api: add ApplicationHandler and matching run APIs
Add a simple `ApplicationHandler` trait since winit is moving towards trait based API. Add `run_app` group of APIs to accept `&mut impl ApplicationHandler` deprecating the old `run` APIs. Part-of: https://github.com/rust-windowing/winit/issues/3432
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18 changed files with 821 additions and 651 deletions
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@ -2,86 +2,94 @@
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// Limit this example to only compatible platforms.
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#[cfg(any(windows_platform, macos_platform, x11_platform, wayland_platform,))]
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fn main() -> Result<(), impl std::error::Error> {
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fn main() -> Result<(), Box<dyn std::error::Error>> {
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use std::time::Duration;
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use winit::{
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error::EventLoopError,
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event::{Event, WindowEvent},
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event_loop::EventLoop,
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platform::run_on_demand::EventLoopExtRunOnDemand,
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window::{Window, WindowId},
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};
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use winit::application::ApplicationHandler;
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use winit::event::WindowEvent;
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use winit::event_loop::{ActiveEventLoop, EventLoop};
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use winit::platform::run_on_demand::EventLoopExtRunOnDemand;
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use winit::window::{Window, WindowId};
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#[path = "util/fill.rs"]
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mod fill;
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#[derive(Default)]
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struct App {
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idx: usize,
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window_id: Option<WindowId>,
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window: Option<Window>,
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}
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tracing_subscriber::fmt::init();
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let mut event_loop = EventLoop::new().unwrap();
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fn run_app(event_loop: &mut EventLoop<()>, idx: usize) -> Result<(), EventLoopError> {
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let mut app = App::default();
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event_loop.run_on_demand(move |event, event_loop| {
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println!("Run {idx}: {:?}", event);
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if let Some(window) = &app.window {
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match event {
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Event::WindowEvent {
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event: WindowEvent::CloseRequested,
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window_id,
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} if window.id() == window_id => {
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println!("--------------------------------------------------------- Window {idx} CloseRequested");
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fill::cleanup_window(window);
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app.window = None;
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}
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Event::AboutToWait => window.request_redraw(),
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Event::WindowEvent {
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event: WindowEvent::RedrawRequested,
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..
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} => {
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fill::fill_window(window);
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}
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_ => (),
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}
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} else if let Some(id) = app.window_id {
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match event {
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Event::WindowEvent {
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event: WindowEvent::Destroyed,
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window_id,
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} if id == window_id => {
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println!("--------------------------------------------------------- Window {idx} Destroyed");
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app.window_id = None;
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event_loop.exit();
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}
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_ => (),
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}
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} else if let Event::Resumed = event {
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let window_attributes = Window::default_attributes()
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.with_title("Fantastic window number one!")
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.with_inner_size(winit::dpi::LogicalSize::new(128.0, 128.0));
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let window = event_loop.create_window(window_attributes).unwrap();
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app.window_id = Some(window.id());
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app.window = Some(window);
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impl ApplicationHandler for App {
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fn about_to_wait(&mut self, _event_loop: &ActiveEventLoop) {
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if let Some(window) = self.window.as_ref() {
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window.request_redraw();
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}
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})
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}
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fn resumed(&mut self, event_loop: &ActiveEventLoop) {
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let window_attributes = Window::default_attributes()
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.with_title("Fantastic window number one!")
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.with_inner_size(winit::dpi::LogicalSize::new(128.0, 128.0));
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let window = event_loop.create_window(window_attributes).unwrap();
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self.window_id = Some(window.id());
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self.window = Some(window);
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}
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fn window_event(
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&mut self,
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event_loop: &ActiveEventLoop,
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window_id: WindowId,
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event: WindowEvent,
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) {
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if event == WindowEvent::Destroyed && self.window_id == Some(window_id) {
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println!(
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"--------------------------------------------------------- Window {} Destroyed",
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self.idx
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);
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self.window_id = None;
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event_loop.exit();
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return;
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}
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let window = match self.window.as_mut() {
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Some(window) => window,
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None => return,
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};
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match event {
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WindowEvent::CloseRequested => {
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println!("--------------------------------------------------------- Window {} CloseRequested", self.idx);
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fill::cleanup_window(window);
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self.window = None;
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}
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WindowEvent::RedrawRequested => {
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fill::fill_window(window);
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}
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_ => (),
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}
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}
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}
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run_app(&mut event_loop, 1)?;
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tracing_subscriber::fmt::init();
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let mut event_loop = EventLoop::new().unwrap();
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let mut app = App {
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idx: 1,
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..Default::default()
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};
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event_loop.run_app_on_demand(&mut app)?;
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println!("--------------------------------------------------------- Finished first loop");
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println!("--------------------------------------------------------- Waiting 5 seconds");
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std::thread::sleep(Duration::from_secs(5));
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let ret = run_app(&mut event_loop, 2);
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app.idx += 1;
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event_loop.run_app_on_demand(&mut app)?;
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println!("--------------------------------------------------------- Finished second loop");
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ret
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Ok(())
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}
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#[cfg(not(any(windows_platform, macos_platform, x11_platform, wayland_platform,)))]
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