Improve macOS/iOS/Web thread safety
Co-authored-by: daxpedda <daxpedda@gmail.com>
This commit is contained in:
parent
119462795a
commit
af6c343d0e
20 changed files with 552 additions and 724 deletions
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@ -4,10 +4,12 @@ use core_foundation::{
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base::CFRelease,
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data::{CFDataGetBytePtr, CFDataRef},
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};
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use icrate::Foundation::MainThreadMarker;
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use objc2::rc::Id;
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use smol_str::SmolStr;
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use super::appkit::{NSEvent, NSEventModifierFlags};
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use super::util::Never;
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use super::window::WinitWindow;
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use crate::{
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dpi::LogicalSize,
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@ -16,10 +18,7 @@ use crate::{
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Key, KeyCode, KeyLocation, ModifiersKeys, ModifiersState, NativeKey, NativeKeyCode,
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},
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platform::{modifier_supplement::KeyEventExtModifierSupplement, scancode::KeyCodeExtScancode},
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platform_impl::platform::{
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ffi,
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util::{get_kbd_type, Never},
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},
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platform_impl::platform::ffi,
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};
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#[derive(Debug)]
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@ -75,7 +74,7 @@ pub fn get_modifierless_char(scancode: u16) -> Key {
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}
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layout = CFDataGetBytePtr(layout_data as CFDataRef) as *const ffi::UCKeyboardLayout;
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}
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let keyboard_type = get_kbd_type();
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let keyboard_type = MainThreadMarker::run_on_main(|_mtm| unsafe { ffi::LMGetKbdType() });
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let mut result_len = 0;
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let mut dead_keys = 0;
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@ -17,12 +17,12 @@ use core_foundation::runloop::{
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kCFRunLoopCommonModes, CFRunLoopAddSource, CFRunLoopGetMain, CFRunLoopSourceContext,
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CFRunLoopSourceCreate, CFRunLoopSourceRef, CFRunLoopSourceSignal, CFRunLoopWakeUp,
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};
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use icrate::Foundation::is_main_thread;
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use icrate::Foundation::MainThreadMarker;
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use objc2::rc::{autoreleasepool, Id};
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use objc2::{msg_send_id, ClassType};
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use raw_window_handle::{AppKitDisplayHandle, RawDisplayHandle};
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use super::appkit::{NSApp, NSApplicationActivationPolicy, NSEvent, NSWindow};
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use super::appkit::{NSApp, NSApplication, NSApplicationActivationPolicy, NSEvent, NSWindow};
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use crate::{
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error::EventLoopError,
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event::Event,
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@ -66,15 +66,8 @@ impl PanicInfo {
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}
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pub struct EventLoopWindowTarget<T: 'static> {
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pub sender: mpsc::Sender<T>, // this is only here to be cloned elsewhere
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pub receiver: mpsc::Receiver<T>,
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}
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impl<T> Default for EventLoopWindowTarget<T> {
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fn default() -> Self {
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let (sender, receiver) = mpsc::channel();
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EventLoopWindowTarget { sender, receiver }
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}
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mtm: MainThreadMarker,
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}
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impl<T: 'static> EventLoopWindowTarget<T> {
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@ -97,11 +90,11 @@ impl<T: 'static> EventLoopWindowTarget<T> {
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impl<T> EventLoopWindowTarget<T> {
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pub(crate) fn hide_application(&self) {
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NSApp().hide(None)
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NSApplication::shared(self.mtm).hide(None)
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}
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pub(crate) fn hide_other_applications(&self) {
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NSApp().hideOtherApplications(None)
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NSApplication::shared(self.mtm).hideOtherApplications(None)
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}
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pub(crate) fn set_allows_automatic_window_tabbing(&self, enabled: bool) {
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@ -118,8 +111,10 @@ pub struct EventLoop<T: 'static> {
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/// it around here as well.
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_delegate: Id<ApplicationDelegate>,
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sender: mpsc::Sender<T>,
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window_target: Rc<RootWindowTarget<T>>,
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panic_info: Rc<PanicInfo>,
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mtm: MainThreadMarker,
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/// We make sure that the callback closure is dropped during a panic
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/// by making the event loop own it.
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@ -151,9 +146,8 @@ impl<T> EventLoop<T> {
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pub(crate) fn new(
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attributes: &PlatformSpecificEventLoopAttributes,
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) -> Result<Self, EventLoopError> {
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if !is_main_thread() {
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panic!("On macOS, `EventLoop` must be created on the main thread!");
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}
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let mtm = MainThreadMarker::new()
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.expect("On macOS, `EventLoop` must be created on the main thread!");
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// This must be done before `NSApp()` (equivalent to sending
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// `sharedApplication`) is called anywhere else, or we'll end up
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@ -180,12 +174,16 @@ impl<T> EventLoop<T> {
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let panic_info: Rc<PanicInfo> = Default::default();
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setup_control_flow_observers(Rc::downgrade(&panic_info));
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let (sender, receiver) = mpsc::channel();
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Ok(EventLoop {
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_delegate: delegate,
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sender,
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window_target: Rc::new(RootWindowTarget {
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p: Default::default(),
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p: EventLoopWindowTarget { receiver, mtm },
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_marker: PhantomData,
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}),
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mtm,
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panic_info,
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_callback: None,
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})
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@ -233,7 +231,7 @@ impl<T> EventLoop<T> {
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self._callback = Some(Rc::clone(&callback));
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let exit_code = autoreleasepool(|_| {
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let app = NSApp();
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let app = NSApplication::shared(self.mtm);
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// A bit of juggling with the callback references to make sure
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// that `self.callback` is the only owner of the callback.
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@ -408,7 +406,7 @@ impl<T> EventLoop<T> {
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}
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pub fn create_proxy(&self) -> EventLoopProxy<T> {
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EventLoopProxy::new(self.window_target.p.sender.clone())
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EventLoopProxy::new(self.sender.clone())
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}
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}
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@ -17,10 +17,8 @@ mod view;
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mod window;
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mod window_delegate;
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use std::{fmt, ops::Deref};
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use std::fmt;
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use self::window::WinitWindow;
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use self::window_delegate::WinitWindowDelegate;
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pub(crate) use self::{
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event::KeyEventExtra,
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event_loop::{
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@ -29,11 +27,9 @@ pub(crate) use self::{
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monitor::{MonitorHandle, VideoMode},
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window::{PlatformSpecificWindowBuilderAttributes, WindowId},
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};
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use crate::{
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error::OsError as RootOsError, event::DeviceId as RootDeviceId, window::WindowAttributes,
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};
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use objc2::rc::{autoreleasepool, Id};
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use crate::event::DeviceId as RootDeviceId;
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pub(crate) use self::window::Window;
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pub(crate) use crate::icon::NoIcon as PlatformIcon;
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pub(crate) use crate::platform_impl::Fullscreen;
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@ -49,47 +45,12 @@ impl DeviceId {
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// Constant device ID; to be removed when if backend is updated to report real device IDs.
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pub(crate) const DEVICE_ID: RootDeviceId = RootDeviceId(DeviceId);
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pub(crate) struct Window {
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pub(crate) window: Id<WinitWindow>,
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// We keep this around so that it doesn't get dropped until the window does.
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_delegate: Id<WinitWindowDelegate>,
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}
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impl Drop for Window {
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fn drop(&mut self) {
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// Ensure the window is closed
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util::close_sync(&self.window);
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}
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}
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#[derive(Debug)]
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pub enum OsError {
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CGError(core_graphics::base::CGError),
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CreationError(&'static str),
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}
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unsafe impl Send for Window {}
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unsafe impl Sync for Window {}
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impl Deref for Window {
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type Target = WinitWindow;
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#[inline]
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fn deref(&self) -> &Self::Target {
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&self.window
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}
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}
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impl Window {
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pub(crate) fn new<T: 'static>(
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_window_target: &EventLoopWindowTarget<T>,
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attributes: WindowAttributes,
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pl_attribs: PlatformSpecificWindowBuilderAttributes,
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) -> Result<Self, RootOsError> {
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let (window, _delegate) = autoreleasepool(|_| WinitWindow::new(attributes, pl_attribs))?;
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Ok(Window { window, _delegate })
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}
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}
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impl fmt::Display for OsError {
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fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
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match self {
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@ -1,9 +1,3 @@
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#![allow(clippy::unnecessary_cast)]
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mod r#async;
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pub(crate) use self::r#async::*;
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use core_graphics::display::CGDisplay;
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use icrate::Foundation::{CGFloat, NSNotFound, NSPoint, NSRange, NSRect, NSUInteger};
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@ -50,6 +44,7 @@ impl Drop for TraceGuard {
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// For consistency with other platforms, this will...
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// 1. translate the bottom-left window corner into the top-left window corner
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// 2. translate the coordinate from a bottom-left origin coordinate system to a top-left one
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#[allow(clippy::unnecessary_cast)]
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pub fn bottom_left_to_top_left(rect: NSRect) -> f64 {
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CGDisplay::main().pixels_high() as f64 - (rect.origin.y + rect.size.height) as f64
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}
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@ -1,218 +0,0 @@
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use std::ops::Deref;
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use dispatch::Queue;
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use icrate::Foundation::{is_main_thread, CGFloat, NSPoint, NSSize, NSString};
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use objc2::rc::autoreleasepool;
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use crate::{
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dpi::{LogicalPosition, LogicalSize},
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platform_impl::platform::{
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appkit::{NSScreen, NSWindow, NSWindowLevel, NSWindowStyleMask},
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ffi,
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window::WinitWindow,
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},
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};
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// Unsafe wrapper type that allows us to dispatch things that aren't Send.
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// This should *only* be used to dispatch to the main queue.
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// While it is indeed not guaranteed that these types can safely be sent to
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// other threads, we know that they're safe to use on the main thread.
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struct MainThreadSafe<T>(T);
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unsafe impl<T> Send for MainThreadSafe<T> {}
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impl<T> Deref for MainThreadSafe<T> {
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type Target = T;
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fn deref(&self) -> &T {
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&self.0
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}
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}
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fn run_on_main<R: Send>(f: impl FnOnce() -> R + Send) -> R {
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if is_main_thread() {
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f()
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} else {
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Queue::main().exec_sync(f)
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}
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}
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fn set_style_mask(window: &NSWindow, mask: NSWindowStyleMask) {
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window.setStyleMask(mask);
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// If we don't do this, key handling will break
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// (at least until the window is clicked again/etc.)
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let _ = window.makeFirstResponder(Some(&window.contentView()));
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}
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// Always use this function instead of trying to modify `styleMask` directly!
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// `setStyleMask:` isn't thread-safe, so we have to use Grand Central Dispatch.
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// Otherwise, this would vomit out errors about not being on the main thread
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// and fail to do anything.
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pub(crate) fn set_style_mask_sync(window: &NSWindow, mask: NSWindowStyleMask) {
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let window = MainThreadSafe(window);
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run_on_main(move || {
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set_style_mask(&window, mask);
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})
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}
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// `setContentSize:` isn't thread-safe either, though it doesn't log any errors
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// and just fails silently. Anyway, GCD to the rescue!
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pub(crate) fn set_content_size_sync(window: &NSWindow, size: LogicalSize<f64>) {
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let window = MainThreadSafe(window);
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run_on_main(move || {
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window.setContentSize(NSSize::new(size.width as CGFloat, size.height as CGFloat));
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});
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}
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// `setFrameTopLeftPoint:` isn't thread-safe, but fortunately has the courtesy
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// to log errors.
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pub(crate) fn set_frame_top_left_point_sync(window: &NSWindow, point: NSPoint) {
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let window = MainThreadSafe(window);
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run_on_main(move || {
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window.setFrameTopLeftPoint(point);
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});
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}
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// `setFrameTopLeftPoint:` isn't thread-safe, and fails silently.
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pub(crate) fn set_level_sync(window: &NSWindow, level: NSWindowLevel) {
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let window = MainThreadSafe(window);
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run_on_main(move || {
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window.setLevel(level);
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});
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}
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// `setIgnoresMouseEvents_:` isn't thread-safe, and fails silently.
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pub(crate) fn set_ignore_mouse_events_sync(window: &NSWindow, ignore: bool) {
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let window = MainThreadSafe(window);
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run_on_main(move || {
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window.setIgnoresMouseEvents(ignore);
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});
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}
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// `toggleFullScreen` is thread-safe, but our additional logic to account for
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// window styles isn't.
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pub(crate) fn toggle_full_screen_sync(window: &WinitWindow, not_fullscreen: bool) {
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let window = MainThreadSafe(window);
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run_on_main(move || {
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// `toggleFullScreen` doesn't work if the `StyleMask` is none, so we
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// set a normal style temporarily. The previous state will be
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// restored in `WindowDelegate::window_did_exit_fullscreen`.
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if not_fullscreen {
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let curr_mask = window.styleMask();
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let required =
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NSWindowStyleMask::NSTitledWindowMask | NSWindowStyleMask::NSResizableWindowMask;
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if !curr_mask.contains(required) {
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set_style_mask(&window, required);
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window
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.lock_shared_state("toggle_full_screen_sync")
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.saved_style = Some(curr_mask);
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}
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}
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// Window level must be restored from `CGShieldingWindowLevel()
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// + 1` back to normal in order for `toggleFullScreen` to do
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// anything
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window.setLevel(NSWindowLevel::Normal);
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window.toggleFullScreen(None);
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});
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}
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pub(crate) unsafe fn restore_display_mode_sync(ns_screen: u32) {
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run_on_main(move || {
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unsafe { ffi::CGRestorePermanentDisplayConfiguration() };
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assert_eq!(
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unsafe { ffi::CGDisplayRelease(ns_screen) },
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ffi::kCGErrorSuccess
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);
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});
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}
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// `setMaximized` is not thread-safe
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pub(crate) fn set_maximized_sync(window: &WinitWindow, is_zoomed: bool, maximized: bool) {
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let window = MainThreadSafe(window);
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run_on_main(move || {
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let mut shared_state = window.lock_shared_state("set_maximized_sync");
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// Save the standard frame sized if it is not zoomed
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if !is_zoomed {
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shared_state.standard_frame = Some(window.frame());
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}
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shared_state.maximized = maximized;
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if shared_state.fullscreen.is_some() {
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// Handle it in window_did_exit_fullscreen
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return;
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}
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if window
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.styleMask()
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.contains(NSWindowStyleMask::NSResizableWindowMask)
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{
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drop(shared_state);
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// Just use the native zoom if resizable
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window.zoom(None);
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} else {
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// if it's not resizable, we set the frame directly
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let new_rect = if maximized {
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let screen = NSScreen::main().expect("no screen found");
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screen.visibleFrame()
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} else {
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shared_state.saved_standard_frame()
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};
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drop(shared_state);
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window.setFrame_display(new_rect, false);
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}
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});
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}
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// `orderOut:` isn't thread-safe. Calling it from another thread actually works,
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// but with an odd delay.
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pub(crate) fn order_out_sync(window: &NSWindow) {
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let window = MainThreadSafe(window);
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run_on_main(move || {
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window.orderOut(None);
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});
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}
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// `makeKeyAndOrderFront:` isn't thread-safe. Calling it from another thread
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// actually works, but with an odd delay.
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pub(crate) fn make_key_and_order_front_sync(window: &NSWindow) {
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let window = MainThreadSafe(window);
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run_on_main(move || {
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window.makeKeyAndOrderFront(None);
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});
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}
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// `setTitle:` isn't thread-safe. Calling it from another thread invalidates the
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// window drag regions, which throws an exception when not done in the main
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// thread
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pub(crate) fn set_title_sync(window: &NSWindow, title: &str) {
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let window = MainThreadSafe(window);
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run_on_main(move || {
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window.setTitle(&NSString::from_str(title));
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});
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}
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// `close:` is thread-safe, but we want the event to be triggered from the main
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// thread. Though, it's a good idea to look into that more...
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pub(crate) fn close_sync(window: &NSWindow) {
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let window = MainThreadSafe(window);
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run_on_main(move || {
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autoreleasepool(move |_| {
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window.close();
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});
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});
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}
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pub(crate) fn set_ime_cursor_area_sync(
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window: &WinitWindow,
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logical_spot: LogicalPosition<f64>,
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size: LogicalSize<f64>,
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) {
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let window = MainThreadSafe(window);
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run_on_main(move || {
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window.view().set_ime_cursor_area(logical_spot, size);
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});
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}
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pub(crate) fn get_kbd_type() -> u8 {
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run_on_main(|| unsafe { ffi::LMGetKbdType() })
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}
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|
@ -22,6 +22,7 @@ use crate::{
|
|||
platform_impl::platform::{
|
||||
app_state::AppState,
|
||||
appkit::NSWindowOrderingMode,
|
||||
event_loop::EventLoopWindowTarget,
|
||||
ffi,
|
||||
monitor::{self, MonitorHandle, VideoMode},
|
||||
util,
|
||||
|
|
@ -36,8 +37,8 @@ use crate::{
|
|||
};
|
||||
use core_graphics::display::{CGDisplay, CGPoint};
|
||||
use icrate::Foundation::{
|
||||
is_main_thread, CGFloat, NSArray, NSCopying, NSInteger, NSObject, NSPoint, NSRect, NSSize,
|
||||
NSString,
|
||||
CGFloat, MainThreadBound, MainThreadMarker, NSArray, NSCopying, NSInteger, NSObject, NSPoint,
|
||||
NSRect, NSSize, NSString,
|
||||
};
|
||||
use objc2::declare::{Ivar, IvarDrop};
|
||||
use objc2::rc::{autoreleasepool, Id};
|
||||
|
|
@ -50,6 +51,47 @@ use super::appkit::{
|
|||
NSWindowTabbingMode, NSWindowTitleVisibility,
|
||||
};
|
||||
|
||||
pub(crate) struct Window {
|
||||
window: MainThreadBound<Id<WinitWindow>>,
|
||||
// We keep this around so that it doesn't get dropped until the window does.
|
||||
_delegate: MainThreadBound<Id<WinitWindowDelegate>>,
|
||||
}
|
||||
|
||||
impl Drop for Window {
|
||||
fn drop(&mut self) {
|
||||
self.window
|
||||
.get_on_main(|window, _| autoreleasepool(|_| window.close()))
|
||||
}
|
||||
}
|
||||
|
||||
impl Window {
|
||||
pub(crate) fn new<T: 'static>(
|
||||
_window_target: &EventLoopWindowTarget<T>,
|
||||
attributes: WindowAttributes,
|
||||
pl_attribs: PlatformSpecificWindowBuilderAttributes,
|
||||
) -> Result<Self, RootOsError> {
|
||||
let mtm = MainThreadMarker::new()
|
||||
.expect("windows can only be created on the main thread on macOS");
|
||||
let (window, _delegate) = autoreleasepool(|_| WinitWindow::new(attributes, pl_attribs))?;
|
||||
Ok(Window {
|
||||
window: MainThreadBound::new(window, mtm),
|
||||
_delegate: MainThreadBound::new(_delegate, mtm),
|
||||
})
|
||||
}
|
||||
|
||||
pub(crate) fn maybe_queue_on_main(&self, f: impl FnOnce(&WinitWindow) + Send + 'static) {
|
||||
// For now, don't actually do queuing, since it may be less predictable
|
||||
self.maybe_wait_on_main(f)
|
||||
}
|
||||
|
||||
pub(crate) fn maybe_wait_on_main<R: Send>(
|
||||
&self,
|
||||
f: impl FnOnce(&WinitWindow) -> R + Send,
|
||||
) -> R {
|
||||
self.window.get_on_main(|window, _mtm| f(window))
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug, Copy, Clone, PartialEq, Eq, PartialOrd, Ord, Hash)]
|
||||
pub struct WindowId(pub usize);
|
||||
|
||||
|
|
@ -250,16 +292,12 @@ impl Drop for SharedStateMutexGuard<'_> {
|
|||
|
||||
impl WinitWindow {
|
||||
#[allow(clippy::type_complexity)]
|
||||
pub(crate) fn new(
|
||||
fn new(
|
||||
attrs: WindowAttributes,
|
||||
pl_attrs: PlatformSpecificWindowBuilderAttributes,
|
||||
) -> Result<(Id<Self>, Id<WinitWindowDelegate>), RootOsError> {
|
||||
trace_scope!("WinitWindow::new");
|
||||
|
||||
if !is_main_thread() {
|
||||
panic!("Windows can only be created on the main thread on macOS");
|
||||
}
|
||||
|
||||
let this = autoreleasepool(|_| {
|
||||
let screen = match attrs.fullscreen.clone().map(Into::into) {
|
||||
Some(Fullscreen::Borderless(Some(monitor)))
|
||||
|
|
@ -537,16 +575,21 @@ impl WinitWindow {
|
|||
SharedStateMutexGuard::new(self.shared_state.lock().unwrap(), called_from_fn)
|
||||
}
|
||||
|
||||
fn set_style_mask_sync(&self, mask: NSWindowStyleMask) {
|
||||
util::set_style_mask_sync(self, mask);
|
||||
fn set_style_mask(&self, mask: NSWindowStyleMask) {
|
||||
self.setStyleMask(mask);
|
||||
// If we don't do this, key handling will break
|
||||
// (at least until the window is clicked again/etc.)
|
||||
let _ = self.makeFirstResponder(Some(&self.contentView()));
|
||||
}
|
||||
}
|
||||
|
||||
impl WinitWindow {
|
||||
pub fn id(&self) -> WindowId {
|
||||
WindowId(self as *const Self as usize)
|
||||
}
|
||||
|
||||
pub fn set_title(&self, title: &str) {
|
||||
util::set_title_sync(self, title);
|
||||
self.setTitle(&NSString::from_str(title))
|
||||
}
|
||||
|
||||
pub fn set_transparent(&self, transparent: bool) {
|
||||
|
|
@ -555,8 +598,8 @@ impl WinitWindow {
|
|||
|
||||
pub fn set_visible(&self, visible: bool) {
|
||||
match visible {
|
||||
true => util::make_key_and_order_front_sync(self),
|
||||
false => util::order_out_sync(self),
|
||||
true => self.makeKeyAndOrderFront(None),
|
||||
false => self.orderOut(None),
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -595,7 +638,7 @@ impl WinitWindow {
|
|||
pub fn set_outer_position(&self, position: Position) {
|
||||
let scale_factor = self.scale_factor();
|
||||
let position = position.to_logical(scale_factor);
|
||||
util::set_frame_top_left_point_sync(self, util::window_position(position));
|
||||
self.setFrameTopLeftPoint(util::window_position(position));
|
||||
}
|
||||
|
||||
#[inline]
|
||||
|
|
@ -617,7 +660,8 @@ impl WinitWindow {
|
|||
#[inline]
|
||||
pub fn request_inner_size(&self, size: Size) -> Option<PhysicalSize<u32>> {
|
||||
let scale_factor = self.scale_factor();
|
||||
util::set_content_size_sync(self, size.to_logical(scale_factor));
|
||||
let size: LogicalSize<f64> = size.to_logical(scale_factor);
|
||||
self.setContentSize(NSSize::new(size.width as CGFloat, size.height as CGFloat));
|
||||
None
|
||||
}
|
||||
|
||||
|
|
@ -725,7 +769,7 @@ impl WinitWindow {
|
|||
} else {
|
||||
mask &= !NSWindowStyleMask::NSResizableWindowMask;
|
||||
}
|
||||
self.set_style_mask_sync(mask);
|
||||
self.set_style_mask(mask);
|
||||
}
|
||||
// Otherwise, we don't change the mask until we exit fullscreen.
|
||||
}
|
||||
|
|
@ -753,7 +797,7 @@ impl WinitWindow {
|
|||
|
||||
// This must happen before the button's "enabled" status has been set,
|
||||
// hence we do it synchronously.
|
||||
self.set_style_mask_sync(mask);
|
||||
self.set_style_mask(mask);
|
||||
|
||||
// We edit the button directly instead of using `NSResizableWindowMask`,
|
||||
// since that mask also affect the resizability of the window (which is
|
||||
|
|
@ -849,7 +893,7 @@ impl WinitWindow {
|
|||
|
||||
#[inline]
|
||||
pub fn set_cursor_hittest(&self, hittest: bool) -> Result<(), ExternalError> {
|
||||
util::set_ignore_mouse_events_sync(self, !hittest);
|
||||
self.setIgnoresMouseEvents(!hittest);
|
||||
Ok(())
|
||||
}
|
||||
|
||||
|
|
@ -862,14 +906,14 @@ impl WinitWindow {
|
|||
NSWindowStyleMask::NSTitledWindowMask | NSWindowStyleMask::NSResizableWindowMask;
|
||||
let needs_temp_mask = !curr_mask.contains(required);
|
||||
if needs_temp_mask {
|
||||
self.set_style_mask_sync(required);
|
||||
self.set_style_mask(required);
|
||||
}
|
||||
|
||||
let is_zoomed = self.isZoomed();
|
||||
|
||||
// Roll back temp styles
|
||||
if needs_temp_mask {
|
||||
self.set_style_mask_sync(curr_mask);
|
||||
self.set_style_mask(curr_mask);
|
||||
}
|
||||
|
||||
is_zoomed
|
||||
|
|
@ -900,7 +944,7 @@ impl WinitWindow {
|
|||
|
||||
drop(shared_state_lock);
|
||||
|
||||
self.set_style_mask_sync(mask);
|
||||
self.set_style_mask(mask);
|
||||
self.set_maximized(maximized);
|
||||
}
|
||||
|
||||
|
|
@ -929,7 +973,38 @@ impl WinitWindow {
|
|||
if is_zoomed == maximized {
|
||||
return;
|
||||
};
|
||||
util::set_maximized_sync(self, is_zoomed, maximized);
|
||||
|
||||
let mut shared_state = self.lock_shared_state("set_maximized");
|
||||
// Save the standard frame sized if it is not zoomed
|
||||
if !is_zoomed {
|
||||
shared_state.standard_frame = Some(self.frame());
|
||||
}
|
||||
|
||||
shared_state.maximized = maximized;
|
||||
|
||||
if shared_state.fullscreen.is_some() {
|
||||
// Handle it in window_did_exit_fullscreen
|
||||
return;
|
||||
}
|
||||
|
||||
if self
|
||||
.styleMask()
|
||||
.contains(NSWindowStyleMask::NSResizableWindowMask)
|
||||
{
|
||||
drop(shared_state);
|
||||
// Just use the native zoom if resizable
|
||||
self.zoom(None);
|
||||
} else {
|
||||
// if it's not resizable, we set the frame directly
|
||||
let new_rect = if maximized {
|
||||
let screen = NSScreen::main().expect("no screen found");
|
||||
screen.visibleFrame()
|
||||
} else {
|
||||
shared_state.saved_standard_frame()
|
||||
};
|
||||
drop(shared_state);
|
||||
self.setFrame_display(new_rect, false);
|
||||
}
|
||||
}
|
||||
|
||||
#[inline]
|
||||
|
|
@ -985,7 +1060,7 @@ impl WinitWindow {
|
|||
// The coordinate system here has its origin at bottom-left
|
||||
// and Y goes up
|
||||
screen_frame.origin.y += screen_frame.size.height;
|
||||
util::set_frame_top_left_point_sync(self, screen_frame.origin);
|
||||
self.setFrameTopLeftPoint(screen_frame.origin);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -1061,22 +1136,43 @@ impl WinitWindow {
|
|||
|
||||
self.lock_shared_state("set_fullscreen").fullscreen = fullscreen.clone();
|
||||
|
||||
match (&old_fullscreen, &fullscreen) {
|
||||
(&None, &Some(_)) => {
|
||||
util::toggle_full_screen_sync(self, old_fullscreen.is_none());
|
||||
fn toggle_fullscreen(window: &WinitWindow) {
|
||||
// Window level must be restored from `CGShieldingWindowLevel()
|
||||
// + 1` back to normal in order for `toggleFullScreen` to do
|
||||
// anything
|
||||
window.setLevel(NSWindowLevel::Normal);
|
||||
window.toggleFullScreen(None);
|
||||
}
|
||||
|
||||
match (old_fullscreen, fullscreen) {
|
||||
(None, Some(_)) => {
|
||||
// `toggleFullScreen` doesn't work if the `StyleMask` is none, so we
|
||||
// set a normal style temporarily. The previous state will be
|
||||
// restored in `WindowDelegate::window_did_exit_fullscreen`.
|
||||
let curr_mask = self.styleMask();
|
||||
let required = NSWindowStyleMask::NSTitledWindowMask
|
||||
| NSWindowStyleMask::NSResizableWindowMask;
|
||||
if !curr_mask.contains(required) {
|
||||
self.set_style_mask(required);
|
||||
self.lock_shared_state("set_fullscreen").saved_style = Some(curr_mask);
|
||||
}
|
||||
toggle_fullscreen(self);
|
||||
}
|
||||
(&Some(Fullscreen::Borderless(_)), &None) => {
|
||||
(Some(Fullscreen::Borderless(_)), None) => {
|
||||
// State is restored by `window_did_exit_fullscreen`
|
||||
util::toggle_full_screen_sync(self, old_fullscreen.is_none());
|
||||
toggle_fullscreen(self);
|
||||
}
|
||||
(&Some(Fullscreen::Exclusive(ref video_mode)), &None) => {
|
||||
(Some(Fullscreen::Exclusive(ref video_mode)), None) => {
|
||||
unsafe {
|
||||
util::restore_display_mode_sync(video_mode.monitor().native_identifier())
|
||||
ffi::CGRestorePermanentDisplayConfiguration();
|
||||
assert_eq!(
|
||||
ffi::CGDisplayRelease(video_mode.monitor().native_identifier()),
|
||||
ffi::kCGErrorSuccess
|
||||
);
|
||||
};
|
||||
// Rest of the state is restored by `window_did_exit_fullscreen`
|
||||
util::toggle_full_screen_sync(self, old_fullscreen.is_none());
|
||||
toggle_fullscreen(self);
|
||||
}
|
||||
(&Some(Fullscreen::Borderless(_)), &Some(Fullscreen::Exclusive(_))) => {
|
||||
(Some(Fullscreen::Borderless(_)), Some(Fullscreen::Exclusive(_))) => {
|
||||
// If we're already in fullscreen mode, calling
|
||||
// `CGDisplayCapture` will place the shielding window on top of
|
||||
// our window, which results in a black display and is not what
|
||||
|
|
@ -1099,7 +1195,7 @@ impl WinitWindow {
|
|||
NSWindowLevel(unsafe { ffi::CGShieldingWindowLevel() } as NSInteger + 1);
|
||||
self.setLevel(window_level);
|
||||
}
|
||||
(&Some(Fullscreen::Exclusive(ref video_mode)), &Some(Fullscreen::Borderless(_))) => {
|
||||
(Some(Fullscreen::Exclusive(ref video_mode)), Some(Fullscreen::Borderless(_))) => {
|
||||
let presentation_options = self
|
||||
.lock_shared_state("set_fullscreen")
|
||||
.save_presentation_opts
|
||||
|
|
@ -1111,7 +1207,11 @@ impl WinitWindow {
|
|||
NSApp().setPresentationOptions(presentation_options);
|
||||
|
||||
unsafe {
|
||||
util::restore_display_mode_sync(video_mode.monitor().native_identifier())
|
||||
ffi::CGRestorePermanentDisplayConfiguration();
|
||||
assert_eq!(
|
||||
ffi::CGDisplayRelease(video_mode.monitor().native_identifier()),
|
||||
ffi::kCGErrorSuccess
|
||||
);
|
||||
};
|
||||
|
||||
// Restore the normal window level following the Borderless fullscreen
|
||||
|
|
@ -1156,7 +1256,7 @@ impl WinitWindow {
|
|||
}
|
||||
new_mask
|
||||
};
|
||||
self.set_style_mask_sync(new_mask);
|
||||
self.set_style_mask(new_mask);
|
||||
}
|
||||
|
||||
#[inline]
|
||||
|
|
@ -1171,7 +1271,7 @@ impl WinitWindow {
|
|||
WindowLevel::AlwaysOnBottom => NSWindowLevel::BELOW_NORMAL,
|
||||
WindowLevel::Normal => NSWindowLevel::Normal,
|
||||
};
|
||||
util::set_level_sync(self, level);
|
||||
self.setLevel(level);
|
||||
}
|
||||
|
||||
#[inline]
|
||||
|
|
@ -1191,7 +1291,7 @@ impl WinitWindow {
|
|||
let scale_factor = self.scale_factor();
|
||||
let logical_spot = spot.to_logical(scale_factor);
|
||||
let size = size.to_logical(scale_factor);
|
||||
util::set_ime_cursor_area_sync(self, logical_spot, size);
|
||||
self.view().set_ime_cursor_area(logical_spot, size);
|
||||
}
|
||||
|
||||
#[inline]
|
||||
|
|
@ -1209,7 +1309,7 @@ impl WinitWindow {
|
|||
|
||||
if !is_minimized && is_visible {
|
||||
NSApp().activateIgnoringOtherApps(true);
|
||||
util::make_key_and_order_front_sync(self);
|
||||
self.makeKeyAndOrderFront(None);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -1263,9 +1363,9 @@ impl WinitWindow {
|
|||
fn toggle_style_mask(&self, mask: NSWindowStyleMask, on: bool) {
|
||||
let current_style_mask = self.styleMask();
|
||||
if on {
|
||||
util::set_style_mask_sync(self, current_style_mask | mask);
|
||||
self.set_style_mask(current_style_mask | mask);
|
||||
} else {
|
||||
util::set_style_mask_sync(self, current_style_mask & (!mask));
|
||||
self.set_style_mask(current_style_mask & (!mask));
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -1360,7 +1460,7 @@ impl WindowExtMacOS for WinitWindow {
|
|||
true
|
||||
} else {
|
||||
let new_mask = self.saved_style(&mut shared_state_lock);
|
||||
self.set_style_mask_sync(new_mask);
|
||||
self.set_style_mask(new_mask);
|
||||
shared_state_lock.is_simple_fullscreen = false;
|
||||
|
||||
let save_presentation_opts = shared_state_lock.save_presentation_opts;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue