Split modifier handling in all pointer events

This commit is contained in:
dAxpeDDa 2023-06-04 02:16:55 +02:00 committed by daxpedda
parent 964e342f69
commit b4b2389d0a
3 changed files with 198 additions and 131 deletions

View file

@ -212,40 +212,56 @@ impl Canvas {
));
}
pub fn on_cursor_leave<F>(&mut self, handler: F)
pub fn on_cursor_leave<MOD, M>(&mut self, modifier_handler: MOD, mouse_handler: M)
where
F: 'static + FnMut(i32, ModifiersState),
{
self.pointer_handler.on_cursor_leave(&self.common, handler)
}
pub fn on_cursor_enter<F>(&mut self, handler: F)
where
F: 'static + FnMut(i32, ModifiersState),
{
self.pointer_handler.on_cursor_enter(&self.common, handler)
}
pub fn on_mouse_release<M, T>(&mut self, mouse_handler: M, touch_handler: T)
where
M: 'static + FnMut(i32, PhysicalPosition<f64>, MouseButton, ModifiersState),
T: 'static + FnMut(i32, PhysicalPosition<f64>, Force),
MOD: 'static + FnMut(ModifiersState),
M: 'static + FnMut(i32),
{
self.pointer_handler
.on_mouse_release(&self.common, mouse_handler, touch_handler)
.on_cursor_leave(&self.common, modifier_handler, mouse_handler)
}
pub fn on_mouse_press<M, T>(
pub fn on_cursor_enter<MOD, M>(&mut self, modifier_handler: MOD, mouse_handler: M)
where
MOD: 'static + FnMut(ModifiersState),
M: 'static + FnMut(i32),
{
self.pointer_handler
.on_cursor_enter(&self.common, modifier_handler, mouse_handler)
}
pub fn on_mouse_release<MOD, M, T>(
&mut self,
modifier_handler: MOD,
mouse_handler: M,
touch_handler: T,
) where
MOD: 'static + FnMut(ModifiersState),
M: 'static + FnMut(i32, PhysicalPosition<f64>, MouseButton),
T: 'static + FnMut(i32, PhysicalPosition<f64>, Force),
{
self.pointer_handler.on_mouse_release(
&self.common,
modifier_handler,
mouse_handler,
touch_handler,
)
}
pub fn on_mouse_press<MOD, M, T>(
&mut self,
modifier_handler: MOD,
mouse_handler: M,
touch_handler: T,
prevent_default: bool,
) where
M: 'static + FnMut(i32, PhysicalPosition<f64>, MouseButton, ModifiersState),
MOD: 'static + FnMut(ModifiersState),
M: 'static + FnMut(i32, PhysicalPosition<f64>, MouseButton),
T: 'static + FnMut(i32, PhysicalPosition<f64>, Force),
{
self.pointer_handler.on_mouse_press(
&self.common,
modifier_handler,
mouse_handler,
touch_handler,
prevent_default,