Implement new events system

This commit is contained in:
Tomaka17 2014-08-13 17:04:57 +02:00
parent 3aab801f29
commit ae65b423dd
6 changed files with 117 additions and 96 deletions

View file

@ -1,8 +1,8 @@
use {events, libc};
use super::ffi;
use Element;
use VirtualKeyCode;
pub fn keycode_to_element(scancode: libc::c_uint) -> Option<Element> {
pub fn keycode_to_element(scancode: libc::c_uint) -> Option<VirtualKeyCode> {
Some(match scancode {
//ffi::XK_BackSpace => events::Backspace,
ffi::XK_Tab => events::Tab,

View file

@ -331,13 +331,13 @@ impl Window {
},
ffi::MotionNotify => {
use CursorPositionChanged;
use MouseMoved;
let event: &ffi::XMotionEvent = unsafe { mem::transmute(&xev) };
events.push(CursorPositionChanged(event.x as uint, event.y as uint));
events.push(MouseMoved((event.x as int, event.y as int)));
},
ffi::KeyPress | ffi::KeyRelease => {
use {Pressed, Released, ReceivedCharacter};
use {KeyboardInput, Pressed, Released, ReceivedCharacter, KeyModifiers};
let event: &mut ffi::XKeyEvent = unsafe { mem::transmute(&xev) };
if event.type_ == ffi::KeyPress {
@ -345,7 +345,7 @@ impl Window {
unsafe { ffi::XFilterEvent(mem::transmute(raw_ev), self.window) };
}
let keysym = unsafe { ffi::XKeycodeToKeysym(self.display, event.keycode as ffi::KeyCode, 0) };
let state = if xev.type_ == ffi::KeyPress { Pressed } else { Released };
let written = unsafe {
use std::str;
@ -356,48 +356,46 @@ impl Window {
mem::transmute(buffer.as_mut_ptr()),
buffer.len() as libc::c_int, ptr::mut_null(), ptr::mut_null());
str::from_utf8(buffer.as_slice().slice_to(count as uint)).unwrap_or("").to_string()
str::from_utf8(buffer.as_slice().slice_to(count as uint))
.unwrap_or("").to_string()
};
for chr in written.as_slice().chars() {
events.push(ReceivedCharacter(chr));
}
match events::keycode_to_element(keysym as libc::c_uint) {
Some(elem) if xev.type_ == ffi::KeyPress => {
events.push(Pressed(elem));
},
Some(elem) if xev.type_ == ffi::KeyRelease => {
events.push(Released(elem));
},
_ => ()
}
let keysym = unsafe {
ffi::XKeycodeToKeysym(self.display, event.keycode as ffi::KeyCode, 0)
};
let vkey = events::keycode_to_element(keysym as libc::c_uint);
events.push(KeyboardInput(state, event.keycode as u8,
vkey, KeyModifiers::empty()));
//
},
ffi::ButtonPress | ffi::ButtonRelease => {
use {Pressed, Released};
use events;
use {MouseInput, Pressed, Released};
use {LeftMouseButton, RightMouseButton, MiddleMouseButton, OtherMouseButton};
let event: &ffi::XButtonEvent = unsafe { mem::transmute(&xev) };
let elem = match event.button {
ffi::Button1 => Some(events::Button1),
ffi::Button2 => Some(events::Button2),
ffi::Button3 => Some(events::Button3),
ffi::Button4 => Some(events::Button4),
ffi::Button5 => Some(events::Button5),
let state = if xev.type_ == ffi::ButtonPress { Pressed } else { Released };
let button = match event.button {
ffi::Button1 => Some(LeftMouseButton),
ffi::Button2 => Some(MiddleMouseButton),
ffi::Button3 => Some(RightMouseButton),
ffi::Button4 => Some(OtherMouseButton(4)),
ffi::Button5 => Some(OtherMouseButton(5)),
_ => None
};
if elem.is_some() {
let elem = elem.unwrap();
if xev.type_ == ffi::ButtonPress {
events.push(Pressed(elem));
} else if xev.type_ == ffi::ButtonRelease {
events.push(Released(elem));
}
}
match button {
Some(button) =>
events.push(MouseInput(state, button)),
None => ()
};
},
_ => ()