Load the EGL library in platform/windows
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3 changed files with 78 additions and 26 deletions
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@ -1,6 +1,8 @@
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#![cfg(target_os = "windows")]
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pub use api::win32::*;
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pub use api::win32;
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pub use api::win32::{MonitorID, get_available_monitors, get_primary_monitor};
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pub use api::win32::{WindowProxy, PollEventsIterator, WaitEventsIterator};
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use libc;
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@ -11,13 +13,74 @@ use CreationError;
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use PixelFormat;
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use GlContext;
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use api::egl::ffi::egl::Egl;
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use std::ffi::CString;
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use std::ops::{Deref, DerefMut};
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use kernel32;
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/// Stupid wrapper because `*const libc::c_void` doesn't implement `Sync`.
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struct EglWrapper(Egl);
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unsafe impl Sync for EglWrapper {}
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lazy_static! {
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// An EGL implementation available on the system.
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static ref EGL: Option<EglWrapper> = {
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// the ATI drivers provide an EGL implementation in their DLLs
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let dll_name = if cfg!(target_pointer_width = "64") {
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b"atio6axx.dll\0"
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} else {
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b"atioglxx.dll\0"
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};
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let dll = unsafe { kernel32::LoadLibraryA(dll_name.as_ptr() as *const _) };
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if !dll.is_null() {
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let egl = Egl::load_with(|name| {
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let name = CString::new(name).unwrap();
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unsafe { kernel32::GetProcAddress(dll, name.as_ptr()) as *const _ }
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});
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Some(EglWrapper(egl))
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} else {
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None
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}
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};
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}
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/// The Win32 implementation of the main `Window` object.
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pub struct Window(win32::Window);
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impl Window {
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/// See the docs in the crate root file.
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pub fn new(builder: BuilderAttribs) -> Result<Window, CreationError> {
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win32::Window::new(builder, EGL.as_ref().map(|w| &w.0)).map(|w| Window(w))
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}
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}
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impl Deref for Window {
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type Target = win32::Window;
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fn deref(&self) -> &win32::Window {
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&self.0
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}
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}
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impl DerefMut for Window {
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fn deref_mut(&mut self) -> &mut win32::Window {
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&mut self.0
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}
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}
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///
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pub struct HeadlessContext(Window);
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pub struct HeadlessContext(win32::Window);
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impl HeadlessContext {
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pub fn new(mut builder: BuilderAttribs) -> Result<HeadlessContext, CreationError> {
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builder.visible = false;
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Window::new(builder).map(|w| HeadlessContext(w))
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win32::Window::new(builder, EGL.as_ref().map(|w| &w.0)).map(|w| HeadlessContext(w))
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}
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}
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