Load the EGL library in platform/windows

This commit is contained in:
Pierre Krieger 2015-07-27 09:52:51 +02:00
parent 991b15df87
commit c9b1b91b8c
3 changed files with 78 additions and 26 deletions

View file

@ -1,6 +1,8 @@
#![cfg(target_os = "windows")]
pub use api::win32::*;
pub use api::win32;
pub use api::win32::{MonitorID, get_available_monitors, get_primary_monitor};
pub use api::win32::{WindowProxy, PollEventsIterator, WaitEventsIterator};
use libc;
@ -11,13 +13,74 @@ use CreationError;
use PixelFormat;
use GlContext;
use api::egl::ffi::egl::Egl;
use std::ffi::CString;
use std::ops::{Deref, DerefMut};
use kernel32;
/// Stupid wrapper because `*const libc::c_void` doesn't implement `Sync`.
struct EglWrapper(Egl);
unsafe impl Sync for EglWrapper {}
lazy_static! {
// An EGL implementation available on the system.
static ref EGL: Option<EglWrapper> = {
// the ATI drivers provide an EGL implementation in their DLLs
let dll_name = if cfg!(target_pointer_width = "64") {
b"atio6axx.dll\0"
} else {
b"atioglxx.dll\0"
};
let dll = unsafe { kernel32::LoadLibraryA(dll_name.as_ptr() as *const _) };
if !dll.is_null() {
let egl = Egl::load_with(|name| {
let name = CString::new(name).unwrap();
unsafe { kernel32::GetProcAddress(dll, name.as_ptr()) as *const _ }
});
Some(EglWrapper(egl))
} else {
None
}
};
}
/// The Win32 implementation of the main `Window` object.
pub struct Window(win32::Window);
impl Window {
/// See the docs in the crate root file.
pub fn new(builder: BuilderAttribs) -> Result<Window, CreationError> {
win32::Window::new(builder, EGL.as_ref().map(|w| &w.0)).map(|w| Window(w))
}
}
impl Deref for Window {
type Target = win32::Window;
fn deref(&self) -> &win32::Window {
&self.0
}
}
impl DerefMut for Window {
fn deref_mut(&mut self) -> &mut win32::Window {
&mut self.0
}
}
///
pub struct HeadlessContext(Window);
pub struct HeadlessContext(win32::Window);
impl HeadlessContext {
pub fn new(mut builder: BuilderAttribs) -> Result<HeadlessContext, CreationError> {
builder.visible = false;
Window::new(builder).map(|w| HeadlessContext(w))
win32::Window::new(builder, EGL.as_ref().map(|w| &w.0)).map(|w| HeadlessContext(w))
}
}