Revise Key and KeyCode enums
Split `Key` into clear categories, like `Named`, `Dead`, Character`, `Unidentified` removing the `#[non_exhaustive]` from the `Key` itself. Similar action was done for the `KeyCode`. Fixes: #2995 Co-authored-by: Kirill Chibisov <contact@kchibisov.com>
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31 changed files with 1456 additions and 1277 deletions
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@ -80,8 +80,8 @@ use crate::{
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WindowEvent,
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},
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event_loop::{ControlFlow, DeviceEvents, EventLoopClosed, EventLoopWindowTarget as RootELW},
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keyboard::{KeyCode, ModifiersState},
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platform::{pump_events::PumpStatus, scancode::KeyCodeExtScancode},
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keyboard::{KeyCode, ModifiersState, PhysicalKey},
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platform::{pump_events::PumpStatus, scancode::PhysicalKeyExtScancode},
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platform_impl::platform::{
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dark_mode::try_theme,
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dpi::{become_dpi_aware, dpi_to_scale_factor},
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@ -2518,7 +2518,7 @@ unsafe fn handle_raw_input<T: 'static>(userdata: &ThreadMsgTargetData<T>, data:
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// https://devblogs.microsoft.com/oldnewthing/20080211-00/?p=23503
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return;
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}
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let code = if keyboard.VKey == VK_NUMLOCK {
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let physical_key = if keyboard.VKey == VK_NUMLOCK {
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// Historically, the NumLock and the Pause key were one and the same physical key.
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// The user could trigger Pause by pressing Ctrl+NumLock.
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// Now these are often physically separate and the two keys can be differentiated by
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@ -2531,47 +2531,49 @@ unsafe fn handle_raw_input<T: 'static>(userdata: &ThreadMsgTargetData<T>, data:
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// For more on this, read the article by Raymond Chen, titled:
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// "Why does Ctrl+ScrollLock cancel dialogs?"
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// https://devblogs.microsoft.com/oldnewthing/20080211-00/?p=23503
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KeyCode::NumLock
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PhysicalKey::Code(KeyCode::NumLock)
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} else {
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KeyCode::from_scancode(scancode as u32)
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PhysicalKey::from_scancode(scancode as u32)
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};
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if keyboard.VKey == VK_SHIFT {
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match code {
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KeyCode::NumpadDecimal
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| KeyCode::Numpad0
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| KeyCode::Numpad1
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| KeyCode::Numpad2
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| KeyCode::Numpad3
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| KeyCode::Numpad4
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| KeyCode::Numpad5
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| KeyCode::Numpad6
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| KeyCode::Numpad7
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| KeyCode::Numpad8
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| KeyCode::Numpad9 => {
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// On Windows, holding the Shift key makes numpad keys behave as if NumLock
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// wasn't active. The way this is exposed to applications by the system is that
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// the application receives a fake key release event for the shift key at the
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// moment when the numpad key is pressed, just before receiving the numpad key
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// as well.
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//
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// The issue is that in the raw device event (here), the fake shift release
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// event reports the numpad key as the scancode. Unfortunately, the event doesn't
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// have any information to tell whether it's the left shift or the right shift
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// that needs to get the fake release (or press) event so we don't forward this
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// event to the application at all.
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//
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// For more on this, read the article by Raymond Chen, titled:
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// "The shift key overrides NumLock"
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// https://devblogs.microsoft.com/oldnewthing/20040906-00/?p=37953
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return;
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if let PhysicalKey::Code(code) = physical_key {
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match code {
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KeyCode::NumpadDecimal
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| KeyCode::Numpad0
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| KeyCode::Numpad1
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| KeyCode::Numpad2
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| KeyCode::Numpad3
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| KeyCode::Numpad4
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| KeyCode::Numpad5
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| KeyCode::Numpad6
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| KeyCode::Numpad7
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| KeyCode::Numpad8
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| KeyCode::Numpad9 => {
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// On Windows, holding the Shift key makes numpad keys behave as if NumLock
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// wasn't active. The way this is exposed to applications by the system is that
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// the application receives a fake key release event for the shift key at the
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// moment when the numpad key is pressed, just before receiving the numpad key
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// as well.
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//
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// The issue is that in the raw device event (here), the fake shift release
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// event reports the numpad key as the scancode. Unfortunately, the event doesn't
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// have any information to tell whether it's the left shift or the right shift
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// that needs to get the fake release (or press) event so we don't forward this
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// event to the application at all.
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//
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// For more on this, read the article by Raymond Chen, titled:
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// "The shift key overrides NumLock"
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// https://devblogs.microsoft.com/oldnewthing/20040906-00/?p=37953
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return;
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}
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_ => (),
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}
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_ => (),
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}
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}
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userdata.send_event(Event::DeviceEvent {
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device_id,
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event: Key(RawKeyEvent {
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physical_key: code,
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physical_key,
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state,
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}),
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});
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