Unify WindowBuilder and HeadlessRendererBuilder for easier implementations
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fb42768a14
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8 changed files with 76 additions and 61 deletions
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@ -7,8 +7,7 @@ use events::ElementState::{Pressed, Released};
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use events::Event::{MouseInput, MouseMoved};
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use events::MouseButton::LeftMouseButton;
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#[cfg(feature = "headless")]
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use HeadlessRendererBuilder;
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use BuilderAttribs;
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pub struct Window {
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display: ffi::egl::types::EGLDisplay,
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@ -45,7 +44,7 @@ pub struct HeadlessContext(int);
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#[cfg(feature = "headless")]
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impl HeadlessContext {
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/// See the docs in the crate root file.
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pub fn new(_builder: HeadlessRendererBuilder) -> Result<HeadlessContext, CreationError> {
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pub fn new(_builder: BuilderAttribs) -> Result<HeadlessContext, CreationError> {
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unimplemented!()
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}
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@ -66,7 +65,7 @@ unsafe impl Send for HeadlessContext {}
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unsafe impl Sync for HeadlessContext {}
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impl Window {
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pub fn new(builder: WindowBuilder) -> Result<Window, CreationError> {
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pub fn new(builder: BuilderAttribs) -> Result<Window, CreationError> {
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use std::{mem, ptr};
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if builder.sharing.is_some() {
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