winit-core: move window

Create `WindowAttributes` for respective platform specific window
attributes in `winit` due to move of `WindowAttributes`.
This commit is contained in:
Kirill Chibisov 2025-05-03 18:24:44 +09:00
parent c8b9a86885
commit b4c5b76155
48 changed files with 843 additions and 808 deletions

View file

@ -69,12 +69,13 @@ use std::os::raw::c_void;
#[cfg(feature = "serde")]
use serde::{Deserialize, Serialize};
use winit_core::window::PlatformWindowAttributes;
use crate::application::ApplicationHandler;
use crate::event_loop::{ActiveEventLoop, EventLoopBuilder};
use crate::monitor::MonitorHandle;
use crate::platform_impl::MonitorHandle as MacOsMonitorHandle;
use crate::window::{Window, WindowAttributes, WindowId};
use crate::window::{Window, WindowId};
/// Additional methods on [`Window`] that are specific to MacOS.
pub trait WindowExtMacOS {
@ -292,7 +293,7 @@ pub enum ActivationPolicy {
Prohibited,
}
/// Additional methods on [`WindowAttributes`] that are specific to MacOS.
/// [`WindowAttributes`] that are specific to MacOS.
///
/// **Note:** Properties dealing with the titlebar will be overwritten by the
/// [`WindowAttributes::with_decorations`] method:
@ -301,127 +302,156 @@ pub enum ActivationPolicy {
/// - `with_titlebar_hidden`
/// - `with_titlebar_buttons_hidden`
/// - `with_fullsize_content_view`
pub trait WindowAttributesExtMacOS {
#[derive(Clone, Debug, PartialEq)]
pub struct WindowAttributesMacOS {
pub(crate) movable_by_window_background: bool,
pub(crate) titlebar_transparent: bool,
pub(crate) title_hidden: bool,
pub(crate) titlebar_hidden: bool,
pub(crate) titlebar_buttons_hidden: bool,
pub(crate) fullsize_content_view: bool,
pub(crate) disallow_hidpi: bool,
pub(crate) has_shadow: bool,
pub(crate) accepts_first_mouse: bool,
pub(crate) tabbing_identifier: Option<String>,
pub(crate) option_as_alt: OptionAsAlt,
pub(crate) borderless_game: bool,
pub(crate) unified_titlebar: bool,
pub(crate) panel: bool,
}
impl WindowAttributesMacOS {
/// Enables click-and-drag behavior for the entire window, not just the titlebar.
fn with_movable_by_window_background(self, movable_by_window_background: bool) -> Self;
#[inline]
pub fn with_movable_by_window_background(mut self, movable_by_window_background: bool) -> Self {
self.movable_by_window_background = movable_by_window_background;
self
}
/// Makes the titlebar transparent and allows the content to appear behind it.
fn with_titlebar_transparent(self, titlebar_transparent: bool) -> Self;
/// Hides the window title.
fn with_title_hidden(self, title_hidden: bool) -> Self;
#[inline]
pub fn with_titlebar_transparent(mut self, titlebar_transparent: bool) -> Self {
self.titlebar_transparent = titlebar_transparent;
self
}
/// Hides the window titlebar.
fn with_titlebar_hidden(self, titlebar_hidden: bool) -> Self;
#[inline]
pub fn with_titlebar_hidden(mut self, titlebar_hidden: bool) -> Self {
self.titlebar_hidden = titlebar_hidden;
self
}
/// Hides the window titlebar buttons.
fn with_titlebar_buttons_hidden(self, titlebar_buttons_hidden: bool) -> Self;
#[inline]
pub fn with_titlebar_buttons_hidden(mut self, titlebar_buttons_hidden: bool) -> Self {
self.titlebar_buttons_hidden = titlebar_buttons_hidden;
self
}
/// Hides the window title.
#[inline]
pub fn with_title_hidden(mut self, title_hidden: bool) -> Self {
self.title_hidden = title_hidden;
self
}
/// Makes the window content appear behind the titlebar.
fn with_fullsize_content_view(self, fullsize_content_view: bool) -> Self;
fn with_disallow_hidpi(self, disallow_hidpi: bool) -> Self;
fn with_has_shadow(self, has_shadow: bool) -> Self;
#[inline]
pub fn with_fullsize_content_view(mut self, fullsize_content_view: bool) -> Self {
self.fullsize_content_view = fullsize_content_view;
self
}
#[inline]
pub fn with_disallow_hidpi(mut self, disallow_hidpi: bool) -> Self {
self.disallow_hidpi = disallow_hidpi;
self
}
#[inline]
pub fn with_has_shadow(mut self, has_shadow: bool) -> Self {
self.has_shadow = has_shadow;
self
}
/// Window accepts click-through mouse events.
fn with_accepts_first_mouse(self, accepts_first_mouse: bool) -> Self;
#[inline]
pub fn with_accepts_first_mouse(mut self, accepts_first_mouse: bool) -> Self {
self.accepts_first_mouse = accepts_first_mouse;
self
}
/// Defines the window tabbing identifier.
///
/// <https://developer.apple.com/documentation/appkit/nswindow/1644704-tabbingidentifier>
fn with_tabbing_identifier(self, identifier: &str) -> Self;
#[inline]
pub fn with_tabbing_identifier(mut self, tabbing_identifier: &str) -> Self {
self.tabbing_identifier.replace(tabbing_identifier.to_string());
self
}
/// Set how the <kbd>Option</kbd> keys are interpreted.
///
/// See [`WindowExtMacOS::set_option_as_alt`] for details on what this means if set.
fn with_option_as_alt(self, option_as_alt: OptionAsAlt) -> Self;
#[inline]
pub fn with_option_as_alt(mut self, option_as_alt: OptionAsAlt) -> Self {
self.option_as_alt = option_as_alt;
self
}
/// See [`WindowExtMacOS::set_borderless_game`] for details on what this means if set.
fn with_borderless_game(self, borderless_game: bool) -> Self;
#[inline]
pub fn with_borderless_game(mut self, borderless_game: bool) -> Self {
self.borderless_game = borderless_game;
self
}
/// See [`WindowExtMacOS::set_unified_titlebar`] for details on what this means if set.
fn with_unified_titlebar(self, unified_titlebar: bool) -> Self;
#[inline]
pub fn with_unified_titlebar(mut self, unified_titlebar: bool) -> Self {
self.unified_titlebar = unified_titlebar;
self
}
/// Use [`NSPanel`] window with [`NonactivatingPanel`] window style mask instead of
/// [`NSWindow`].
///
/// [`NSWindow`]: https://developer.apple.com/documentation/appkit/NSWindow?language=objc
/// [`NSPanel`]: https://developer.apple.com/documentation/appkit/NSPanel?language=objc
/// [`NonactivatingPanel`]: https://developer.apple.com/documentation/appkit/nswindow/stylemask-swift.struct/nonactivatingpanel?language=objc
fn with_panel(self, panel: bool) -> Self;
#[inline]
pub fn with_panel(mut self, panel: bool) -> Self {
self.panel = panel;
self
}
}
impl WindowAttributesExtMacOS for WindowAttributes {
impl Default for WindowAttributesMacOS {
#[inline]
fn with_movable_by_window_background(mut self, movable_by_window_background: bool) -> Self {
self.platform_specific.movable_by_window_background = movable_by_window_background;
self
fn default() -> Self {
Self {
movable_by_window_background: false,
titlebar_transparent: false,
title_hidden: false,
titlebar_hidden: false,
titlebar_buttons_hidden: false,
fullsize_content_view: false,
disallow_hidpi: false,
has_shadow: true,
accepts_first_mouse: true,
tabbing_identifier: None,
option_as_alt: Default::default(),
borderless_game: false,
unified_titlebar: false,
panel: false,
}
}
}
#[inline]
fn with_titlebar_transparent(mut self, titlebar_transparent: bool) -> Self {
self.platform_specific.titlebar_transparent = titlebar_transparent;
self
}
#[inline]
fn with_titlebar_hidden(mut self, titlebar_hidden: bool) -> Self {
self.platform_specific.titlebar_hidden = titlebar_hidden;
self
}
#[inline]
fn with_titlebar_buttons_hidden(mut self, titlebar_buttons_hidden: bool) -> Self {
self.platform_specific.titlebar_buttons_hidden = titlebar_buttons_hidden;
self
}
#[inline]
fn with_title_hidden(mut self, title_hidden: bool) -> Self {
self.platform_specific.title_hidden = title_hidden;
self
}
#[inline]
fn with_fullsize_content_view(mut self, fullsize_content_view: bool) -> Self {
self.platform_specific.fullsize_content_view = fullsize_content_view;
self
}
#[inline]
fn with_disallow_hidpi(mut self, disallow_hidpi: bool) -> Self {
self.platform_specific.disallow_hidpi = disallow_hidpi;
self
}
#[inline]
fn with_has_shadow(mut self, has_shadow: bool) -> Self {
self.platform_specific.has_shadow = has_shadow;
self
}
#[inline]
fn with_accepts_first_mouse(mut self, accepts_first_mouse: bool) -> Self {
self.platform_specific.accepts_first_mouse = accepts_first_mouse;
self
}
#[inline]
fn with_tabbing_identifier(mut self, tabbing_identifier: &str) -> Self {
self.platform_specific.tabbing_identifier.replace(tabbing_identifier.to_string());
self
}
#[inline]
fn with_option_as_alt(mut self, option_as_alt: OptionAsAlt) -> Self {
self.platform_specific.option_as_alt = option_as_alt;
self
}
#[inline]
fn with_borderless_game(mut self, borderless_game: bool) -> Self {
self.platform_specific.borderless_game = borderless_game;
self
}
#[inline]
fn with_unified_titlebar(mut self, unified_titlebar: bool) -> Self {
self.platform_specific.unified_titlebar = unified_titlebar;
self
}
#[inline]
fn with_panel(mut self, panel: bool) -> Self {
self.platform_specific.panel = panel;
self
impl PlatformWindowAttributes for WindowAttributesMacOS {
fn box_clone(&self) -> Box<dyn PlatformWindowAttributes> {
Box::from(self.clone())
}
}