Revise Key and KeyCode enums

Split `Key` into clear categories, like `Named`, `Dead`, Character`, `Unidentified`
removing the `#[non_exhaustive]` from the `Key` itself.

Similar action was done for the `KeyCode`.

Fixes: #2995
Co-authored-by: Kirill Chibisov <contact@kchibisov.com>
This commit is contained in:
Diggory Hardy 2023-10-19 15:27:49 +01:00 committed by GitHub
parent b9e1e96eaa
commit acfeff5327
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GPG key ID: 4AEE18F83AFDEB23
31 changed files with 1456 additions and 1277 deletions

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@ -9,7 +9,7 @@ use simple_logger::SimpleLogger;
use winit::{
event::{ElementState, Event, KeyEvent, WindowEvent},
event_loop::EventLoop,
keyboard::Key,
keyboard::{Key, NamedKey},
platform::macos::{WindowBuilderExtMacOS, WindowExtMacOS},
window::{Window, WindowBuilder},
};
@ -70,10 +70,10 @@ fn main() -> Result<(), impl std::error::Error> {
Key::Character("w") => {
let _ = windows.remove(&window_id);
}
Key::ArrowRight => {
Key::Named(NamedKey::ArrowRight) => {
windows.get(&window_id).unwrap().select_next_tab();
}
Key::ArrowLeft => {
Key::Named(NamedKey::ArrowLeft) => {
windows.get(&window_id).unwrap().select_previous_tab();
}
Key::Character(ch) => {