Stop using &mut in Objective-C delegate methods (#2925)

* Make iOS declared classes not use &mut

* Prepare `init` methods for not having access to &mut self

* Prepare WinitWindow methods for not having access to &mut self

* Convert a bit of WinitView's to use interior mutability

* Convert a bit more of WinitView's to use interior mutability

* Convert the rest of WinitView to use interior mutability

* Use interior mutability instead of a Mutex for the CursorState

* Use interior mutability in WinitWindowDelegate
This commit is contained in:
Mads Marquart 2023-07-08 22:36:42 +03:00 committed by GitHub
parent 4652d48105
commit bca57ed0b4
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
10 changed files with 426 additions and 377 deletions

View file

@ -1,12 +1,11 @@
#![allow(clippy::unnecessary_cast)]
use std::{
boxed::Box,
collections::{HashMap, VecDeque},
os::raw::*,
ptr, str,
sync::Mutex,
};
use std::boxed::Box;
use std::cell::{Cell, RefCell};
use std::collections::{HashMap, VecDeque};
use std::os::raw::*;
use std::ptr::{self, NonNull};
use std::str;
use objc2::declare::{Ivar, IvarDrop};
use objc2::foundation::{
@ -41,9 +40,9 @@ use crate::{
};
#[derive(Debug)]
pub struct CursorState {
pub visible: bool,
pub(super) cursor: Id<NSCursor, Shared>,
struct CursorState {
visible: bool,
cursor: Id<NSCursor, Shared>,
}
impl Default for CursorState {
@ -55,8 +54,9 @@ impl Default for CursorState {
}
}
#[derive(Debug, Eq, PartialEq, Clone, Copy)]
#[derive(Debug, Eq, PartialEq, Clone, Copy, Default)]
enum ImeState {
#[default]
/// The IME events are disabled, so only `ReceivedCharacter` is being sent to the user.
Disabled,
@ -88,7 +88,7 @@ impl ModLocationMask {
}
}
pub fn key_to_modifier(key: &Key) -> ModifiersState {
fn key_to_modifier(key: &Key) -> ModifiersState {
match key {
Key::Alt => ModifiersState::ALT,
Key::Control => ModifiersState::CONTROL,
@ -118,26 +118,28 @@ fn get_left_modifier_code(key: &Key) -> KeyCode {
}
}
#[derive(Debug)]
pub(super) struct ViewState {
pub cursor_state: Mutex<CursorState>,
ime_position: LogicalPosition<f64>,
ime_size: LogicalSize<f64>,
pub(super) modifiers: Modifiers,
phys_modifiers: HashMap<Key, ModLocationMask>,
tracking_rect: Option<NSTrackingRectTag>,
// phys_modifiers: HashSet<KeyCode>,
ime_state: ImeState,
input_source: String,
#[derive(Debug, Default)]
struct ViewState {
cursor_state: RefCell<CursorState>,
ime_position: Cell<LogicalPosition<f64>>,
ime_size: Cell<LogicalSize<f64>>,
modifiers: Cell<Modifiers>,
phys_modifiers: RefCell<HashMap<Key, ModLocationMask>>,
tracking_rect: Cell<Option<NSTrackingRectTag>>,
ime_state: Cell<ImeState>,
input_source: RefCell<String>,
/// True iff the application wants IME events.
///
/// Can be set using `set_ime_allowed`
ime_allowed: bool,
ime_allowed: Cell<bool>,
/// True if the current key event should be forwarded
/// to the application, even during IME
forward_key_to_app: bool,
forward_key_to_app: Cell<bool>,
marked_text: RefCell<Id<NSMutableAttributedString, Owned>>,
accepts_first_mouse: bool,
}
declare_class!(
@ -146,9 +148,7 @@ declare_class!(
pub(super) struct WinitView {
// Weak reference because the window keeps a strong reference to the view
_ns_window: IvarDrop<Box<WeakId<WinitWindow>>>,
pub(super) state: IvarDrop<Box<ViewState>>,
marked_text: IvarDrop<Id<NSMutableAttributedString, Owned>>,
accepts_first_mouse: bool,
state: IvarDrop<Box<ViewState>>,
}
unsafe impl ClassType for WinitView {
@ -158,24 +158,16 @@ declare_class!(
unsafe impl WinitView {
#[sel(initWithId:acceptsFirstMouse:)]
fn init_with_id(
unsafe fn init_with_id(
&mut self,
window: &WinitWindow,
accepts_first_mouse: bool,
) -> Option<&mut Self> {
) -> Option<NonNull<Self>> {
let this: Option<&mut Self> = unsafe { msg_send![super(self), init] };
this.map(|this| {
let state = ViewState {
cursor_state: Default::default(),
ime_position: LogicalPosition::new(0.0, 0.0),
ime_size: Default::default(),
modifiers: Default::default(),
phys_modifiers: Default::default(),
tracking_rect: None,
ime_state: ImeState::Disabled,
input_source: String::new(),
ime_allowed: false,
forward_key_to_app: false,
accepts_first_mouse,
..Default::default()
};
Ivar::write(
@ -183,8 +175,6 @@ declare_class!(
Box::new(WeakId::new(&window.retain())),
);
Ivar::write(&mut this.state, Box::new(state));
Ivar::write(&mut this.marked_text, NSMutableAttributedString::new());
Ivar::write(&mut this.accepts_first_mouse, accepts_first_mouse);
this.setPostsFrameChangedNotifications(true);
@ -204,15 +194,15 @@ declare_class!(
];
}
this.state.input_source = this.current_input_source();
this
*this.state.input_source.borrow_mut() = this.current_input_source();
NonNull::from(this)
})
}
}
unsafe impl WinitView {
#[sel(viewDidMoveToWindow)]
fn view_did_move_to_window(&mut self) {
fn view_did_move_to_window(&self) {
trace_scope!("viewDidMoveToWindow");
if let Some(tracking_rect) = self.state.tracking_rect.take() {
self.removeTrackingRect(tracking_rect);
@ -220,11 +210,11 @@ declare_class!(
let rect = self.visibleRect();
let tracking_rect = self.add_tracking_rect(rect, false);
self.state.tracking_rect = Some(tracking_rect);
self.state.tracking_rect.set(Some(tracking_rect));
}
#[sel(frameDidChange:)]
fn frame_did_change(&mut self, _event: &NSEvent) {
fn frame_did_change(&self, _event: &NSEvent) {
trace_scope!("frameDidChange:");
if let Some(tracking_rect) = self.state.tracking_rect.take() {
self.removeTrackingRect(tracking_rect);
@ -232,7 +222,7 @@ declare_class!(
let rect = self.visibleRect();
let tracking_rect = self.add_tracking_rect(rect, false);
self.state.tracking_rect = Some(tracking_rect);
self.state.tracking_rect.set(Some(tracking_rect));
// Emit resize event here rather than from windowDidResize because:
// 1. When a new window is created as a tab, the frame size may change without a window resize occurring.
@ -243,7 +233,7 @@ declare_class!(
}
#[sel(drawRect:)]
fn draw_rect(&mut self, rect: NSRect) {
fn draw_rect(&self, rect: NSRect) {
trace_scope!("drawRect:");
// It's a workaround for https://github.com/rust-windowing/winit/issues/2640, don't replace with `self.window_id()`.
@ -276,7 +266,7 @@ declare_class!(
fn reset_cursor_rects(&self) {
trace_scope!("resetCursorRects");
let bounds = self.bounds();
let cursor_state = self.state.cursor_state.lock().unwrap();
let cursor_state = self.state.cursor_state.borrow();
// We correctly invoke `addCursorRect` only from inside `resetCursorRects`
if cursor_state.visible {
self.addCursorRect(bounds, &cursor_state.cursor);
@ -290,13 +280,13 @@ declare_class!(
#[sel(hasMarkedText)]
fn has_marked_text(&self) -> bool {
trace_scope!("hasMarkedText");
self.marked_text.len_utf16() > 0
self.state.marked_text.borrow().len_utf16() > 0
}
#[sel(markedRange)]
fn marked_range(&self) -> NSRange {
trace_scope!("markedRange");
let length = self.marked_text.len_utf16();
let length = self.state.marked_text.borrow().len_utf16();
if length > 0 {
NSRange::new(0, length)
} else {
@ -312,7 +302,7 @@ declare_class!(
#[sel(setMarkedText:selectedRange:replacementRange:)]
fn set_marked_text(
&mut self,
&self,
string: &NSObject,
_selected_range: NSRange,
_replacement_range: NSRange,
@ -339,19 +329,19 @@ declare_class!(
};
// Update marked text.
*self.marked_text = marked_text;
*self.state.marked_text.borrow_mut() = marked_text;
// Notify IME is active if application still doesn't know it.
if self.state.ime_state == ImeState::Disabled {
self.state.input_source = self.current_input_source();
if self.state.ime_state.get() == ImeState::Disabled {
*self.state.input_source.borrow_mut() = self.current_input_source();
self.queue_event(WindowEvent::Ime(Ime::Enabled));
}
if self.hasMarkedText() {
self.state.ime_state = ImeState::Preedit;
self.state.ime_state.set(ImeState::Preedit);
} else {
// In case the preedit was cleared, set IME into the Ground state.
self.state.ime_state = ImeState::Ground;
self.state.ime_state.set(ImeState::Ground);
}
// Empty string basically means that there's no preedit, so indicate that by sending
@ -367,9 +357,9 @@ declare_class!(
}
#[sel(unmarkText)]
fn unmark_text(&mut self) {
fn unmark_text(&self) {
trace_scope!("unmarkText");
*self.marked_text = NSMutableAttributedString::new();
*self.state.marked_text.borrow_mut() = NSMutableAttributedString::new();
let input_context = self.inputContext().expect("input context");
input_context.discardMarkedText();
@ -377,7 +367,7 @@ declare_class!(
self.queue_event(WindowEvent::Ime(Ime::Preedit(String::new(), None)));
if self.is_ime_enabled() {
// Leave the Preedit self.state
self.state.ime_state = ImeState::Ground;
self.state.ime_state.set(ImeState::Ground);
} else {
warn!("Expected to have IME enabled when receiving unmarkText");
}
@ -416,14 +406,14 @@ declare_class!(
let content_rect = window.contentRectForFrameRect(window.frame());
let base_x = content_rect.origin.x as f64;
let base_y = (content_rect.origin.y + content_rect.size.height) as f64;
let x = base_x + self.state.ime_position.x;
let y = base_y - self.state.ime_position.y;
let LogicalSize { width, height } = self.state.ime_size;
let x = base_x + self.state.ime_position.get().x;
let y = base_y - self.state.ime_position.get().y;
let LogicalSize { width, height } = self.state.ime_size.get();
NSRect::new(NSPoint::new(x as _, y as _), NSSize::new(width, height))
}
#[sel(insertText:replacementRange:)]
fn insert_text(&mut self, string: &NSObject, _replacement_range: NSRange) {
fn insert_text(&self, string: &NSObject, _replacement_range: NSRange) {
trace_scope!("insertText:replacementRange:");
// SAFETY: This method is guaranteed to get either a `NSString` or a `NSAttributedString`.
@ -443,45 +433,49 @@ declare_class!(
if self.hasMarkedText() && self.is_ime_enabled() && !is_control {
self.queue_event(WindowEvent::Ime(Ime::Preedit(String::new(), None)));
self.queue_event(WindowEvent::Ime(Ime::Commit(string)));
self.state.ime_state = ImeState::Commited;
self.state.ime_state.set(ImeState::Commited);
}
}
// Basically, we're sent this message whenever a keyboard event that doesn't generate a "human
// readable" character happens, i.e. newlines, tabs, and Ctrl+C.
#[sel(doCommandBySelector:)]
fn do_command_by_selector(&mut self, _command: Sel) {
fn do_command_by_selector(&self, _command: Sel) {
trace_scope!("doCommandBySelector:");
// We shouldn't forward any character from just commited text, since we'll end up sending
// it twice with some IMEs like Korean one. We'll also always send `Enter` in that case,
// which is not desired given it was used to confirm IME input.
if self.state.ime_state == ImeState::Commited {
if self.state.ime_state.get() == ImeState::Commited {
return;
}
self.state.forward_key_to_app = true;
self.state.forward_key_to_app.set(true);
if self.hasMarkedText() && self.state.ime_state == ImeState::Preedit {
if self.hasMarkedText() && self.state.ime_state.get() == ImeState::Preedit {
// Leave preedit so that we also report the key-up for this key.
self.state.ime_state = ImeState::Ground;
self.state.ime_state.set(ImeState::Ground);
}
}
}
unsafe impl WinitView {
#[sel(keyDown:)]
fn key_down(&mut self, event: &NSEvent) {
fn key_down(&self, event: &NSEvent) {
trace_scope!("keyDown:");
let input_source = self.current_input_source();
if self.state.input_source != input_source && self.is_ime_enabled() {
self.state.ime_state = ImeState::Disabled;
self.state.input_source = input_source;
self.queue_event(WindowEvent::Ime(Ime::Disabled));
{
let mut prev_input_source = self.state.input_source.borrow_mut();
let current_input_source = self.current_input_source();
if *prev_input_source != current_input_source && self.is_ime_enabled() {
*prev_input_source = current_input_source;
drop(prev_input_source);
self.state.ime_state.set(ImeState::Disabled);
self.queue_event(WindowEvent::Ime(Ime::Disabled));
}
}
// Get the characters from the event.
let old_ime_state = self.state.ime_state;
self.state.forward_key_to_app = false;
let old_ime_state = self.state.ime_state.get();
self.state.forward_key_to_app.set(false);
let event = replace_event(event, self.window().option_as_alt());
// The `interpretKeyEvents` function might call
@ -490,31 +484,31 @@ declare_class!(
// we must send the `KeyboardInput` event during IME if it triggered
// `doCommandBySelector`. (doCommandBySelector means that the keyboard input
// is not handled by IME and should be handled by the application)
if self.state.ime_allowed {
if self.state.ime_allowed.get() {
let events_for_nsview = NSArray::from_slice(&[event.copy()]);
unsafe { self.interpretKeyEvents(&events_for_nsview) };
// If the text was commited we must treat the next keyboard event as IME related.
if self.state.ime_state == ImeState::Commited {
if self.state.ime_state.get() == ImeState::Commited {
// Remove any marked text, so normal input can continue.
*self.marked_text = NSMutableAttributedString::new();
*self.state.marked_text.borrow_mut() = NSMutableAttributedString::new();
}
}
self.update_modifiers(&event, false);
let had_ime_input = match self.state.ime_state {
let had_ime_input = match self.state.ime_state.get() {
ImeState::Commited => {
// Allow normal input after the commit.
self.state.ime_state = ImeState::Ground;
self.state.ime_state.set(ImeState::Ground);
true
}
ImeState::Preedit => true,
// `key_down` could result in preedit clear, so compare old and current state.
_ => old_ime_state != self.state.ime_state,
_ => old_ime_state != self.state.ime_state.get(),
};
if !had_ime_input || self.state.forward_key_to_app {
if !had_ime_input || self.state.forward_key_to_app.get() {
let key_event = create_key_event(&event, true, event.is_a_repeat(), None);
self.queue_event(WindowEvent::KeyboardInput {
device_id: DEVICE_ID,
@ -525,14 +519,17 @@ declare_class!(
}
#[sel(keyUp:)]
fn key_up(&mut self, event: &NSEvent) {
fn key_up(&self, event: &NSEvent) {
trace_scope!("keyUp:");
let event = replace_event(event, self.window().option_as_alt());
self.update_modifiers(&event, false);
// We want to send keyboard input when we are currently in the ground state.
if matches!(self.state.ime_state, ImeState::Ground | ImeState::Disabled) {
if matches!(
self.state.ime_state.get(),
ImeState::Ground | ImeState::Disabled
) {
self.queue_event(WindowEvent::KeyboardInput {
device_id: DEVICE_ID,
event: create_key_event(&event, false, false, None),
@ -542,7 +539,7 @@ declare_class!(
}
#[sel(flagsChanged:)]
fn flags_changed(&mut self, ns_event: &NSEvent) {
fn flags_changed(&self, ns_event: &NSEvent) {
trace_scope!("flagsChanged:");
self.update_modifiers(ns_event, true);
@ -573,7 +570,7 @@ declare_class!(
// Allows us to receive Cmd-. (the shortcut for closing a dialog)
// https://bugs.eclipse.org/bugs/show_bug.cgi?id=300620#c6
#[sel(cancelOperation:)]
fn cancel_operation(&mut self, _sender: *const Object) {
fn cancel_operation(&self, _sender: *const Object) {
trace_scope!("cancelOperation:");
let event = NSApp()
@ -591,42 +588,42 @@ declare_class!(
}
#[sel(mouseDown:)]
fn mouse_down(&mut self, event: &NSEvent) {
fn mouse_down(&self, event: &NSEvent) {
trace_scope!("mouseDown:");
self.mouse_motion(event);
self.mouse_click(event, ElementState::Pressed);
}
#[sel(mouseUp:)]
fn mouse_up(&mut self, event: &NSEvent) {
fn mouse_up(&self, event: &NSEvent) {
trace_scope!("mouseUp:");
self.mouse_motion(event);
self.mouse_click(event, ElementState::Released);
}
#[sel(rightMouseDown:)]
fn right_mouse_down(&mut self, event: &NSEvent) {
fn right_mouse_down(&self, event: &NSEvent) {
trace_scope!("rightMouseDown:");
self.mouse_motion(event);
self.mouse_click(event, ElementState::Pressed);
}
#[sel(rightMouseUp:)]
fn right_mouse_up(&mut self, event: &NSEvent) {
fn right_mouse_up(&self, event: &NSEvent) {
trace_scope!("rightMouseUp:");
self.mouse_motion(event);
self.mouse_click(event, ElementState::Released);
}
#[sel(otherMouseDown:)]
fn other_mouse_down(&mut self, event: &NSEvent) {
fn other_mouse_down(&self, event: &NSEvent) {
trace_scope!("otherMouseDown:");
self.mouse_motion(event);
self.mouse_click(event, ElementState::Pressed);
}
#[sel(otherMouseUp:)]
fn other_mouse_up(&mut self, event: &NSEvent) {
fn other_mouse_up(&self, event: &NSEvent) {
trace_scope!("otherMouseUp:");
self.mouse_motion(event);
self.mouse_click(event, ElementState::Released);
@ -635,22 +632,22 @@ declare_class!(
// No tracing on these because that would be overly verbose
#[sel(mouseMoved:)]
fn mouse_moved(&mut self, event: &NSEvent) {
fn mouse_moved(&self, event: &NSEvent) {
self.mouse_motion(event);
}
#[sel(mouseDragged:)]
fn mouse_dragged(&mut self, event: &NSEvent) {
fn mouse_dragged(&self, event: &NSEvent) {
self.mouse_motion(event);
}
#[sel(rightMouseDragged:)]
fn right_mouse_dragged(&mut self, event: &NSEvent) {
fn right_mouse_dragged(&self, event: &NSEvent) {
self.mouse_motion(event);
}
#[sel(otherMouseDragged:)]
fn other_mouse_dragged(&mut self, event: &NSEvent) {
fn other_mouse_dragged(&self, event: &NSEvent) {
self.mouse_motion(event);
}
@ -672,7 +669,7 @@ declare_class!(
}
#[sel(scrollWheel:)]
fn scroll_wheel(&mut self, event: &NSEvent) {
fn scroll_wheel(&self, event: &NSEvent) {
trace_scope!("scrollWheel:");
self.mouse_motion(event);
@ -767,7 +764,7 @@ declare_class!(
}
#[sel(pressureChangeWithEvent:)]
fn pressure_change_with_event(&mut self, event: &NSEvent) {
fn pressure_change_with_event(&self, event: &NSEvent) {
trace_scope!("pressureChangeWithEvent:");
self.mouse_motion(event);
@ -791,7 +788,7 @@ declare_class!(
#[sel(acceptsFirstMouse:)]
fn accepts_first_mouse(&self, _event: &NSEvent) -> bool {
trace_scope!("acceptsFirstMouse:");
*self.accepts_first_mouse
self.state.accepts_first_mouse
}
}
);
@ -841,7 +838,7 @@ impl WinitView {
}
fn is_ime_enabled(&self) -> bool {
!matches!(self.state.ime_state, ImeState::Disabled)
!matches!(self.state.ime_state.get(), ImeState::Disabled)
}
fn current_input_source(&self) -> String {
@ -852,43 +849,68 @@ impl WinitView {
.unwrap_or_else(String::new)
}
pub(super) fn set_ime_allowed(&mut self, ime_allowed: bool) {
if self.state.ime_allowed == ime_allowed {
pub(super) fn set_cursor_icon(&self, icon: Id<NSCursor, Shared>) {
let mut cursor_state = self.state.cursor_state.borrow_mut();
cursor_state.cursor = icon;
}
/// Set whether the cursor should be visible or not.
///
/// Returns whether the state changed.
pub(super) fn set_cursor_visible(&self, visible: bool) -> bool {
let mut cursor_state = self.state.cursor_state.borrow_mut();
if visible != cursor_state.visible {
cursor_state.visible = visible;
true
} else {
false
}
}
pub(super) fn set_ime_allowed(&self, ime_allowed: bool) {
if self.state.ime_allowed.get() == ime_allowed {
return;
}
self.state.ime_allowed = ime_allowed;
if self.state.ime_allowed {
self.state.ime_allowed.set(ime_allowed);
if self.state.ime_allowed.get() {
return;
}
// Clear markedText
*self.marked_text = NSMutableAttributedString::new();
*self.state.marked_text.borrow_mut() = NSMutableAttributedString::new();
if self.state.ime_state != ImeState::Disabled {
self.state.ime_state = ImeState::Disabled;
if self.state.ime_state.get() != ImeState::Disabled {
self.state.ime_state.set(ImeState::Disabled);
self.queue_event(WindowEvent::Ime(Ime::Disabled));
}
}
pub(super) fn set_ime_cursor_area(
&mut self,
&self,
position: LogicalPosition<f64>,
size: LogicalSize<f64>,
) {
self.state.ime_position = position;
self.state.ime_size = size;
self.state.ime_position.set(position);
self.state.ime_size.set(size);
let input_context = self.inputContext().expect("input context");
input_context.invalidateCharacterCoordinates();
}
// Update `state.modifiers` if `event` has something different
fn update_modifiers(&mut self, ns_event: &NSEvent, is_flags_changed_event: bool) {
/// Reset modifiers and emit a synthetic ModifiersChanged event if deemed necessary.
pub(super) fn reset_modifiers(&self) {
if !self.state.modifiers.get().state().is_empty() {
self.state.modifiers.set(Modifiers::default());
self.queue_event(WindowEvent::ModifiersChanged(self.state.modifiers.get()));
}
}
/// Update modifiers if `event` has something different
fn update_modifiers(&self, ns_event: &NSEvent, is_flags_changed_event: bool) {
use ElementState::{Pressed, Released};
let current_modifiers = event_mods(ns_event);
let prev_modifiers = self.state.modifiers;
self.state.modifiers = current_modifiers;
let prev_modifiers = self.state.modifiers.get();
self.state.modifiers.set(current_modifiers);
// This function was called form the flagsChanged event, which is triggered
// when the user presses/releases a modifier even if the same kind of modifier
@ -907,9 +929,8 @@ impl WinitView {
event.location = code_to_location(keycode);
let location_mask = ModLocationMask::from_location(event.location);
let phys_mod = self
.state
.phys_modifiers
let mut phys_mod_state = self.state.phys_modifiers.borrow_mut();
let phys_mod = phys_mod_state
.entry(key)
.or_insert(ModLocationMask::empty());
@ -975,6 +996,8 @@ impl WinitView {
});
}
drop(phys_mod_state);
for event in events {
self.queue_event(event);
}
@ -984,10 +1007,10 @@ impl WinitView {
return;
}
self.queue_event(WindowEvent::ModifiersChanged(self.state.modifiers));
self.queue_event(WindowEvent::ModifiersChanged(self.state.modifiers.get()));
}
fn mouse_click(&mut self, event: &NSEvent, button_state: ElementState) {
fn mouse_click(&self, event: &NSEvent, button_state: ElementState) {
let button = mouse_button(event);
self.update_modifiers(event, false);
@ -999,7 +1022,7 @@ impl WinitView {
});
}
fn mouse_motion(&mut self, event: &NSEvent) {
fn mouse_motion(&self, event: &NSEvent) {
let window_point = event.locationInWindow();
let view_point = self.convertPoint_fromView(window_point, None);
let view_rect = self.frame();