Drop application handler on run loop exit (#4149)
Calling the `Drop` impl of the user's `ApplicationHandler` is important on iOS and Web, since they don't return from `EventLoop::run_app`. And now that we reliably call `Drop`, the `ApplicationHandler::exited` event/callback is unnecessary; using `Drop` composes much better (open files etc. stored in the app state will be automatically flushed), and prevents weirdness like attempting to create a new window while exiting.
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19 changed files with 170 additions and 137 deletions
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@ -186,7 +186,56 @@ impl EventLoop {
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impl EventLoop {
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/// Run the application with the event loop on the calling thread.
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///
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/// See the [`set_control_flow()`] docs on how to change the event loop's behavior.
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/// ## Event loop flow
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///
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/// This function internally handles the different parts of a traditional event-handling loop.
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/// You can imagine this method as being implemented like this:
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///
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/// ```rust,ignore
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/// let mut start_cause = StartCause::Init;
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///
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/// // Run the event loop.
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/// while !event_loop.exiting() {
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/// // Wake up.
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/// app.new_events(event_loop, start_cause);
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///
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/// // Indicate that surfaces can now safely be created.
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/// if start_cause == StartCause::Init {
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/// app.can_create_surfaces(event_loop);
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/// }
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///
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/// // Handle proxy wake-up event.
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/// if event_loop.proxy_wake_up_set() {
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/// event_loop.proxy_wake_up_clear();
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/// app.proxy_wake_up(event_loop);
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/// }
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///
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/// // Handle actions done by the user / system such as moving the cursor, resizing the
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/// // window, changing the window theme, etc.
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/// for event in event_loop.events() {
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/// match event {
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/// window event => app.window_event(event_loop, window_id, event),
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/// device event => app.device_event(event_loop, device_id, event),
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/// }
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/// }
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///
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/// // Handle redraws.
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/// for window_id in event_loop.pending_redraws() {
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/// app.window_event(event_loop, window_id, WindowEvent::RedrawRequested);
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/// }
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///
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/// // Done handling events, wait until we're woken up again.
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/// app.about_to_wait(event_loop);
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/// start_cause = event_loop.wait_if_necessary();
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/// }
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///
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/// // Finished running, drop application state.
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/// drop(app);
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/// ```
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///
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/// This is of course a very coarse-grained overview, and leaves out timing details like
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/// [`ControlFlow::WaitUntil`] and life-cycle methods like [`ApplicationHandler::resumed`], but
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/// it should give you an idea of how things fit together.
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///
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/// ## Platform-specific
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///
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@ -381,14 +430,21 @@ pub trait ActiveEventLoop: AsAny + fmt::Debug {
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/// Gets the current [`ControlFlow`].
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fn control_flow(&self) -> ControlFlow;
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/// This exits the event loop.
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/// Stop the event loop.
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///
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/// See [`exiting`][crate::application::ApplicationHandler::exiting].
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/// ## Platform-specific
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///
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/// ### iOS
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///
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/// It is not possible to programmatically exit/quit an application on iOS, so this function is
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/// a no-op there. See also [this technical Q&A][qa1561].
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///
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/// [qa1561]: https://developer.apple.com/library/archive/qa/qa1561/_index.html
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fn exit(&self);
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/// Returns if the [`EventLoop`] is about to stop.
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/// Returns whether the [`EventLoop`] is about to stop.
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///
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/// See [`exit()`][Self::exit].
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/// Set by [`exit()`][Self::exit].
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fn exiting(&self) -> bool;
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/// Gets a persistent reference to the underlying platform display.
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