Use i32 instead of u32 for position type in WindowEvent::Moved (#1502)
* Use i32 instead of u32 for position type in WindowEvent::Moved * Mark change as breaking
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3 changed files with 3 additions and 2 deletions
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@ -736,7 +736,7 @@ unsafe extern "system" fn public_window_callback<T: 'static>(
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let windowpos = lparam as *const winuser::WINDOWPOS;
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if (*windowpos).flags & winuser::SWP_NOMOVE != winuser::SWP_NOMOVE {
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let physical_position =
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PhysicalPosition::new((*windowpos).x as u32, (*windowpos).y as u32);
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PhysicalPosition::new((*windowpos).x as i32, (*windowpos).y as i32);
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subclass_input.send_event(Event::WindowEvent {
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window_id: RootWindowId(WindowId(window)),
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event: Moved(physical_position),
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