Rename enum variants of MouseButton

With enums that are namespaced by default, it seems reasonable to be less
redundant in the variant naming here.
This commit is contained in:
Eduard Bopp 2015-02-05 16:52:53 +01:00
parent a3cd89c2dc
commit b2367fe2e6
5 changed files with 28 additions and 28 deletions

View file

@ -29,7 +29,7 @@ use std::ascii::AsciiExt;
use events::Event::{MouseInput, MouseMoved, ReceivedCharacter, KeyboardInput, MouseWheel};
use events::ElementState::{Pressed, Released};
use events::MouseButton::{LeftMouseButton, RightMouseButton};
use events::MouseButton;
use events;
pub use self::monitor::{MonitorID, get_available_monitors, get_primary_monitor};
@ -433,10 +433,10 @@ impl Window {
}
match msg_send()(event, selector("type")) {
NSLeftMouseDown => { events.push_back(MouseInput(Pressed, LeftMouseButton)); },
NSLeftMouseUp => { events.push_back(MouseInput(Released, LeftMouseButton)); },
NSRightMouseDown => { events.push_back(MouseInput(Pressed, RightMouseButton)); },
NSRightMouseUp => { events.push_back(MouseInput(Released, RightMouseButton)); },
NSLeftMouseDown => { events.push_back(MouseInput(Pressed, MouseButton::Left)); },
NSLeftMouseUp => { events.push_back(MouseInput(Released, MouseButton::Left)); },
NSRightMouseDown => { events.push_back(MouseInput(Pressed, MouseButton::Right)); },
NSRightMouseUp => { events.push_back(MouseInput(Released, MouseButton::Right)); },
NSMouseMoved => {
let window_point: NSPoint = msg_send()(event, selector("locationInWindow"));
// let window_point = event.locationInWindow();