Improve macOS/iOS/Web thread safety

Co-authored-by: daxpedda <daxpedda@gmail.com>
This commit is contained in:
Mads Marquart 2023-08-14 21:19:57 +02:00 committed by GitHub
parent 119462795a
commit af6c343d0e
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GPG key ID: 4AEE18F83AFDEB23
20 changed files with 552 additions and 724 deletions

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@ -1,11 +1,8 @@
#![allow(clippy::unnecessary_cast)]
use std::{
collections::VecDeque,
ops::{Deref, DerefMut},
};
use std::collections::VecDeque;
use icrate::Foundation::{CGFloat, CGPoint, CGRect, CGSize, MainThreadMarker};
use icrate::Foundation::{CGFloat, CGPoint, CGRect, CGSize, MainThreadBound, MainThreadMarker};
use objc2::rc::Id;
use objc2::runtime::AnyObject;
use objc2::{class, msg_send};
@ -31,9 +28,9 @@ use crate::{
};
pub struct Inner {
pub(crate) window: Id<WinitUIWindow>,
pub(crate) view_controller: Id<WinitViewController>,
pub(crate) view: Id<WinitView>,
window: Id<WinitUIWindow>,
view_controller: Id<WinitViewController>,
view: Id<WinitView>,
gl_or_metal_backed: bool,
}
@ -76,68 +73,58 @@ impl Inner {
pub fn pre_present_notify(&self) {}
pub fn inner_position(&self) -> Result<PhysicalPosition<i32>, NotSupportedError> {
unsafe {
let safe_area = self.safe_area_screen_space();
let position = LogicalPosition {
x: safe_area.origin.x as f64,
y: safe_area.origin.y as f64,
};
let scale_factor = self.scale_factor();
Ok(position.to_physical(scale_factor))
}
let safe_area = self.safe_area_screen_space();
let position = LogicalPosition {
x: safe_area.origin.x as f64,
y: safe_area.origin.y as f64,
};
let scale_factor = self.scale_factor();
Ok(position.to_physical(scale_factor))
}
pub fn outer_position(&self) -> Result<PhysicalPosition<i32>, NotSupportedError> {
unsafe {
let screen_frame = self.screen_frame();
let position = LogicalPosition {
x: screen_frame.origin.x as f64,
y: screen_frame.origin.y as f64,
};
let scale_factor = self.scale_factor();
Ok(position.to_physical(scale_factor))
}
let screen_frame = self.screen_frame();
let position = LogicalPosition {
x: screen_frame.origin.x as f64,
y: screen_frame.origin.y as f64,
};
let scale_factor = self.scale_factor();
Ok(position.to_physical(scale_factor))
}
pub fn set_outer_position(&self, physical_position: Position) {
unsafe {
let scale_factor = self.scale_factor();
let position = physical_position.to_logical::<f64>(scale_factor);
let screen_frame = self.screen_frame();
let new_screen_frame = CGRect {
origin: CGPoint {
x: position.x as _,
y: position.y as _,
},
size: screen_frame.size,
};
let bounds = self.rect_from_screen_space(new_screen_frame);
self.window.setBounds(bounds);
}
let scale_factor = self.scale_factor();
let position = physical_position.to_logical::<f64>(scale_factor);
let screen_frame = self.screen_frame();
let new_screen_frame = CGRect {
origin: CGPoint {
x: position.x as _,
y: position.y as _,
},
size: screen_frame.size,
};
let bounds = self.rect_from_screen_space(new_screen_frame);
self.window.setBounds(bounds);
}
pub fn inner_size(&self) -> PhysicalSize<u32> {
unsafe {
let scale_factor = self.scale_factor();
let safe_area = self.safe_area_screen_space();
let size = LogicalSize {
width: safe_area.size.width as f64,
height: safe_area.size.height as f64,
};
size.to_physical(scale_factor)
}
let scale_factor = self.scale_factor();
let safe_area = self.safe_area_screen_space();
let size = LogicalSize {
width: safe_area.size.width as f64,
height: safe_area.size.height as f64,
};
size.to_physical(scale_factor)
}
pub fn outer_size(&self) -> PhysicalSize<u32> {
unsafe {
let scale_factor = self.scale_factor();
let screen_frame = self.screen_frame();
let size = LogicalSize {
width: screen_frame.size.width as f64,
height: screen_frame.size.height as f64,
};
size.to_physical(scale_factor)
}
let scale_factor = self.scale_factor();
let screen_frame = self.screen_frame();
let size = LogicalSize {
width: screen_frame.size.width as f64,
height: screen_frame.size.height as f64,
};
size.to_physical(scale_factor)
}
pub fn request_inner_size(&self, _size: Size) -> Option<PhysicalSize<u32>> {
@ -262,22 +249,20 @@ impl Inner {
}
pub(crate) fn fullscreen(&self) -> Option<Fullscreen> {
unsafe {
let monitor = self.current_monitor_inner();
let uiscreen = monitor.ui_screen();
let screen_space_bounds = self.screen_frame();
let screen_bounds = uiscreen.bounds();
let monitor = self.current_monitor_inner();
let uiscreen = monitor.ui_screen();
let screen_space_bounds = self.screen_frame();
let screen_bounds = uiscreen.bounds();
// TODO: track fullscreen instead of relying on brittle float comparisons
if screen_space_bounds.origin.x == screen_bounds.origin.x
&& screen_space_bounds.origin.y == screen_bounds.origin.y
&& screen_space_bounds.size.width == screen_bounds.size.width
&& screen_space_bounds.size.height == screen_bounds.size.height
{
Some(Fullscreen::Borderless(Some(monitor)))
} else {
None
}
// TODO: track fullscreen instead of relying on brittle float comparisons
if screen_space_bounds.origin.x == screen_bounds.origin.x
&& screen_space_bounds.origin.y == screen_bounds.origin.y
&& screen_space_bounds.size.width == screen_bounds.size.width
&& screen_space_bounds.size.height == screen_bounds.size.height
{
Some(Fullscreen::Borderless(Some(monitor)))
} else {
None
}
}
@ -375,32 +360,7 @@ impl Inner {
}
pub struct Window {
pub inner: Inner,
}
impl Drop for Window {
fn drop(&mut self) {
assert_main_thread!("`Window::drop` can only be run on the main thread on iOS");
}
}
unsafe impl Send for Window {}
unsafe impl Sync for Window {}
impl Deref for Window {
type Target = Inner;
fn deref(&self) -> &Inner {
assert_main_thread!("`Window` methods can only be run on the main thread on iOS");
&self.inner
}
}
impl DerefMut for Window {
fn deref_mut(&mut self) -> &mut Inner {
assert_main_thread!("`Window` methods can only be run on the main thread on iOS");
&mut self.inner
}
inner: MainThreadBound<Inner>,
}
impl Window {
@ -497,15 +457,25 @@ impl Window {
}
}
let inner = Inner {
window,
view_controller,
view,
gl_or_metal_backed,
};
Ok(Window {
inner: Inner {
window,
view_controller,
view,
gl_or_metal_backed,
},
inner: MainThreadBound::new(inner, mtm),
})
}
pub(crate) fn maybe_queue_on_main(&self, f: impl FnOnce(&Inner) + Send + 'static) {
// For now, don't actually do queuing, since it may be less predictable
self.maybe_wait_on_main(f)
}
pub(crate) fn maybe_wait_on_main<R: Send>(&self, f: impl FnOnce(&Inner) -> R + Send) -> R {
self.inner.get_on_main(|inner, _mtm| f(inner))
}
}
// WindowExtIOS
@ -542,27 +512,23 @@ impl Inner {
}
impl Inner {
// requires main thread
unsafe fn screen_frame(&self) -> CGRect {
fn screen_frame(&self) -> CGRect {
self.rect_to_screen_space(self.window.bounds())
}
// requires main thread
unsafe fn rect_to_screen_space(&self, rect: CGRect) -> CGRect {
fn rect_to_screen_space(&self, rect: CGRect) -> CGRect {
let screen_space = self.window.screen().coordinateSpace();
self.window
.convertRect_toCoordinateSpace(rect, &screen_space)
}
// requires main thread
unsafe fn rect_from_screen_space(&self, rect: CGRect) -> CGRect {
fn rect_from_screen_space(&self, rect: CGRect) -> CGRect {
let screen_space = self.window.screen().coordinateSpace();
self.window
.convertRect_fromCoordinateSpace(rect, &screen_space)
}
// requires main thread
unsafe fn safe_area_screen_space(&self) -> CGRect {
fn safe_area_screen_space(&self) -> CGRect {
let bounds = self.window.bounds();
if app_state::os_capabilities().safe_area {
let safe_area = self.window.safeAreaInsets();
@ -580,7 +546,7 @@ impl Inner {
} else {
let screen_frame = self.rect_to_screen_space(bounds);
let status_bar_frame = {
let app = UIApplication::shared(MainThreadMarker::new().unwrap_unchecked()).expect(
let app = UIApplication::shared(MainThreadMarker::new().unwrap()).expect(
"`Window::get_inner_position` cannot be called before `EventLoop::run` on iOS",
);
app.statusBarFrame()