Make 'current_monitor' return 'Option<MonitorHandle>'
On certain platforms window couldn't be on any monitor resulting in failures of 'current_monitor' function. Such issue was happening on Wayland, since the window isn't on any monitor, unless the user has drawn something into it. Returning 'Option<MonitorHandle>' will give an ability to handle such situations gracefully by properly indicating that there's no current monitor. Fixes #793.
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12 changed files with 65 additions and 29 deletions
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@ -334,8 +334,10 @@ impl Window {
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pub fn fullscreen(&self) -> Option<Fullscreen> {
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if *(self.fullscreen.lock().unwrap()) {
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// If the monitor cannot be determined, we cannot report any fullscreen mode.
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let current_monitor = self.current_monitor()?;
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Some(Fullscreen::Borderless(RootMonitorHandle {
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inner: PlatformMonitorHandle::Wayland(self.current_monitor()),
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inner: PlatformMonitorHandle::Wayland(current_monitor),
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}))
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} else {
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None
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@ -396,12 +398,12 @@ impl Window {
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&self.surface
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}
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pub fn current_monitor(&self) -> MonitorHandle {
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let output = get_outputs(&self.surface).last().unwrap().clone();
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MonitorHandle {
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pub fn current_monitor(&self) -> Option<MonitorHandle> {
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let output = get_outputs(&self.surface).last()?.clone();
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Some(MonitorHandle {
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proxy: output,
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mgr: self.outputs.clone(),
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}
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})
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}
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pub fn available_monitors(&self) -> VecDeque<MonitorHandle> {
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