Properly implement Debug for Window and EventLoop types (#3297)
For EventLoop, EventLoopBuilder, EventLoopProxy and by requiring it as a supertrait of Window and ActiveEventLoop. It is especially useful for user to be able to know that Window is Debug.
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39c0862198
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43 changed files with 152 additions and 42 deletions
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@ -45,6 +45,7 @@ pub(crate) enum Event {
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}
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/// The Wayland event loop.
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#[derive(Debug)]
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pub struct EventLoop {
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/// Has `run` or `run_on_demand` been called or a call to `pump_events` that starts the loop
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loop_running: bool,
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@ -546,6 +547,7 @@ impl AsRawFd for EventLoop {
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}
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}
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#[derive(Debug)]
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pub struct ActiveEventLoop {
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/// Event loop proxy
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event_loop_proxy: CoreEventLoopProxy,
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@ -665,6 +667,7 @@ impl rwh_06::HasDisplayHandle for ActiveEventLoop {
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}
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}
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#[derive(Debug)]
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pub struct OwnedDisplayHandle {
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pub(crate) connection: Connection,
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}
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@ -7,6 +7,7 @@ use sctk::reexports::calloop::ping::Ping;
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use crate::event_loop::{EventLoopProxy as CoreEventLoopProxy, EventLoopProxyProvider};
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/// A handle that can be sent across the threads and used to wake up the `EventLoop`.
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#[derive(Debug)]
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pub struct EventLoopProxy {
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ping: Ping,
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}
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@ -8,7 +8,7 @@ use crate::window::WindowId;
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/// An event loop's sink to deliver events from the Wayland event callbacks
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/// to the winit's user.
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#[derive(Default)]
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#[derive(Default, Debug)]
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pub struct EventSink {
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pub(crate) window_events: Vec<Event>,
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}
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