Implement set_maximized, get_current_monitor, set_fullscreen and set_decorations for windows (#457)

* Implement set_fullscreen for windows

* Implement get_current_monitor for windows

* Implement set_maximized

* Implement set_decorations for windows

* Update CHANGELOG.md

* Fixed minor syntax bug for stable rust version

* Added support for WindowBuilder::with_maximized

* Move all window sized related functions to main thread

* Refactor and formatting force_window_active

* Remove unused code

* Update CHANGELOG.md

* Refactor and change keyboard handling code

* Reformatting and refactoring

* Added back missing link for comment

* Fixed set_maximized and set_fullscreen wrong order bug

* Call ShowWindow(SW_RESTORE) when restore_saved_window

* Sync system maximized status when set_fullscreen

* Fixed wrong function name
This commit is contained in:
Edwin Cheng 2018-04-13 01:12:15 +08:00 committed by Francesca Frangipane
parent 457c0b7208
commit bdc01fee1a
7 changed files with 536 additions and 100 deletions

View file

@ -25,24 +25,51 @@ fn main() {
monitor
};
let _window = winit::WindowBuilder::new()
let window = winit::WindowBuilder::new()
.with_title("Hello world!")
.with_fullscreen(Some(monitor))
.build(&events_loop)
.unwrap();
let mut is_fullscreen = true;
let mut is_maximized = false;
let mut decorations = true;
events_loop.run_forever(|event| {
println!("{:?}", event);
match event {
Event::WindowEvent { event, .. } => {
match event {
WindowEvent::Closed => return ControlFlow::Break,
WindowEvent::KeyboardInput {
input: winit::KeyboardInput { virtual_keycode: Some(winit::VirtualKeyCode::Escape), .. }, ..
} => return ControlFlow::Break,
_ => ()
}
Event::WindowEvent { event, .. } => match event {
WindowEvent::Closed => return ControlFlow::Break,
WindowEvent::KeyboardInput {
input:
winit::KeyboardInput {
virtual_keycode: Some(virtual_code),
state,
..
},
..
} => match (virtual_code, state) {
(winit::VirtualKeyCode::Escape, _) => return ControlFlow::Break,
(winit::VirtualKeyCode::F11, winit::ElementState::Pressed) => {
is_fullscreen = !is_fullscreen;
if !is_fullscreen {
window.set_fullscreen(None);
} else {
window.set_fullscreen(Some(window.get_current_monitor()));
}
}
(winit::VirtualKeyCode::M, winit::ElementState::Pressed) => {
is_maximized = !is_maximized;
window.set_maximized(is_maximized);
}
(winit::VirtualKeyCode::D, winit::ElementState::Pressed) => {
decorations = !decorations;
window.set_decorations(decorations);
}
_ => (),
},
_ => (),
},
_ => {}
}