feat(all): Custom cursor images for all desktop platforms
There seems to be many PRs relating to this issue, but they don't include all platforms and for some reason lost steam. This PR again tries to make this feature happen, and does it for all desktop platforms (x11, wayland, macos, windows, web). I think the best user of this feature and the reason I'm doing this is Bevy and game engines in general. There non laggy hardware cursors with custom images are very important. Game devs also like their PNGs so supporting platform native cursor files is not that important, but I guess could be added too. Co-authored-by: daxpedda <daxpedda@gmail.com> Co-authored-by: Mads Marquart <mads@marquart.dk> Co-authored-by: Kirill Chibisov <contact@kchibisov.com>
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7f6b16a6af
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42 changed files with 1243 additions and 57 deletions
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@ -1,3 +1,4 @@
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use crate::cursor::CustomCursor;
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use crate::dpi::{PhysicalPosition, PhysicalSize, Position, Size};
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use crate::error::{ExternalError, NotSupportedError, OsError as RootOE};
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use crate::icon::Icon;
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@ -7,10 +8,10 @@ use crate::window::{
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};
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use crate::SendSyncWrapper;
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use web_sys::HtmlCanvasElement;
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use super::cursor::SelectedCursor;
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use super::r#async::Dispatcher;
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use super::{backend, monitor::MonitorHandle, EventLoopWindowTarget, Fullscreen};
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use web_sys::HtmlCanvasElement;
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use std::cell::RefCell;
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use std::collections::VecDeque;
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@ -24,7 +25,7 @@ pub struct Inner {
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id: WindowId,
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pub window: web_sys::Window,
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canvas: Rc<RefCell<backend::Canvas>>,
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previous_pointer: RefCell<&'static str>,
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selected_cursor: RefCell<SelectedCursor>,
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destroy_fn: Option<Box<dyn FnOnce()>>,
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}
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@ -53,7 +54,7 @@ impl Window {
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id,
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window: window.clone(),
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canvas,
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previous_pointer: RefCell::new("auto"),
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selected_cursor: Default::default(),
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destroy_fn: Some(destroy_fn),
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};
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@ -195,10 +196,22 @@ impl Inner {
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#[inline]
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pub fn set_cursor_icon(&self, cursor: CursorIcon) {
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*self.previous_pointer.borrow_mut() = cursor.name();
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*self.selected_cursor.borrow_mut() = SelectedCursor::Named(cursor);
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self.canvas.borrow().style().set("cursor", cursor.name());
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}
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#[inline]
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pub fn set_custom_cursor(&self, cursor: CustomCursor) {
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let canvas = self.canvas.borrow();
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let new_cursor = cursor.inner.build(
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canvas.window(),
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canvas.document(),
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canvas.style(),
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self.selected_cursor.take(),
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);
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*self.selected_cursor.borrow_mut() = new_cursor;
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}
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#[inline]
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pub fn set_cursor_position(&self, _position: Position) -> Result<(), ExternalError> {
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Err(ExternalError::NotSupported(NotSupportedError::new()))
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@ -225,10 +238,9 @@ impl Inner {
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if !visible {
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self.canvas.borrow().style().set("cursor", "none");
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} else {
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self.canvas
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self.selected_cursor
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.borrow()
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.style()
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.set("cursor", &self.previous_pointer.borrow());
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.set_style(self.canvas.borrow().style());
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}
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}
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