Drop application handler on run loop exit (#4149)
Calling the `Drop` impl of the user's `ApplicationHandler` is important on iOS and Web, since they don't return from `EventLoop::run_app`. And now that we reliably call `Drop`, the `ApplicationHandler::exited` event/callback is unnecessary; using `Drop` composes much better (open files etc. stored in the app state will be automatically flushed), and prevents weirdness like attempting to create a new window while exiting.
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19 changed files with 170 additions and 137 deletions
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@ -157,6 +157,7 @@ impl AppState {
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pub fn will_terminate(self: &Rc<Self>, _notification: &NSNotification) {
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trace_scope!("NSApplicationWillTerminateNotification");
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// TODO: Notify every window that it will be destroyed, like done in iOS?
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self.event_handler.terminate();
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self.internal_exit();
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}
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@ -164,10 +165,10 @@ impl AppState {
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/// of the given closure.
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pub fn set_event_handler<R>(
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&self,
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handler: &mut dyn ApplicationHandler,
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handler: impl ApplicationHandler,
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closure: impl FnOnce() -> R,
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) -> R {
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self.event_handler.set(handler, closure)
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self.event_handler.set(Box::new(handler), closure)
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}
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pub fn event_loop_proxy(&self) -> &Arc<EventLoopProxy> {
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@ -202,10 +203,6 @@ impl AppState {
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/// NOTE: that if the `NSApplication` has been launched then that state is preserved,
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/// and we won't need to re-launch the app if subsequent EventLoops are run.
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pub fn internal_exit(self: &Rc<Self>) {
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self.with_handler(|app, event_loop| {
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app.exiting(event_loop);
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});
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self.set_is_running(false);
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self.set_stop_on_redraw(false);
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self.set_stop_before_wait(false);
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@ -285,10 +285,10 @@ impl EventLoop {
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// redundant wake ups.
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pub fn run_app_on_demand<A: ApplicationHandler>(
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&mut self,
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mut app: A,
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app: A,
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) -> Result<(), EventLoopError> {
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self.app_state.clear_exit();
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self.app_state.set_event_handler(&mut app, || {
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self.app_state.set_event_handler(app, || {
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autoreleasepool(|_| {
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// clear / normalize pump_events state
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self.app_state.set_wait_timeout(None);
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@ -324,9 +324,9 @@ impl EventLoop {
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pub fn pump_app_events<A: ApplicationHandler>(
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&mut self,
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timeout: Option<Duration>,
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mut app: A,
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app: A,
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) -> PumpStatus {
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self.app_state.set_event_handler(&mut app, || {
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self.app_state.set_event_handler(app, || {
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autoreleasepool(|_| {
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// As a special case, if the application hasn't been launched yet then we at least
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// run the loop until it has fully launched.
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