Rename enum variants of MouseButton
With enums that are namespaced by default, it seems reasonable to be less redundant in the variant naming here.
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5 changed files with 28 additions and 28 deletions
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@ -29,7 +29,7 @@ use std::ascii::AsciiExt;
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use events::Event::{MouseInput, MouseMoved, ReceivedCharacter, KeyboardInput, MouseWheel};
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use events::ElementState::{Pressed, Released};
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use events::MouseButton::{LeftMouseButton, RightMouseButton};
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use events::MouseButton;
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use events;
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pub use self::monitor::{MonitorID, get_available_monitors, get_primary_monitor};
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@ -433,10 +433,10 @@ impl Window {
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}
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match msg_send()(event, selector("type")) {
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NSLeftMouseDown => { events.push_back(MouseInput(Pressed, LeftMouseButton)); },
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NSLeftMouseUp => { events.push_back(MouseInput(Released, LeftMouseButton)); },
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NSRightMouseDown => { events.push_back(MouseInput(Pressed, RightMouseButton)); },
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NSRightMouseUp => { events.push_back(MouseInput(Released, RightMouseButton)); },
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NSLeftMouseDown => { events.push_back(MouseInput(Pressed, MouseButton::Left)); },
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NSLeftMouseUp => { events.push_back(MouseInput(Released, MouseButton::Left)); },
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NSRightMouseDown => { events.push_back(MouseInput(Pressed, MouseButton::Right)); },
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NSRightMouseUp => { events.push_back(MouseInput(Released, MouseButton::Right)); },
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NSMouseMoved => {
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let window_point: NSPoint = msg_send()(event, selector("locationInWindow"));
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// let window_point = event.locationInWindow();
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