Use i32 instead of u32 for position type in WindowEvent::Moved (#1502)

* Use i32 instead of u32 for position type in WindowEvent::Moved

* Mark change as breaking
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Osspial 2020-03-08 00:21:04 -05:00 committed by GitHub
parent 098fd5d602
commit b1d8ce24e9
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3 changed files with 3 additions and 2 deletions

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@ -736,7 +736,7 @@ unsafe extern "system" fn public_window_callback<T: 'static>(
let windowpos = lparam as *const winuser::WINDOWPOS;
if (*windowpos).flags & winuser::SWP_NOMOVE != winuser::SWP_NOMOVE {
let physical_position =
PhysicalPosition::new((*windowpos).x as u32, (*windowpos).y as u32);
PhysicalPosition::new((*windowpos).x as i32, (*windowpos).y as i32);
subclass_input.send_event(Event::WindowEvent {
window_id: RootWindowId(WindowId(window)),
event: Moved(physical_position),