Make 'current_monitor' return 'Option<MonitorHandle>'

On certain platforms window couldn't be on any monitor
resulting in failures of 'current_monitor' function.

Such issue was happening on Wayland, since the window
isn't on any monitor, unless the user has drawn something into it.

Returning 'Option<MonitorHandle>' will give an ability to
handle such situations gracefully by properly indicating that
there's no current monitor.

Fixes #793.
This commit is contained in:
Kirill Chibisov 2020-09-07 20:09:24 +03:00 committed by GitHub
parent e2cf2a5754
commit cac627ed05
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
12 changed files with 65 additions and 29 deletions

View file

@ -334,8 +334,10 @@ impl Window {
pub fn fullscreen(&self) -> Option<Fullscreen> {
if *(self.fullscreen.lock().unwrap()) {
// If the monitor cannot be determined, we cannot report any fullscreen mode.
let current_monitor = self.current_monitor()?;
Some(Fullscreen::Borderless(RootMonitorHandle {
inner: PlatformMonitorHandle::Wayland(self.current_monitor()),
inner: PlatformMonitorHandle::Wayland(current_monitor),
}))
} else {
None
@ -396,12 +398,12 @@ impl Window {
&self.surface
}
pub fn current_monitor(&self) -> MonitorHandle {
let output = get_outputs(&self.surface).last().unwrap().clone();
MonitorHandle {
pub fn current_monitor(&self) -> Option<MonitorHandle> {
let output = get_outputs(&self.surface).last()?.clone();
Some(MonitorHandle {
proxy: output,
mgr: self.outputs.clone(),
}
})
}
pub fn available_monitors(&self) -> VecDeque<MonitorHandle> {