and the dispatching of any specific events.
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///
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/// High frequency event sources, such as input devices could potentially lead to lots of wake
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/// ups and also lots of corresponding `AboutToWait` events.
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///
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/// This is not an ideal event to drive application rendering from and instead applications
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/// should render in response to [`WindowEvent::RedrawRequested`] events.
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/// [`ApplicationHandler::about_to_wait`]: crate::application::ApplicationHandler::about_to_wait
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AboutToWait,
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/// Emitted when the event loop is being shut down.
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/// See [`ApplicationHandler::exiting`] for details.
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///
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/// This is irreversible - if this event is emitted, it is guaranteed to be the last event that
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/// gets emitted. You generally want to treat this as a "do on quit" event.
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/// [`ApplicationHandler::exiting`]: crate::application::ApplicationHandler::exiting
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LoopExiting,
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/// Emitted when the application has received a memory warning.
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/// See [`ApplicationHandler::memory_warning`] for details.
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///
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/// ## Platform-specific
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///
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/// ### Android
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///
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/// On Android, the `MemoryWarning` event is sent when [`onLowMemory`] was called. The application
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/// must [release memory] or risk being killed.
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///
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/// [`onLowMemory`]: https://developer.android.com/reference/android/app/Application.html#onLowMemory()
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/// [release memory]: https://developer.android.com/topic/performance/memory#release
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///
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/// ### iOS
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///
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/// On iOS, the `MemoryWarning` event is emitted in response to an [`applicationDidReceiveMemoryWarning`]
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/// callback. The application must free as much memory as possible or risk being terminated, see
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/// [how to respond to memory warnings].
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///
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/// [`applicationDidReceiveMemoryWarning`]: https://developer.apple.com/documentation/uikit/uiapplicationdelegate/1623063-applicationdidreceivememorywarni
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/// [how to respond to memory warnings]: https://developer.apple.com/documentation/uikit/app_and_environment/managing_your_app_s_life_cycle/responding_to_memory_warnings
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///
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/// ### Others
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///
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/// - **macOS / Wayland / Windows / Orbital:** Unsupported.
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/// [`ApplicationHandler::memory_warning`]: crate::application::ApplicationHandler::memory_warning
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MemoryWarning,
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}
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