On wasm, provide intradoc-link for spawn() function in EventLoop docs (#3178)
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4 changed files with 69 additions and 23 deletions
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@ -224,14 +224,22 @@ impl<T> EventLoop<T> {
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/// (that Rust doesn't see) that will also mean that the rest of the function is never executed
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/// and any values not passed to this function will *not* be dropped.
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///
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/// Web applications are recommended to use `spawn()` instead of `run()` to avoid the need
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/// Web applications are recommended to use
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#[cfg_attr(
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wasm_platform,
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doc = "[`EventLoopExtWebSys::spawn()`][crate::platform::web::EventLoopExtWebSys::spawn()]"
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)]
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#[cfg_attr(not(wasm_platform), doc = "`EventLoopExtWebSys::spawn()`")]
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/// [^1] instead of [`run()`] to avoid the need
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/// for the Javascript exception trick, and to make it clearer that the event loop runs
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/// asynchronously (via the browser's own, internal, event loop) and doesn't block the
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/// current thread of execution like it does on other platforms.
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///
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/// This function won't be available with `target_feature = "exception-handling"`.
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///
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/// [`set_control_flow()`]: EventLoopWindowTarget::set_control_flow
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/// [`set_control_flow()`]: EventLoopWindowTarget::set_control_flow()
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/// [`run()`]: Self::run()
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/// [^1]: `EventLoopExtWebSys::spawn()` is only available on WASM.
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#[inline]
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#[cfg(not(all(wasm_platform, target_feature = "exception-handling")))]
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pub fn run<F>(self, event_handler: F) -> Result<(), EventLoopError>
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46
src/lib.rs
46
src/lib.rs
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@ -26,16 +26,36 @@
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//! window or a key getting pressed while the window is focused. Devices can generate
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//! [`DeviceEvent`]s, which contain unfiltered event data that isn't specific to a certain window.
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//! Some user activity, like mouse movement, can generate both a [`WindowEvent`] *and* a
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//! [`DeviceEvent`]. You can also create and handle your own custom [`UserEvent`]s, if desired.
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//! [`DeviceEvent`]. You can also create and handle your own custom [`Event::UserEvent`]s, if desired.
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//!
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//! You can retrieve events by calling [`EventLoop::run`][event_loop_run]. This function will
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//! You can retrieve events by calling [`EventLoop::run()`]. This function will
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//! dispatch events for every [`Window`] that was created with that particular [`EventLoop`], and
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//! will run until [`exit()`] is used, at which point [`Event`]`::`[`LoopExiting`].
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//! will run until [`exit()`] is used, at which point [`Event::LoopExiting`].
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//!
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//! Winit no longer uses a `EventLoop::poll_events() -> impl Iterator<Event>`-based event loop
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//! model, since that can't be implemented properly on some platforms (e.g web, iOS) and works poorly on
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//! most other platforms. However, this model can be re-implemented to an extent with
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//! [`EventLoopExtPumpEvents::pump_events`]. See that method's documentation for more reasons about why
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#![cfg_attr(
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any(
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windows_platform,
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macos_platform,
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android_platform,
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x11_platform,
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wayland_platform
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),
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doc = "[`EventLoopExtPumpEvents::pump_events()`][platform::pump_events::EventLoopExtPumpEvents::pump_events()]"
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)]
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#![cfg_attr(
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not(any(
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windows_platform,
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macos_platform,
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android_platform,
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x11_platform,
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wayland_platform
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)),
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doc = "`EventLoopExtPumpEvents::pump_events()`"
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)]
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//! [^1]. See that method's documentation for more reasons about why
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//! it's discouraged, beyond compatibility reasons.
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//!
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//!
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@ -92,8 +112,8 @@
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//! });
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//! ```
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//!
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//! [`Event`]`::`[`WindowEvent`] has a [`WindowId`] member. In multi-window environments, it should be
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//! compared to the value returned by [`Window::id()`][window_id_fn] to determine which [`Window`]
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//! [`WindowEvent`] has a [`WindowId`] member. In multi-window environments, it should be
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//! compared to the value returned by [`Window::id()`] to determine which [`Window`]
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//! dispatched the event.
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//!
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//! # Drawing on the window
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@ -101,7 +121,7 @@
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//! Winit doesn't directly provide any methods for drawing on a [`Window`]. However it allows you to
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//! retrieve the raw handle of the window and display (see the [`platform`] module and/or the
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//! [`raw_window_handle`] and [`raw_display_handle`] methods), which in turn allows
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//! you to create an OpenGL/Vulkan/DirectX/Metal/etc. context that can be used to render graphics.
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//! you to create an OpenGL/Vulkan/DirectX/Metal/etc. context that can be used to render graphics.
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//!
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//! Note that many platforms will display garbage data in the window's client area if the
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//! application doesn't render anything to the window by the time the desktop compositor is ready to
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@ -110,9 +130,8 @@
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//! window visible only once you're ready to render into it.
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//!
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//! [`EventLoop`]: event_loop::EventLoop
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//! [`EventLoopExtPumpEvents::pump_events`]: ./platform/pump_events/trait.EventLoopExtPumpEvents.html#tymethod.pump_events
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//! [`EventLoop::new()`]: event_loop::EventLoop::new
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//! [event_loop_run]: event_loop::EventLoop::run
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//! [`EventLoop::run()`]: event_loop::EventLoop::run
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//! [`exit()`]: event_loop::EventLoopWindowTarget::exit
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//! [`Window`]: window::Window
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//! [`WindowId`]: window::WindowId
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@ -120,15 +139,14 @@
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//! [window_new]: window::Window::new
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//! [window_builder_new]: window::WindowBuilder::new
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//! [window_builder_build]: window::WindowBuilder::build
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//! [window_id_fn]: window::Window::id
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//! [`Event`]: event::Event
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//! [`Window::id()`]: window::Window::id
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//! [`WindowEvent`]: event::WindowEvent
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//! [`DeviceEvent`]: event::DeviceEvent
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//! [`UserEvent`]: event::Event::UserEvent
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//! [`LoopExiting`]: event::Event::LoopExiting
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//! [`platform`]: platform
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//! [`Event::UserEvent`]: event::Event::UserEvent
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//! [`Event::LoopExiting`]: event::Event::LoopExiting
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//! [`raw_window_handle`]: ./window/struct.Window.html#method.raw_window_handle
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//! [`raw_display_handle`]: ./window/struct.Window.html#method.raw_display_handle
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//! [^1]: `EventLoopExtPumpEvents::pump_events()` is only available on Windows, macOS, Android, X11 and Wayland.
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#![deny(rust_2018_idioms)]
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#![deny(rustdoc::broken_intra_doc_links)]
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@ -35,9 +35,9 @@ pub trait EventLoopExtRunOnDemand {
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/// See the [`set_control_flow()`] docs on how to change the event loop's behavior.
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///
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/// # Caveats
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/// - This extension isn't available on all platforms, since it's not always possible to
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/// return to the caller (specifically this is impossible on iOS and Web - though with
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/// the Web backend it is possible to use `spawn()` more than once instead).
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/// - This extension isn't available on all platforms, since it's not always possible to return
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/// to the caller (specifically this is impossible on iOS and Web - though with the Web
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/// backend it is possible to use `EventLoopExtWebSys::spawn()`[^1] more than once instead).
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/// - No [`Window`] state can be carried between separate runs of the event loop.
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///
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/// You are strongly encouraged to use [`EventLoop::run()`] for portability, unless you specifically need
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@ -57,8 +57,13 @@ pub trait EventLoopExtRunOnDemand {
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/// on an event loop that is internal to the browser itself.
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/// - **iOS:** It's not possible to stop and start an `NSApplication` repeatedly on iOS.
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///
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/// [`exit()`]: EventLoopWindowTarget::exit
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/// [`set_control_flow()`]: EventLoopWindowTarget::set_control_flow
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#[cfg_attr(
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not(wasm_platform),
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doc = "[^1]: `spawn()` is only available on `wasm` platforms."
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)]
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///
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/// [`exit()`]: EventLoopWindowTarget::exit()
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/// [`set_control_flow()`]: EventLoopWindowTarget::set_control_flow()
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fn run_on_demand<F>(&mut self, event_handler: F) -> Result<(), EventLoopError>
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where
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F: FnMut(Event<Self::UserEvent>, &EventLoopWindowTarget<Self::UserEvent>);
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@ -109,13 +109,28 @@ pub trait EventLoopExtWebSys {
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/// Initializes the winit event loop.
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///
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/// Unlike `run`, this returns immediately, and doesn't throw an exception in order to
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/// satisfy its `!` return type.
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/// Unlike
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#[cfg_attr(
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all(wasm_platform, target_feature = "exception-handling"),
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doc = "`run()`"
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)]
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#[cfg_attr(
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not(all(wasm_platform, target_feature = "exception-handling")),
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doc = "[`run()`]"
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)]
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/// [^1], this returns immediately, and doesn't throw an exception in order to
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/// satisfy its [`!`] return type.
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///
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/// Once the event loop has been destroyed, it's possible to reinitialize another event loop
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/// by calling this function again. This can be useful if you want to recreate the event loop
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/// while the WebAssembly module is still loaded. For example, this can be used to recreate the
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/// event loop when switching between tabs on a single page application.
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///
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#[cfg_attr(
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not(all(wasm_platform, target_feature = "exception-handling")),
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doc = "[`run()`]: EventLoop::run()"
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)]
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/// [^1]: `run()` is _not_ available on WASM when the target supports `exception-handling`.
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fn spawn<F>(self, event_handler: F)
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where
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F: 'static + FnMut(Event<Self::UserEvent>, &EventLoopWindowTarget<Self::UserEvent>);
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