macOS: Call ApplicationHandler directly instead of using Event (#3753)
Additionally, always queue events in `handle_scale_factor_changed`. These events were intentionally not queued before, since they are executed inside `handle_scale_factor_changed`, which is itself queued. Though that's a bit too subtle, so let's just take the minuscule perf hit of redundantly checking whether we need to queue again. Co-authored-by: Kirill Chibisov <contact@kchibisov.com>
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6 changed files with 184 additions and 103 deletions
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@ -5,6 +5,7 @@ use objc2_app_kit::{NSApplication, NSEvent, NSEventModifierFlags, NSEventType, N
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use objc2_foundation::{MainThreadMarker, NSObject};
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use super::app_state::ApplicationDelegate;
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use super::DEVICE_ID;
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use crate::event::{DeviceEvent, ElementState};
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declare_class!(
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@ -57,29 +58,47 @@ fn maybe_dispatch_device_event(delegate: &ApplicationDelegate, event: &NSEvent)
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let delta_y = unsafe { event.deltaY() } as f64;
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if delta_x != 0.0 {
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delegate.maybe_queue_device_event(DeviceEvent::Motion { axis: 0, value: delta_x });
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delegate.maybe_queue_with_handler(move |app, event_loop| {
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app.device_event(event_loop, DEVICE_ID, DeviceEvent::Motion {
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axis: 0,
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value: delta_x,
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});
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});
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}
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if delta_y != 0.0 {
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delegate.maybe_queue_device_event(DeviceEvent::Motion { axis: 1, value: delta_y })
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delegate.maybe_queue_with_handler(move |app, event_loop| {
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app.device_event(event_loop, DEVICE_ID, DeviceEvent::Motion {
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axis: 1,
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value: delta_y,
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});
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})
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}
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if delta_x != 0.0 || delta_y != 0.0 {
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delegate.maybe_queue_device_event(DeviceEvent::MouseMotion {
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delta: (delta_x, delta_y),
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delegate.maybe_queue_with_handler(move |app, event_loop| {
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app.device_event(event_loop, DEVICE_ID, DeviceEvent::MouseMotion {
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delta: (delta_x, delta_y),
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});
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});
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}
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},
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NSEventType::LeftMouseDown | NSEventType::RightMouseDown | NSEventType::OtherMouseDown => {
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delegate.maybe_queue_device_event(DeviceEvent::Button {
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button: unsafe { event.buttonNumber() } as u32,
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state: ElementState::Pressed,
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let button = unsafe { event.buttonNumber() } as u32;
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delegate.maybe_queue_with_handler(move |app, event_loop| {
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app.device_event(event_loop, DEVICE_ID, DeviceEvent::Button {
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button,
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state: ElementState::Pressed,
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});
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});
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},
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NSEventType::LeftMouseUp | NSEventType::RightMouseUp | NSEventType::OtherMouseUp => {
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delegate.maybe_queue_device_event(DeviceEvent::Button {
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button: unsafe { event.buttonNumber() } as u32,
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state: ElementState::Released,
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let button = unsafe { event.buttonNumber() } as u32;
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delegate.maybe_queue_with_handler(move |app, event_loop| {
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app.device_event(event_loop, DEVICE_ID, DeviceEvent::Button {
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button,
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state: ElementState::Released,
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});
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});
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},
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_ => (),
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