Use correct canvas size for scale factor change
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8f7f3efc0d
commit
c88a4ab221
7 changed files with 69 additions and 52 deletions
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@ -327,16 +327,14 @@ impl<T: 'static> Shared<T> {
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// Now handle the `ScaleFactorChanged` events.
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for &(id, ref canvas) in &*self.0.all_canvases.borrow() {
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let canvas = match canvas.upgrade() {
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Some(rc) => rc.borrow().raw().clone(),
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let rc = match canvas.upgrade() {
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Some(rc) => rc,
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// This shouldn't happen, but just in case...
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None => continue,
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};
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let canvas = rc.borrow();
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// First, we send the `ScaleFactorChanged` event:
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let current_size = crate::dpi::PhysicalSize {
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width: canvas.width(),
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height: canvas.height(),
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};
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let current_size = canvas.size().get();
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let logical_size = current_size.to_logical::<f64>(old_scale);
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let mut new_size = logical_size.to_physical(new_scale);
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self.handle_single_event_sync(
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@ -351,7 +349,7 @@ impl<T: 'static> Shared<T> {
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);
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// Then we resize the canvas to the new size and send a `Resized` event:
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backend::set_canvas_size(self.window(), &canvas, crate::dpi::Size::Physical(new_size));
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backend::set_canvas_size(&canvas, crate::dpi::Size::Physical(new_size));
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self.handle_single_event_sync(
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Event::WindowEvent {
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window_id: id,
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