Revise Key and KeyCode enums
Split `Key` into clear categories, like `Named`, `Dead`, Character`, `Unidentified` removing the `#[non_exhaustive]` from the `Key` itself. Similar action was done for the `KeyCode`. Fixes: #2995 Co-authored-by: Kirill Chibisov <contact@kchibisov.com>
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31 changed files with 1456 additions and 1277 deletions
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@ -9,7 +9,7 @@ use simple_logger::SimpleLogger;
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use winit::{
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event::{ElementState, Event, KeyEvent, WindowEvent},
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event_loop::EventLoop,
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keyboard::Key,
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keyboard::{Key, NamedKey},
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platform::macos::{WindowBuilderExtMacOS, WindowExtMacOS},
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window::{Window, WindowBuilder},
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};
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@ -70,10 +70,10 @@ fn main() -> Result<(), impl std::error::Error> {
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Key::Character("w") => {
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let _ = windows.remove(&window_id);
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}
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Key::ArrowRight => {
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Key::Named(NamedKey::ArrowRight) => {
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windows.get(&window_id).unwrap().select_next_tab();
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}
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Key::ArrowLeft => {
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Key::Named(NamedKey::ArrowLeft) => {
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windows.get(&window_id).unwrap().select_previous_tab();
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}
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Key::Character(ch) => {
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