Add get_api() function

This commit is contained in:
Pierre Krieger 2014-11-18 17:55:26 +01:00
parent 2320c2bc97
commit c893e4faec
6 changed files with 52 additions and 0 deletions

View file

@ -84,6 +84,14 @@ impl std::error::Error for CreationError {
}
}
/// All APIs related to OpenGL that you can possibly get while using glutin.
pub enum Api {
/// The classical OpenGL. Available on Windows, Linux, OS/X.
OpenGl,
/// OpenGL embedded system. Available on Linux, Android.
OpenGlEs,
}
/// Object that allows you to build windows.
#[cfg(feature = "window")]
pub struct WindowBuilder<'a> {
@ -457,6 +465,15 @@ impl Window {
pub unsafe fn platform_display(&self) -> *mut libc::c_void {
self.window.platform_display()
}
/// Returns the API that is currently provided by this window.
///
/// - On Windows and OS/X, this always returns `OpenGl`.
/// - On Android, this always returns `OpenGlEs`.
/// - On Linux, it must be checked at runtime.
pub fn get_api(&self) -> Api {
self.window.get_api()
}
}
#[cfg(feature = "window")]
@ -488,6 +505,13 @@ impl HeadlessContext {
pub fn get_proc_address(&self, addr: &str) -> *const libc::c_void {
self.context.get_proc_address(addr) as *const libc::c_void
}
/// Returns the API that is currently provided by this window.
///
/// See `Window::get_api` for more infos.
pub fn get_api(&self) -> Api {
self.context.get_api()
}
}
#[cfg(feature = "headless")]