Properly implement Debug for Window and EventLoop types (#3297)

For EventLoop, EventLoopBuilder, EventLoopProxy and by requiring it as
a supertrait of Window and ActiveEventLoop.

It is especially useful for user to be able to know that Window is Debug.
This commit is contained in:
Mads Marquart 2025-03-03 08:40:04 +01:00 committed by GitHub
parent 39c0862198
commit be1baf164c
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43 changed files with 152 additions and 42 deletions

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@ -165,7 +165,7 @@ bitflags! {
}
}
#[derive(Default)]
#[derive(Default, Debug)]
struct EventState {
keyboard: KeyboardModifierState,
mouse: MouseButtonState,
@ -274,6 +274,7 @@ impl EventState {
}
}
#[derive(Debug)]
pub struct EventLoop {
windows: Vec<(Arc<RedoxSocket>, EventState)>,
window_target: ActiveEventLoop,
@ -661,6 +662,7 @@ impl EventLoop {
}
}
#[derive(Debug)]
pub struct EventLoopProxy {
user_events_sender: mpsc::SyncSender<()>,
pub(super) wake_socket: TimeSocket,
@ -678,6 +680,7 @@ impl EventLoopProxyProvider for EventLoopProxy {
impl Unpin for EventLoopProxy {}
#[derive(Debug)]
pub struct ActiveEventLoop {
control_flow: Cell<ControlFlow>,
exit: Cell<bool>,