Rename enum variants of MouseButton

With enums that are namespaced by default, it seems reasonable to be less
redundant in the variant naming here.
This commit is contained in:
Eduard Bopp 2015-02-05 16:52:53 +01:00
parent a3cd89c2dc
commit b2367fe2e6
5 changed files with 28 additions and 28 deletions

View file

@ -542,49 +542,49 @@ extern "system" fn callback(window: winapi::HWND, msg: winapi::UINT,
winapi::WM_LBUTTONDOWN => {
use events::Event::MouseInput;
use events::MouseButton::LeftMouseButton;
use events::MouseButton::Left;
use events::ElementState::Pressed;
send_event(window, MouseInput(Pressed, LeftMouseButton));
send_event(window, MouseInput(Pressed, Left));
0
},
winapi::WM_LBUTTONUP => {
use events::Event::MouseInput;
use events::MouseButton::LeftMouseButton;
use events::MouseButton::Left;
use events::ElementState::Released;
send_event(window, MouseInput(Released, LeftMouseButton));
send_event(window, MouseInput(Released, Left));
0
},
winapi::WM_RBUTTONDOWN => {
use events::Event::MouseInput;
use events::MouseButton::RightMouseButton;
use events::MouseButton::Right;
use events::ElementState::Pressed;
send_event(window, MouseInput(Pressed, RightMouseButton));
send_event(window, MouseInput(Pressed, Right));
0
},
winapi::WM_RBUTTONUP => {
use events::Event::MouseInput;
use events::MouseButton::RightMouseButton;
use events::MouseButton::Right;
use events::ElementState::Released;
send_event(window, MouseInput(Released, RightMouseButton));
send_event(window, MouseInput(Released, Right));
0
},
winapi::WM_MBUTTONDOWN => {
use events::Event::MouseInput;
use events::MouseButton::MiddleMouseButton;
use events::MouseButton::Middle;
use events::ElementState::Pressed;
send_event(window, MouseInput(Pressed, MiddleMouseButton));
send_event(window, MouseInput(Pressed, Middle));
0
},
winapi::WM_MBUTTONUP => {
use events::Event::MouseInput;
use events::MouseButton::MiddleMouseButton;
use events::MouseButton::Middle;
use events::ElementState::Released;
send_event(window, MouseInput(Released, MiddleMouseButton));
send_event(window, MouseInput(Released, Middle));
0
},