Disable overscan compensation for external displays on iOS (#1088)
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3 changed files with 31 additions and 4 deletions
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@ -16,7 +16,7 @@ use crate::{
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event_loop,
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ffi::{
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id, CGFloat, CGPoint, CGRect, CGSize, UIEdgeInsets, UIInterfaceOrientationMask,
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UIRectEdge,
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UIRectEdge, UIScreenOverscanCompensation,
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},
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monitor, view, EventLoopWindowTarget, MonitorHandle,
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},
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@ -175,14 +175,22 @@ impl Inner {
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}
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};
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let current: id = msg_send![self.window, screen];
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let bounds: CGRect = msg_send![uiscreen, bounds];
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// this is pretty slow on iOS, so avoid doing it if we can
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let current: id = msg_send![self.window, screen];
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if uiscreen != current {
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let () = msg_send![self.window, setScreen: uiscreen];
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}
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let bounds: CGRect = msg_send![uiscreen, bounds];
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let () = msg_send![self.window, setFrame: bounds];
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// For external displays, we must disable overscan compensation or
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// the displayed image will have giant black bars surrounding it on
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// each side
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let () = msg_send![
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uiscreen,
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setOverscanCompensation: UIScreenOverscanCompensation::None
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];
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}
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}
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