Revise Key and KeyCode enums
Split `Key` into clear categories, like `Named`, `Dead`, Character`, `Unidentified` removing the `#[non_exhaustive]` from the `Key` itself. Similar action was done for the `KeyCode`. Fixes: #2995 Co-authored-by: Kirill Chibisov <contact@kchibisov.com>
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parent
b9e1e96eaa
commit
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31 changed files with 1456 additions and 1277 deletions
326
src/keyboard.rs
326
src/keyboard.rs
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@ -185,26 +185,112 @@ impl std::fmt::Debug for NativeKey {
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}
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}
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impl From<NativeKeyCode> for NativeKey {
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#[inline]
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fn from(code: NativeKeyCode) -> Self {
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match code {
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NativeKeyCode::Unidentified => NativeKey::Unidentified,
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NativeKeyCode::Android(x) => NativeKey::Android(x),
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NativeKeyCode::MacOS(x) => NativeKey::MacOS(x),
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NativeKeyCode::Windows(x) => NativeKey::Windows(x),
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NativeKeyCode::Xkb(x) => NativeKey::Xkb(x),
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}
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}
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}
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impl PartialEq<NativeKey> for NativeKeyCode {
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#[allow(clippy::cmp_owned)] // uses less code than direct match; target is stack allocated
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#[inline]
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fn eq(&self, rhs: &NativeKey) -> bool {
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NativeKey::from(*self) == *rhs
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}
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}
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impl PartialEq<NativeKeyCode> for NativeKey {
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#[inline]
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fn eq(&self, rhs: &NativeKeyCode) -> bool {
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rhs == self
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}
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}
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/// Represents the location of a physical key.
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///
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/// This type is a superset of [`KeyCode`], including an [`Unidentified`](Self::Unidentified)
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/// variant.
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#[derive(Debug, Clone, Copy, PartialEq, Eq, PartialOrd, Ord, Hash)]
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#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
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pub enum PhysicalKey {
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/// A known key code
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Code(KeyCode),
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/// This variant is used when the key cannot be translated to a [`KeyCode`]
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///
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/// The native keycode is provided (if available) so you're able to more reliably match
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/// key-press and key-release events by hashing the [`PhysicalKey`]. It is also possible to use
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/// this for keybinds for non-standard keys, but such keybinds are tied to a given platform.
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Unidentified(NativeKeyCode),
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}
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impl From<KeyCode> for PhysicalKey {
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#[inline]
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fn from(code: KeyCode) -> Self {
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PhysicalKey::Code(code)
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}
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}
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impl From<NativeKeyCode> for PhysicalKey {
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#[inline]
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fn from(code: NativeKeyCode) -> Self {
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PhysicalKey::Unidentified(code)
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}
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}
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impl PartialEq<KeyCode> for PhysicalKey {
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#[inline]
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fn eq(&self, rhs: &KeyCode) -> bool {
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match self {
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PhysicalKey::Code(ref code) => code == rhs,
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_ => false,
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}
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}
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}
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impl PartialEq<PhysicalKey> for KeyCode {
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#[inline]
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fn eq(&self, rhs: &PhysicalKey) -> bool {
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rhs == self
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}
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}
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impl PartialEq<NativeKeyCode> for PhysicalKey {
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#[inline]
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fn eq(&self, rhs: &NativeKeyCode) -> bool {
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match self {
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PhysicalKey::Unidentified(ref code) => code == rhs,
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_ => false,
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}
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}
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}
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impl PartialEq<PhysicalKey> for NativeKeyCode {
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#[inline]
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fn eq(&self, rhs: &PhysicalKey) -> bool {
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rhs == self
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}
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}
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/// Code representing the location of a physical key
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///
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/// This mostly conforms to the UI Events Specification's [`KeyboardEvent.code`] with a few
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/// exceptions:
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/// - The keys that the specification calls "MetaLeft" and "MetaRight" are named "SuperLeft" and
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/// "SuperRight" here.
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/// - The key that the specification calls "Super" is reported as `Unidentified` here.
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/// - The `Unidentified` variant here, can still identify a key through it's `NativeKeyCode`.
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///
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/// [`KeyboardEvent.code`]: https://w3c.github.io/uievents-code/#code-value-tables
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#[non_exhaustive]
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#[derive(Debug, Clone, Copy, PartialEq, Eq, PartialOrd, Ord, Hash)]
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#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
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pub enum KeyCode {
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/// This variant is used when the key cannot be translated to any other variant.
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///
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/// The native keycode is provided (if available) so you're able to more reliably match
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/// key-press and key-release events by hashing the [`KeyCode`]. It is also possible to use
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/// this for keybinds for non-standard keys, but such keybinds are tied to a given platform.
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Unidentified(NativeKeyCode),
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/// <kbd>`</kbd> on a US keyboard. This is also called a backtick or grave.
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/// This is the <kbd>半角</kbd>/<kbd>全角</kbd>/<kbd>漢字</kbd>
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/// (hankaku/zenkaku/kanji) key on Japanese keyboards
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@ -648,7 +734,7 @@ pub enum KeyCode {
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F35,
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}
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/// Key represents the meaning of a keypress.
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/// A [`Key::Named`] value
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///
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/// This mostly conforms to the UI Events Specification's [`KeyboardEvent.key`] with a few
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/// exceptions:
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@ -656,32 +742,12 @@ pub enum KeyCode {
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/// another key which the specification calls `Super`. That does not exist here.)
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/// - The `Space` variant here, can be identified by the character it generates in the
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/// specificaiton.
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/// - The `Unidentified` variant here, can still identifiy a key through it's `NativeKeyCode`.
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/// - The `Dead` variant here, can specify the character which is inserted when pressing the
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/// dead-key twice.
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///
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/// [`KeyboardEvent.key`]: https://w3c.github.io/uievents-key/
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#[non_exhaustive]
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#[derive(Debug, Clone, PartialEq, Eq, Hash, PartialOrd, Ord)]
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#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, PartialOrd, Ord)]
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#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
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pub enum Key<Str = SmolStr> {
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/// A key string that corresponds to the character typed by the user, taking into account the
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/// user’s current locale setting, and any system-level keyboard mapping overrides that are in
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/// effect.
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Character(Str),
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/// This variant is used when the key cannot be translated to any other variant.
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///
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/// The native key is provided (if available) in order to allow the user to specify keybindings
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/// for keys which are not defined by this API, mainly through some sort of UI.
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Unidentified(NativeKey),
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/// Contains the text representation of the dead-key when available.
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///
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/// ## Platform-specific
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/// - **Web:** Always contains `None`
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Dead(Option<char>),
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pub enum NamedKey {
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/// The `Alt` (Alternative) key.
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///
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/// This key enables the alternate modifier function for interpreting concurrent or subsequent
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@ -1385,83 +1451,131 @@ pub enum Key<Str = SmolStr> {
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F35,
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}
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macro_rules! map_match {
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(
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$to_match:expr,
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// Custom match arms
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{ $( $from:pat => $to:expr ),* },
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// The enum's name
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$prefix:path,
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// Trivial match arms for unit variants
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{ $( $t:tt ),* }) => {
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match $to_match {
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$( $from => $to, )*
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$( Key::$t => Key::$t, )*
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/// Key represents the meaning of a keypress.
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///
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/// This is a superset of the UI Events Specification's [`KeyboardEvent.key`] with
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/// additions:
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/// - All simple variants are wrapped under the `Named` variant
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/// - The `Unidentified` variant here, can still identifiy a key through it's `NativeKeyCode`.
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/// - The `Dead` variant here, can specify the character which is inserted when pressing the
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/// dead-key twice.
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///
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/// [`KeyboardEvent.key`]: https://w3c.github.io/uievents-key/
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#[derive(Debug, Clone, PartialEq, Eq, Hash, PartialOrd, Ord)]
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#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
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pub enum Key<Str = SmolStr> {
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/// A simple (unparameterised) action
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Named(NamedKey),
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/// A key string that corresponds to the character typed by the user, taking into account the
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/// user’s current locale setting, and any system-level keyboard mapping overrides that are in
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/// effect.
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Character(Str),
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/// This variant is used when the key cannot be translated to any other variant.
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///
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/// The native key is provided (if available) in order to allow the user to specify keybindings
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/// for keys which are not defined by this API, mainly through some sort of UI.
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Unidentified(NativeKey),
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/// Contains the text representation of the dead-key when available.
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///
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/// ## Platform-specific
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/// - **Web:** Always contains `None`
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Dead(Option<char>),
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}
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impl From<NamedKey> for Key {
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#[inline]
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fn from(action: NamedKey) -> Self {
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Key::Named(action)
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}
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}
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impl From<NativeKey> for Key {
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#[inline]
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fn from(code: NativeKey) -> Self {
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Key::Unidentified(code)
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}
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}
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impl<Str> PartialEq<NamedKey> for Key<Str> {
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#[inline]
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fn eq(&self, rhs: &NamedKey) -> bool {
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match self {
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Key::Named(ref a) => a == rhs,
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_ => false,
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}
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};
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}
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}
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impl<Str: PartialEq<str>> PartialEq<str> for Key<Str> {
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#[inline]
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fn eq(&self, rhs: &str) -> bool {
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match self {
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Key::Character(ref s) => s == rhs,
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_ => false,
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}
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}
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}
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impl<Str: PartialEq<str>> PartialEq<&str> for Key<Str> {
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#[inline]
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fn eq(&self, rhs: &&str) -> bool {
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self == *rhs
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}
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}
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impl<Str> PartialEq<NativeKey> for Key<Str> {
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#[inline]
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fn eq(&self, rhs: &NativeKey) -> bool {
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match self {
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Key::Unidentified(ref code) => code == rhs,
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_ => false,
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}
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}
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}
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impl<Str> PartialEq<Key<Str>> for NativeKey {
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#[inline]
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fn eq(&self, rhs: &Key<Str>) -> bool {
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rhs == self
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}
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}
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impl Key<SmolStr> {
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/// Convert `Key::Character(SmolStr)` to `Key::Character(&str)` so you can more easily match on
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/// `Key`. All other variants remain unchanged.
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pub fn as_ref(&self) -> Key<&str> {
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map_match!(
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self,
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{
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Key::Character(ch) => Key::Character(ch.as_str()),
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Key::Dead(d) => Key::Dead(*d),
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Key::Unidentified(u) => Key::Unidentified(u.clone())
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},
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Key,
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{
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Alt, AltGraph, CapsLock, Control, Fn, FnLock, NumLock, ScrollLock, Shift, Symbol,
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SymbolLock, Meta, Hyper, Super, Enter, Tab, Space, ArrowDown, ArrowLeft,
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ArrowRight, ArrowUp, End, Home, PageDown, PageUp, Backspace, Clear, Copy, CrSel,
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Cut, Delete, EraseEof, ExSel, Insert, Paste, Redo, Undo, Accept, Again, Attn,
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Cancel, ContextMenu, Escape, Execute, Find, Help, Pause, Play, Props, Select,
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ZoomIn, ZoomOut, BrightnessDown, BrightnessUp, Eject, LogOff, Power, PowerOff,
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PrintScreen, Hibernate, Standby, WakeUp, AllCandidates, Alphanumeric, CodeInput,
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Compose, Convert, FinalMode, GroupFirst, GroupLast, GroupNext, GroupPrevious,
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ModeChange, NextCandidate, NonConvert, PreviousCandidate, Process, SingleCandidate,
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HangulMode, HanjaMode, JunjaMode, Eisu, Hankaku, Hiragana, HiraganaKatakana,
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KanaMode, KanjiMode, Katakana, Romaji, Zenkaku, ZenkakuHankaku, Soft1, Soft2,
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Soft3, Soft4, ChannelDown, ChannelUp, Close, MailForward, MailReply, MailSend,
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MediaClose, MediaFastForward, MediaPause, MediaPlay, MediaPlayPause, MediaRecord,
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MediaRewind, MediaStop, MediaTrackNext, MediaTrackPrevious, New, Open, Print, Save,
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SpellCheck, Key11, Key12, AudioBalanceLeft, AudioBalanceRight, AudioBassBoostDown,
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AudioBassBoostToggle, AudioBassBoostUp, AudioFaderFront, AudioFaderRear,
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AudioSurroundModeNext, AudioTrebleDown, AudioTrebleUp, AudioVolumeDown,
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AudioVolumeUp, AudioVolumeMute, MicrophoneToggle, MicrophoneVolumeDown,
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MicrophoneVolumeUp, MicrophoneVolumeMute, SpeechCorrectionList, SpeechInputToggle,
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LaunchApplication1, LaunchApplication2, LaunchCalendar, LaunchContacts, LaunchMail,
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LaunchMediaPlayer, LaunchMusicPlayer, LaunchPhone, LaunchScreenSaver,
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LaunchSpreadsheet, LaunchWebBrowser, LaunchWebCam, LaunchWordProcessor,
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BrowserBack, BrowserFavorites, BrowserForward, BrowserHome, BrowserRefresh,
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BrowserSearch, BrowserStop, AppSwitch, Call, Camera, CameraFocus, EndCall, GoBack,
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GoHome, HeadsetHook, LastNumberRedial, Notification, MannerMode, VoiceDial, TV,
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TV3DMode, TVAntennaCable, TVAudioDescription, TVAudioDescriptionMixDown,
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TVAudioDescriptionMixUp, TVContentsMenu, TVDataService, TVInput, TVInputComponent1,
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TVInputComponent2, TVInputComposite1, TVInputComposite2, TVInputHDMI1,
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TVInputHDMI2, TVInputHDMI3, TVInputHDMI4, TVInputVGA1, TVMediaContext, TVNetwork,
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TVNumberEntry, TVPower, TVRadioService, TVSatellite, TVSatelliteBS, TVSatelliteCS,
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TVSatelliteToggle, TVTerrestrialAnalog, TVTerrestrialDigital, TVTimer, AVRInput,
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AVRPower, ColorF0Red, ColorF1Green, ColorF2Yellow, ColorF3Blue, ColorF4Grey,
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ColorF5Brown, ClosedCaptionToggle, Dimmer, DisplaySwap, DVR, Exit, FavoriteClear0,
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FavoriteClear1, FavoriteClear2, FavoriteClear3, FavoriteRecall0, FavoriteRecall1,
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FavoriteRecall2, FavoriteRecall3, FavoriteStore0, FavoriteStore1, FavoriteStore2,
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FavoriteStore3, Guide, GuideNextDay, GuidePreviousDay, Info, InstantReplay, Link,
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ListProgram, LiveContent, Lock, MediaApps, MediaAudioTrack, MediaLast,
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MediaSkipBackward, MediaSkipForward, MediaStepBackward, MediaStepForward,
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MediaTopMenu, NavigateIn, NavigateNext, NavigateOut, NavigatePrevious,
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NextFavoriteChannel, NextUserProfile, OnDemand, Pairing, PinPDown, PinPMove,
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PinPToggle, PinPUp, PlaySpeedDown, PlaySpeedReset, PlaySpeedUp, RandomToggle,
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RcLowBattery, RecordSpeedNext, RfBypass, ScanChannelsToggle, ScreenModeNext,
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Settings, SplitScreenToggle, STBInput, STBPower, Subtitle, Teletext, VideoModeNext,
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Wink, ZoomToggle, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14, F15,
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F16, F17, F18, F19, F20, F21, F22, F23, F24, F25, F26, F27, F28, F29, F30, F31,
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F32, F33, F34, F35
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}
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)
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match self {
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Key::Named(a) => Key::Named(*a),
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Key::Character(ch) => Key::Character(ch.as_str()),
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Key::Dead(d) => Key::Dead(*d),
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Key::Unidentified(u) => Key::Unidentified(u.clone()),
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}
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}
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}
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impl NamedKey {
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/// Convert an action to its approximate textual equivalent.
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///
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/// # Examples
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///
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/// ```
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/// use winit::keyboard::NamedKey;
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///
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/// assert_eq!(NamedKey::Enter.to_text(), Some("\r"));
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/// assert_eq!(NamedKey::F20.to_text(), None);
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/// ```
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pub fn to_text(&self) -> Option<&str> {
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match self {
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NamedKey::Enter => Some("\r"),
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NamedKey::Backspace => Some("\x08"),
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NamedKey::Tab => Some("\t"),
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NamedKey::Space => Some(" "),
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NamedKey::Escape => Some("\x1b"),
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_ => None,
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}
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}
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}
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@ -1471,20 +1585,16 @@ impl Key {
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/// # Examples
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///
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/// ```
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/// use winit::keyboard::Key;
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/// use winit::keyboard::{NamedKey, Key};
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///
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/// assert_eq!(Key::Character("a".into()).to_text(), Some("a"));
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/// assert_eq!(Key::Enter.to_text(), Some("\r"));
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/// assert_eq!(Key::F20.to_text(), None);
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/// assert_eq!(Key::Named(NamedKey::Enter).to_text(), Some("\r"));
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/// assert_eq!(Key::Named(NamedKey::F20).to_text(), None);
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/// ```
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pub fn to_text(&self) -> Option<&str> {
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match self {
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Key::Named(action) => action.to_text(),
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Key::Character(ch) => Some(ch.as_str()),
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Key::Enter => Some("\r"),
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Key::Backspace => Some("\x08"),
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Key::Tab => Some("\t"),
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Key::Space => Some(" "),
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Key::Escape => Some("\x1b"),
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_ => None,
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}
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}
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