Revise Key and KeyCode enums

Split `Key` into clear categories, like `Named`, `Dead`, Character`, `Unidentified`
removing the `#[non_exhaustive]` from the `Key` itself.

Similar action was done for the `KeyCode`.

Fixes: #2995
Co-authored-by: Kirill Chibisov <contact@kchibisov.com>
This commit is contained in:
Diggory Hardy 2023-10-19 15:27:49 +01:00 committed by GitHub
parent b9e1e96eaa
commit acfeff5327
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31 changed files with 1456 additions and 1277 deletions

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@ -25,10 +25,10 @@ use crate::{
EventLoopWindowTarget as RootELW,
},
icon::Icon,
keyboard::{Key, KeyCode},
keyboard::{Key, PhysicalKey},
platform::{
modifier_supplement::KeyEventExtModifierSupplement, pump_events::PumpStatus,
scancode::KeyCodeExtScancode,
scancode::PhysicalKeyExtScancode,
},
window::{
ActivationToken, CursorGrabMode, CursorIcon, ImePurpose, ResizeDirection, Theme,
@ -657,13 +657,13 @@ impl KeyEventExtModifierSupplement for KeyEvent {
}
}
impl KeyCodeExtScancode for KeyCode {
fn from_scancode(scancode: u32) -> KeyCode {
impl PhysicalKeyExtScancode for PhysicalKey {
fn from_scancode(scancode: u32) -> PhysicalKey {
common::keymap::scancode_to_keycode(scancode)
}
fn to_scancode(self) -> Option<u32> {
common::keymap::keycode_to_scancode(self)
common::keymap::physicalkey_to_scancode(self)
}
}