Revise Key and KeyCode enums
Split `Key` into clear categories, like `Named`, `Dead`, Character`, `Unidentified` removing the `#[non_exhaustive]` from the `Key` itself. Similar action was done for the `KeyCode`. Fixes: #2995 Co-authored-by: Kirill Chibisov <contact@kchibisov.com>
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31 changed files with 1456 additions and 1277 deletions
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@ -3,7 +3,7 @@
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use winit::{
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event::{ElementState, Event, KeyEvent, WindowEvent},
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event_loop::EventLoop,
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keyboard::KeyCode,
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keyboard::Key,
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window::{Fullscreen, WindowBuilder},
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};
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@ -39,13 +39,13 @@ pub fn main() -> Result<(), impl std::error::Error> {
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WindowEvent::KeyboardInput {
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event:
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KeyEvent {
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physical_key: KeyCode::KeyF,
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logical_key: Key::Character(c),
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state: ElementState::Released,
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..
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},
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..
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},
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} if window_id == window.id() => {
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} if window_id == window.id() && c == "f" => {
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if window.fullscreen().is_some() {
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window.set_fullscreen(None);
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} else {
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