Properly implement Debug for Window and EventLoop types (#3297)
For EventLoop, EventLoopBuilder, EventLoopProxy and by requiring it as a supertrait of Window and ActiveEventLoop. It is especially useful for user to be able to know that Window is Debug.
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39c0862198
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43 changed files with 152 additions and 42 deletions
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@ -165,7 +165,7 @@ bitflags! {
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}
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}
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#[derive(Default)]
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#[derive(Default, Debug)]
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struct EventState {
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keyboard: KeyboardModifierState,
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mouse: MouseButtonState,
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@ -274,6 +274,7 @@ impl EventState {
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}
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}
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#[derive(Debug)]
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pub struct EventLoop {
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windows: Vec<(Arc<RedoxSocket>, EventState)>,
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window_target: ActiveEventLoop,
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@ -661,6 +662,7 @@ impl EventLoop {
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}
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}
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#[derive(Debug)]
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pub struct EventLoopProxy {
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user_events_sender: mpsc::SyncSender<()>,
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pub(super) wake_socket: TimeSocket,
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@ -678,6 +680,7 @@ impl EventLoopProxyProvider for EventLoopProxy {
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impl Unpin for EventLoopProxy {}
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#[derive(Debug)]
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pub struct ActiveEventLoop {
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control_flow: Cell<ControlFlow>,
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exit: Cell<bool>,
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@ -15,6 +15,7 @@ pub(crate) use crate::cursor::{
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};
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pub(crate) use crate::icon::NoIcon as PlatformIcon;
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#[derive(Debug)]
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struct RedoxSocket {
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fd: usize,
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}
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@ -67,6 +68,7 @@ impl Drop for RedoxSocket {
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}
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}
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#[derive(Debug)]
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pub struct TimeSocket(RedoxSocket);
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impl TimeSocket {
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@ -20,6 +20,7 @@ const ORBITAL_FLAG_MAXIMIZED: char = 'm';
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const ORBITAL_FLAG_RESIZABLE: char = 'r';
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const ORBITAL_FLAG_TRANSPARENT: char = 't';
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#[derive(Debug)]
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pub struct Window {
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window_socket: Arc<RedoxSocket>,
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redraws: Arc<Mutex<VecDeque<WindowId>>>,
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