Revise Key and KeyCode enums

Split `Key` into clear categories, like `Named`, `Dead`, Character`, `Unidentified`
removing the `#[non_exhaustive]` from the `Key` itself.

Similar action was done for the `KeyCode`.

Fixes: #2995
Co-authored-by: Kirill Chibisov <contact@kchibisov.com>
This commit is contained in:
Diggory Hardy 2023-10-19 15:27:49 +01:00 committed by GitHub
parent b9e1e96eaa
commit acfeff5327
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31 changed files with 1456 additions and 1277 deletions

View file

@ -11,9 +11,12 @@ use super::appkit::{NSEvent, NSEventModifierFlags};
use crate::{
event::{ElementState, KeyEvent, Modifiers},
keyboard::{
Key, KeyCode, KeyLocation, ModifiersKeys, ModifiersState, NativeKey, NativeKeyCode,
Key, KeyCode, KeyLocation, ModifiersKeys, ModifiersState, NamedKey, NativeKey,
NativeKeyCode, PhysicalKey,
},
platform::{
modifier_supplement::KeyEventExtModifierSupplement, scancode::PhysicalKeyExtScancode,
},
platform::{modifier_supplement::KeyEventExtModifierSupplement, scancode::KeyCodeExtScancode},
platform_impl::platform::ffi,
};
@ -112,13 +115,14 @@ pub(crate) fn create_key_event(
ns_event: &NSEvent,
is_press: bool,
is_repeat: bool,
key_override: Option<KeyCode>,
key_override: Option<PhysicalKey>,
) -> KeyEvent {
use ElementState::{Pressed, Released};
let state = if is_press { Pressed } else { Released };
let scancode = ns_event.key_code();
let mut physical_key = key_override.unwrap_or_else(|| KeyCode::from_scancode(scancode as u32));
let mut physical_key =
key_override.unwrap_or_else(|| PhysicalKey::from_scancode(scancode as u32));
let text_with_all_modifiers: Option<SmolStr> = if key_override.is_some() {
None
@ -130,7 +134,7 @@ pub(crate) fn create_key_event(
if characters.is_empty() {
None
} else {
if matches!(physical_key, KeyCode::Unidentified(_)) {
if matches!(physical_key, PhysicalKey::Unidentified(_)) {
// The key may be one of the funky function keys
physical_key = extra_function_key_to_code(scancode, &characters);
}
@ -188,65 +192,75 @@ pub(crate) fn create_key_event(
}
}
pub fn code_to_key(code: KeyCode, scancode: u16) -> Key {
match code {
KeyCode::Enter => Key::Enter,
KeyCode::Tab => Key::Tab,
KeyCode::Space => Key::Space,
KeyCode::Backspace => Key::Backspace,
KeyCode::Escape => Key::Escape,
KeyCode::SuperRight => Key::Super,
KeyCode::SuperLeft => Key::Super,
KeyCode::ShiftLeft => Key::Shift,
KeyCode::AltLeft => Key::Alt,
KeyCode::ControlLeft => Key::Control,
KeyCode::ShiftRight => Key::Shift,
KeyCode::AltRight => Key::Alt,
KeyCode::ControlRight => Key::Control,
pub fn code_to_key(key: PhysicalKey, scancode: u16) -> Key {
let code = match key {
PhysicalKey::Code(code) => code,
PhysicalKey::Unidentified(code) => return Key::Unidentified(code.into()),
};
KeyCode::NumLock => Key::NumLock,
KeyCode::AudioVolumeUp => Key::AudioVolumeUp,
KeyCode::AudioVolumeDown => Key::AudioVolumeDown,
Key::Named(match code {
KeyCode::Enter => NamedKey::Enter,
KeyCode::Tab => NamedKey::Tab,
KeyCode::Space => NamedKey::Space,
KeyCode::Backspace => NamedKey::Backspace,
KeyCode::Escape => NamedKey::Escape,
KeyCode::SuperRight => NamedKey::Super,
KeyCode::SuperLeft => NamedKey::Super,
KeyCode::ShiftLeft => NamedKey::Shift,
KeyCode::AltLeft => NamedKey::Alt,
KeyCode::ControlLeft => NamedKey::Control,
KeyCode::ShiftRight => NamedKey::Shift,
KeyCode::AltRight => NamedKey::Alt,
KeyCode::ControlRight => NamedKey::Control,
KeyCode::NumLock => NamedKey::NumLock,
KeyCode::AudioVolumeUp => NamedKey::AudioVolumeUp,
KeyCode::AudioVolumeDown => NamedKey::AudioVolumeDown,
// Other numpad keys all generate text on macOS (if I understand correctly)
KeyCode::NumpadEnter => Key::Enter,
KeyCode::NumpadEnter => NamedKey::Enter,
KeyCode::F1 => Key::F1,
KeyCode::F2 => Key::F2,
KeyCode::F3 => Key::F3,
KeyCode::F4 => Key::F4,
KeyCode::F5 => Key::F5,
KeyCode::F6 => Key::F6,
KeyCode::F7 => Key::F7,
KeyCode::F8 => Key::F8,
KeyCode::F9 => Key::F9,
KeyCode::F10 => Key::F10,
KeyCode::F11 => Key::F11,
KeyCode::F12 => Key::F12,
KeyCode::F13 => Key::F13,
KeyCode::F14 => Key::F14,
KeyCode::F15 => Key::F15,
KeyCode::F16 => Key::F16,
KeyCode::F17 => Key::F17,
KeyCode::F18 => Key::F18,
KeyCode::F19 => Key::F19,
KeyCode::F20 => Key::F20,
KeyCode::F1 => NamedKey::F1,
KeyCode::F2 => NamedKey::F2,
KeyCode::F3 => NamedKey::F3,
KeyCode::F4 => NamedKey::F4,
KeyCode::F5 => NamedKey::F5,
KeyCode::F6 => NamedKey::F6,
KeyCode::F7 => NamedKey::F7,
KeyCode::F8 => NamedKey::F8,
KeyCode::F9 => NamedKey::F9,
KeyCode::F10 => NamedKey::F10,
KeyCode::F11 => NamedKey::F11,
KeyCode::F12 => NamedKey::F12,
KeyCode::F13 => NamedKey::F13,
KeyCode::F14 => NamedKey::F14,
KeyCode::F15 => NamedKey::F15,
KeyCode::F16 => NamedKey::F16,
KeyCode::F17 => NamedKey::F17,
KeyCode::F18 => NamedKey::F18,
KeyCode::F19 => NamedKey::F19,
KeyCode::F20 => NamedKey::F20,
KeyCode::Insert => Key::Insert,
KeyCode::Home => Key::Home,
KeyCode::PageUp => Key::PageUp,
KeyCode::Delete => Key::Delete,
KeyCode::End => Key::End,
KeyCode::PageDown => Key::PageDown,
KeyCode::ArrowLeft => Key::ArrowLeft,
KeyCode::ArrowRight => Key::ArrowRight,
KeyCode::ArrowDown => Key::ArrowDown,
KeyCode::ArrowUp => Key::ArrowUp,
_ => Key::Unidentified(NativeKey::MacOS(scancode)),
}
KeyCode::Insert => NamedKey::Insert,
KeyCode::Home => NamedKey::Home,
KeyCode::PageUp => NamedKey::PageUp,
KeyCode::Delete => NamedKey::Delete,
KeyCode::End => NamedKey::End,
KeyCode::PageDown => NamedKey::PageDown,
KeyCode::ArrowLeft => NamedKey::ArrowLeft,
KeyCode::ArrowRight => NamedKey::ArrowRight,
KeyCode::ArrowDown => NamedKey::ArrowDown,
KeyCode::ArrowUp => NamedKey::ArrowUp,
_ => return Key::Unidentified(NativeKey::MacOS(scancode)),
})
}
pub fn code_to_location(code: KeyCode) -> KeyLocation {
pub fn code_to_location(key: PhysicalKey) -> KeyLocation {
let code = match key {
PhysicalKey::Code(code) => code,
PhysicalKey::Unidentified(_) => return KeyLocation::Standard,
};
match code {
KeyCode::SuperRight => KeyLocation::Right,
KeyCode::SuperLeft => KeyLocation::Left,
@ -283,17 +297,17 @@ pub fn code_to_location(code: KeyCode) -> KeyLocation {
// While F1-F20 have scancodes we can match on, we have to check against UTF-16
// constants for the rest.
// https://developer.apple.com/documentation/appkit/1535851-function-key_unicodes?preferredLanguage=occ
pub fn extra_function_key_to_code(scancode: u16, string: &str) -> KeyCode {
pub fn extra_function_key_to_code(scancode: u16, string: &str) -> PhysicalKey {
if let Some(ch) = string.encode_utf16().next() {
match ch {
0xf718 => KeyCode::F21,
0xf719 => KeyCode::F22,
0xf71a => KeyCode::F23,
0xf71b => KeyCode::F24,
_ => KeyCode::Unidentified(NativeKeyCode::MacOS(scancode)),
0xf718 => PhysicalKey::Code(KeyCode::F21),
0xf719 => PhysicalKey::Code(KeyCode::F22),
0xf71a => PhysicalKey::Code(KeyCode::F23),
0xf71b => PhysicalKey::Code(KeyCode::F24),
_ => PhysicalKey::Unidentified(NativeKeyCode::MacOS(scancode)),
}
} else {
KeyCode::Unidentified(NativeKeyCode::MacOS(scancode))
PhysicalKey::Unidentified(NativeKeyCode::MacOS(scancode))
}
}
@ -340,9 +354,14 @@ pub(super) fn event_mods(event: &NSEvent) -> Modifiers {
}
}
impl KeyCodeExtScancode for KeyCode {
impl PhysicalKeyExtScancode for PhysicalKey {
fn to_scancode(self) -> Option<u32> {
match self {
let code = match self {
PhysicalKey::Code(code) => code,
PhysicalKey::Unidentified(_) => return None,
};
match code {
KeyCode::KeyA => Some(0x00),
KeyCode::KeyS => Some(0x01),
KeyCode::KeyD => Some(0x02),
@ -458,8 +477,8 @@ impl KeyCodeExtScancode for KeyCode {
}
}
fn from_scancode(scancode: u32) -> KeyCode {
match scancode {
fn from_scancode(scancode: u32) -> PhysicalKey {
PhysicalKey::Code(match scancode {
0x00 => KeyCode::KeyA,
0x01 => KeyCode::KeyS,
0x02 => KeyCode::KeyD,
@ -596,7 +615,7 @@ impl KeyCodeExtScancode for KeyCode {
// 0xA is the caret (^) an macOS's German QERTZ layout. This key is at the same location as
// backquote (`) on Windows' US layout.
0xa => KeyCode::Backquote,
_ => KeyCode::Unidentified(NativeKeyCode::MacOS(scancode as u16)),
}
_ => return PhysicalKey::Unidentified(NativeKeyCode::MacOS(scancode as u16)),
})
}
}

View file

@ -26,9 +26,9 @@ use crate::{
DeviceEvent, ElementState, Event, Ime, Modifiers, MouseButton, MouseScrollDelta,
TouchPhase, WindowEvent,
},
keyboard::{Key, KeyCode, KeyLocation, ModifiersState},
keyboard::{Key, KeyCode, KeyLocation, ModifiersState, NamedKey, PhysicalKey},
platform::macos::{OptionAsAlt, WindowExtMacOS},
platform::scancode::KeyCodeExtScancode,
platform::scancode::PhysicalKeyExtScancode,
platform_impl::platform::{
app_state::AppState,
event::{create_key_event, event_mods},
@ -90,30 +90,30 @@ impl ModLocationMask {
fn key_to_modifier(key: &Key) -> ModifiersState {
match key {
Key::Alt => ModifiersState::ALT,
Key::Control => ModifiersState::CONTROL,
Key::Super => ModifiersState::SUPER,
Key::Shift => ModifiersState::SHIFT,
Key::Named(NamedKey::Alt) => ModifiersState::ALT,
Key::Named(NamedKey::Control) => ModifiersState::CONTROL,
Key::Named(NamedKey::Super) => ModifiersState::SUPER,
Key::Named(NamedKey::Shift) => ModifiersState::SHIFT,
_ => unreachable!(),
}
}
fn get_right_modifier_code(key: &Key) -> KeyCode {
match key {
Key::Alt => KeyCode::AltRight,
Key::Control => KeyCode::ControlRight,
Key::Shift => KeyCode::ShiftRight,
Key::Super => KeyCode::SuperRight,
Key::Named(NamedKey::Alt) => KeyCode::AltRight,
Key::Named(NamedKey::Control) => KeyCode::ControlRight,
Key::Named(NamedKey::Shift) => KeyCode::ShiftRight,
Key::Named(NamedKey::Super) => KeyCode::SuperRight,
_ => unreachable!(),
}
}
fn get_left_modifier_code(key: &Key) -> KeyCode {
match key {
Key::Alt => KeyCode::AltLeft,
Key::Control => KeyCode::ControlLeft,
Key::Shift => KeyCode::ShiftLeft,
Key::Super => KeyCode::SuperLeft,
Key::Named(NamedKey::Alt) => KeyCode::AltLeft,
Key::Named(NamedKey::Control) => KeyCode::ControlLeft,
Key::Named(NamedKey::Shift) => KeyCode::ShiftLeft,
Key::Named(NamedKey::Super) => KeyCode::SuperLeft,
_ => unreachable!(),
}
}
@ -926,16 +926,16 @@ impl WinitView {
// information.
if is_flags_changed_event && ns_event.key_code() != 0 {
let scancode = ns_event.key_code();
let keycode = KeyCode::from_scancode(scancode as u32);
let physical_key = PhysicalKey::from_scancode(scancode as u32);
// We'll correct the `is_press` later.
let mut event = create_key_event(ns_event, false, false, Some(keycode));
let mut event = create_key_event(ns_event, false, false, Some(physical_key));
let key = code_to_key(keycode, scancode);
let key = code_to_key(physical_key, scancode);
let event_modifier = key_to_modifier(&key);
event.physical_key = keycode;
event.physical_key = physical_key;
event.logical_key = key.clone();
event.location = code_to_location(keycode);
event.location = code_to_location(physical_key);
let location_mask = ModLocationMask::from_location(event.location);
let mut phys_mod_state = self.state.phys_modifiers.borrow_mut();
@ -956,7 +956,7 @@ impl WinitView {
if phys_mod.contains(ModLocationMask::LEFT) {
let mut event = event.clone();
event.location = KeyLocation::Left;
event.physical_key = get_left_modifier_code(&event.logical_key);
event.physical_key = get_left_modifier_code(&event.logical_key).into();
events.push_back(WindowEvent::KeyboardInput {
device_id: DEVICE_ID,
event,
@ -965,7 +965,7 @@ impl WinitView {
}
if phys_mod.contains(ModLocationMask::RIGHT) {
event.location = KeyLocation::Right;
event.physical_key = get_right_modifier_code(&event.logical_key);
event.physical_key = get_right_modifier_code(&event.logical_key).into();
events.push_back(WindowEvent::KeyboardInput {
device_id: DEVICE_ID,
event,