Revise Key and KeyCode enums

Split `Key` into clear categories, like `Named`, `Dead`, Character`, `Unidentified`
removing the `#[non_exhaustive]` from the `Key` itself.

Similar action was done for the `KeyCode`.

Fixes: #2995
Co-authored-by: Kirill Chibisov <contact@kchibisov.com>
This commit is contained in:
Diggory Hardy 2023-10-19 15:27:49 +01:00 committed by GitHub
parent b9e1e96eaa
commit acfeff5327
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31 changed files with 1456 additions and 1277 deletions

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@ -3,7 +3,7 @@
use winit::{
event::{ElementState, Event, KeyEvent, WindowEvent},
event_loop::EventLoop,
keyboard::KeyCode,
keyboard::Key,
window::{Fullscreen, WindowBuilder},
};
@ -39,13 +39,13 @@ pub fn main() -> Result<(), impl std::error::Error> {
WindowEvent::KeyboardInput {
event:
KeyEvent {
physical_key: KeyCode::KeyF,
logical_key: Key::Character(c),
state: ElementState::Released,
..
},
..
},
} if window_id == window.id() => {
} if window_id == window.id() && c == "f" => {
if window.fullscreen().is_some() {
window.set_fullscreen(None);
} else {