Use correct canvas size for scale factor change
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8f7f3efc0d
commit
c88a4ab221
7 changed files with 69 additions and 52 deletions
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@ -16,7 +16,7 @@ use super::{
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runner,
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window::WindowId,
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};
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use crate::dpi::{PhysicalSize, Size};
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use crate::dpi::Size;
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use crate::event::{
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DeviceEvent, DeviceId as RootDeviceId, ElementState, Event, KeyEvent, Touch, TouchPhase,
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WindowEvent,
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@ -89,6 +89,7 @@ impl<T> EventLoopWindowTarget<T> {
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has_focus: Arc<AtomicBool>,
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) {
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self.runner.add_canvas(RootWindowId(id), canvas);
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let canvas_clone = canvas.clone();
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let mut canvas = canvas.borrow_mut();
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canvas.set_attribute("data-raw-handle", &id.0.to_string());
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@ -502,32 +503,27 @@ impl<T> EventLoopWindowTarget<T> {
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prevent_default,
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);
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let runner = self.runner.clone();
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let raw = canvas.raw().clone();
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// The size to restore to after exiting fullscreen.
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let mut intended_size = PhysicalSize {
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width: raw.width(),
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height: raw.height(),
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};
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let mut intended_size = canvas.size().get();
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canvas.on_fullscreen_change({
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let window = self.runner.window().clone();
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let runner = self.runner.clone();
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move || {
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let canvas = canvas_clone.borrow();
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// If the canvas is marked as fullscreen, it is moving *into* fullscreen
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// If it is not, it is moving *out of* fullscreen
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let new_size = if backend::is_fullscreen(&window, &raw) {
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intended_size = PhysicalSize {
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width: raw.width(),
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height: raw.height(),
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};
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let new_size = if backend::is_fullscreen(&window, canvas.raw()) {
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intended_size = canvas.size().get();
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backend::window_size(&window).to_physical(backend::scale_factor(&window))
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} else {
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intended_size
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};
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backend::set_canvas_size(&window, &raw, Size::Physical(new_size));
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backend::set_canvas_size(&canvas, Size::Physical(new_size));
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runner.send_event(Event::WindowEvent {
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window_id: RootWindowId(id),
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event: WindowEvent::Resized(new_size),
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