x11: compute resize logical size with new dpi (#668)
* x11: compute resize logical size with new dpi Whenever a dpi change occurs, trigger a Resized event as well with the new logical size. Given X11 primarily deals in physical pixels, a change in DPI also changes the logical size (as the physical size remains fixed). * Doc tweaks
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src/dpi.rs
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src/dpi.rs
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//! them entering an existential panic. Once users enter that state, they will no longer be focused on your application.
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//!
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//! There are two ways to get the DPI factor:
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//! - You can track the `WindowEvent::HiDpiFactorChanged` event of your windows. This event is sent any
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//! time the DPI factor changes, be it because the window moved to another monitor, or because the
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//! user changed the configuration of their screen.
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//! - You can track the [`HiDpiFactorChanged`](../enum.WindowEvent.html#variant.HiDpiFactorChanged) event of your
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//! windows. This event is sent any time the DPI factor changes, either because the window moved to another monitor,
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//! or because the user changed the configuration of their screen.
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//! - You can also retrieve the DPI factor of a monitor by calling
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//! [`MonitorId::get_hidpi_factor`](../struct.MonitorId.html#method.get_hidpi_factor), or the
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//! current DPI factor applied to a window by calling
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//!
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//! Depending on the platform, the window's actual DPI factor may only be known after
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//! the event loop has started and your window has been drawn once. To properly handle these cases,
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//! the most robust way is to monitor the `WindowEvent::HiDpiFactorChanged` event and dynamically
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//! adapt your drawing logic to follow the DPI factor.
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//! the most robust way is to monitor the [`HiDpiFactorChanged`](../enum.WindowEvent.html#variant.HiDpiFactorChanged)
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//! event and dynamically adapt your drawing logic to follow the DPI factor.
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//!
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//! Here's an overview of what sort of DPI factors you can expect, and where they come from:
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//! - **Windows:** On Windows 8 and 10, per-monitor scaling is readily configured by users from the display settings.
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//! - **X11:** On X11, we calcuate the DPI factor based on the millimeter dimensions provided by XRandR. This can
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//! result in a wide range of possible values, including some interesting ones like 1.0833333333333333. This can be
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//! overridden using the `WINIT_HIDPI_FACTOR` environment variable, though that's not recommended.
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//! - **Wayland:** On Wayland, DPI factors are very much at the discretion of the user.
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//! - **Wayland:** On Wayland, DPI factors are set per-screen by the server, and are always integers (most often 1 or 2).
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//! - **iOS:** DPI factors are both constant and device-specific on iOS.
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//! - **Android:** This feature isn't yet implemented on Android, so the DPI factor will always be returned as 1.0.
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//!
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//! The window's logical size is conserved across DPI changes, resulting in the physical size changing instead. This
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//! may be surprising on X11, but is quite standard elsewhere. Physical size changes produce a
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//! may be surprising on X11, but is quite standard elsewhere. Physical size changes always produce a
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//! [`Resized`](../enum.WindowEvent.html#variant.Resized) event, even on platforms where no resize actually occurs,
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//! such as macOS and Wayland. As a result, it's not necessary to separately handle
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//! [`HiDpiFactorChanged`](../enum.WindowEvent.html#variant.HiDpiFactorChanged) if you're only listening for size.
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//!
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//! Your GPU has no awareness of the concept of logical pixels, and unless you like wasting pixel density, your
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//! framebuffer's size should be in physical pixels.
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//!
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//! `winit` will send [`Resized`](../enum.WindowEvent.html#variant.Resized) events whenever a window's logical size
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//! changes, and [`HiDpiFactorChanged`](../enum.WindowEvent.html#variant.HiDpiFactorChanged) events
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//! whenever the DPI factor changes. Receiving either of these events means that the physical size of your window has
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//! changed, and you should recompute it using the latest values you received for each. If the logical size and the
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//! DPI factor change simultaneously, `winit` will send both events together; thus, it's recommended to buffer
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//! these events and process them at the end of the queue.
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//!
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//! If you never received any [`HiDpiFactorChanged`](../enum.WindowEvent.html#variant.HiDpiFactorChanged) events,
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//! then your window's DPI factor is 1.
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/// Checks that the DPI factor is a normal positive `f64`.
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///
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