winit-core: partially split event_loop
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3 changed files with 178 additions and 174 deletions
175
winit-core/src/event_loop.rs
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175
winit-core/src/event_loop.rs
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use std::fmt::{self, Debug};
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use std::sync::atomic::{AtomicUsize, Ordering};
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use std::sync::Arc;
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#[cfg(not(web_platform))]
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use std::time::{Duration, Instant};
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use rwh_06::{DisplayHandle, HandleError, HasDisplayHandle};
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#[cfg(web_platform)]
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use web_time::{Duration, Instant};
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/// Control the [`EventLoop`], possibly from a different thread, without referencing it directly.
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#[derive(Clone, Debug)]
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pub struct EventLoopProxy {
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pub(crate) proxy: Arc<dyn EventLoopProxyProvider>,
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}
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impl EventLoopProxy {
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/// Wake up the [`EventLoop`], resulting in [`ApplicationHandler::proxy_wake_up()`] being
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/// called.
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///
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/// Calls to this method are coalesced into a single call to [`proxy_wake_up`], see the
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/// documentation on that for details.
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///
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/// If the event loop is no longer running, this is a no-op.
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///
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/// [`proxy_wake_up`]: ApplicationHandler::proxy_wake_up
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///
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/// # Platform-specific
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///
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/// - **Windows**: The wake-up may be ignored under high contention, see [#3687].
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///
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/// [#3687]: https://github.com/rust-windowing/winit/pull/3687
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pub fn wake_up(&self) {
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self.proxy.wake_up();
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}
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pub fn new(proxy: Arc<dyn EventLoopProxyProvider>) -> Self {
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Self { proxy }
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}
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}
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pub trait EventLoopProxyProvider: Send + Sync + Debug {
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/// See [`EventLoopProxy::wake_up`] for details.
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fn wake_up(&self);
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}
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/// A proxy for the underlying display handle.
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///
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/// The purpose of this type is to provide a cheaply cloneable handle to the underlying
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/// display handle. This is often used by graphics APIs to connect to the underlying APIs.
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/// It is difficult to keep a handle to the [`EventLoop`] type or the [`ActiveEventLoop`]
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/// type. In contrast, this type involves no lifetimes and can be persisted for as long as
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/// needed.
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///
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/// For all platforms, this is one of the following:
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///
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/// - A zero-sized type that is likely optimized out.
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/// - A reference-counted pointer to the underlying type.
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#[derive(Clone)]
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pub struct OwnedDisplayHandle {
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pub(crate) handle: Arc<dyn HasDisplayHandle>,
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}
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impl OwnedDisplayHandle {
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pub fn new(handle: Arc<dyn HasDisplayHandle>) -> Self {
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Self { handle }
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}
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}
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impl HasDisplayHandle for OwnedDisplayHandle {
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fn display_handle(&self) -> Result<DisplayHandle<'_>, HandleError> {
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self.handle.display_handle()
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}
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}
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impl fmt::Debug for OwnedDisplayHandle {
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fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
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f.debug_struct("OwnedDisplayHandle").finish_non_exhaustive()
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}
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}
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impl PartialEq for OwnedDisplayHandle {
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fn eq(&self, other: &Self) -> bool {
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match (self.display_handle(), other.display_handle()) {
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(Ok(lhs), Ok(rhs)) => lhs == rhs,
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_ => false,
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}
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}
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}
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impl Eq for OwnedDisplayHandle {}
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/// Set through [`ActiveEventLoop::set_control_flow()`].
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///
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/// Indicates the desired behavior of the event loop after [`about_to_wait`] is called.
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///
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/// Defaults to [`Wait`].
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///
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/// [`Wait`]: Self::Wait
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/// [`about_to_wait`]: crate::application::ApplicationHandler::about_to_wait
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#[derive(Copy, Clone, Debug, Default, PartialEq, Eq, Hash)]
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pub enum ControlFlow {
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/// When the current loop iteration finishes, immediately begin a new iteration regardless of
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/// whether or not new events are available to process.
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Poll,
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/// When the current loop iteration finishes, suspend the thread until another event arrives.
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#[default]
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Wait,
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/// When the current loop iteration finishes, suspend the thread until either another event
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/// arrives or the given time is reached.
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///
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/// Useful for implementing efficient timers. Applications which want to render at the
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/// display's native refresh rate should instead use [`Poll`] and the VSync functionality
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/// of a graphics API to reduce odds of missed frames.
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///
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/// [`Poll`]: Self::Poll
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WaitUntil(Instant),
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}
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impl ControlFlow {
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/// Creates a [`ControlFlow`] that waits until a timeout has expired.
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///
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/// In most cases, this is set to [`WaitUntil`]. However, if the timeout overflows, it is
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/// instead set to [`Wait`].
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///
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/// [`WaitUntil`]: Self::WaitUntil
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/// [`Wait`]: Self::Wait
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pub fn wait_duration(timeout: Duration) -> Self {
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match Instant::now().checked_add(timeout) {
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Some(instant) => Self::WaitUntil(instant),
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None => Self::Wait,
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}
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}
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}
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/// Control when device events are captured.
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#[derive(Copy, Clone, PartialEq, Eq, PartialOrd, Ord, Hash, Debug, Default)]
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#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
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pub enum DeviceEvents {
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/// Report device events regardless of window focus.
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Always,
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/// Only capture device events while the window is focused.
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#[default]
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WhenFocused,
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/// Never capture device events.
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Never,
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}
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/// A unique identifier of the winit's async request.
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///
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/// This could be used to identify the async request once it's done
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/// and a specific action must be taken.
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///
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/// One of the handling scenarios could be to maintain a working list
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/// containing [`AsyncRequestSerial`] and some closure associated with it.
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/// Then once event is arriving the working list is being traversed and a job
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/// executed and removed from the list.
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#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
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pub struct AsyncRequestSerial {
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serial: usize,
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}
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impl AsyncRequestSerial {
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// TODO(kchibisov): Remove `cfg` when the clipboard will be added.
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#[allow(dead_code)]
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pub fn get() -> Self {
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static CURRENT_SERIAL: AtomicUsize = AtomicUsize::new(0);
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// NOTE: We rely on wrap around here, while the user may just request
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// in the loop usize::MAX times that's issue is considered on them.
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let serial = CURRENT_SERIAL.fetch_add(1, Ordering::Relaxed);
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Self { serial }
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}
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}
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@ -3,6 +3,7 @@ pub mod as_any;
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pub mod cursor;
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#[macro_use]
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pub mod error;
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pub mod event_loop;
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pub mod icon;
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pub mod keyboard;
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pub mod monitor;
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