Properly implement Debug for Window and EventLoop types (#3297)

For EventLoop, EventLoopBuilder, EventLoopProxy and by requiring it as
a supertrait of Window and ActiveEventLoop.

It is especially useful for user to be able to know that Window is Debug.
This commit is contained in:
Mads Marquart 2025-03-03 08:40:04 +01:00 committed by GitHub
parent 39c0862198
commit be1baf164c
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43 changed files with 152 additions and 42 deletions

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@ -51,6 +51,7 @@ pub type WinitFrame = sctk::shell::xdg::fallback_frame::FallbackFrame<WinitState
const MIN_WINDOW_SIZE: LogicalSize<u32> = LogicalSize::new(2, 1);
/// The state of the window which is being updated from the [`WinitState`].
#[derive(Debug)]
pub struct WindowState {
/// The connection to Wayland server.
pub handle: Arc<OwnedDisplayHandle>,
@ -1097,7 +1098,7 @@ impl Drop for WindowState {
}
/// The state of the cursor grabs.
#[derive(Clone, Copy)]
#[derive(Clone, Copy, Debug)]
struct GrabState {
/// The grab mode requested by the user.
user_grab_mode: CursorGrabMode,