Revise Key and KeyCode enums
Split `Key` into clear categories, like `Named`, `Dead`, Character`, `Unidentified` removing the `#[non_exhaustive]` from the `Key` itself. Similar action was done for the `KeyCode`. Fixes: #2995 Co-authored-by: Kirill Chibisov <contact@kchibisov.com>
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31 changed files with 1456 additions and 1277 deletions
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@ -9,7 +9,7 @@ fn main() -> Result<(), impl std::error::Error> {
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dpi::{PhysicalPosition, PhysicalSize, Position, Size},
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event::{ElementState, Event, KeyEvent, WindowEvent},
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event_loop::EventLoop,
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keyboard::{Key, ModifiersState},
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keyboard::{Key, ModifiersState, NamedKey},
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window::{CursorGrabMode, CursorIcon, Fullscreen, WindowBuilder, WindowLevel},
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};
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@ -65,17 +65,17 @@ fn main() -> Result<(), impl std::error::Error> {
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},
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..
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} => {
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use Key::{ArrowLeft, ArrowRight};
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use NamedKey::{ArrowLeft, ArrowRight};
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window.set_title(&format!("{key:?}"));
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let state = !modifiers.shift_key();
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match key {
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// Cycle through video modes
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Key::ArrowRight | Key::ArrowLeft => {
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video_mode_id = match key {
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ArrowLeft => video_mode_id.saturating_sub(1),
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ArrowRight => (video_modes.len() - 1).min(video_mode_id + 1),
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_ => unreachable!(),
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};
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Key::Named(ArrowRight) | Key::Named(ArrowLeft) => {
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if key == ArrowLeft {
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video_mode_id = video_mode_id.saturating_sub(1);
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} else if key == ArrowRight {
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video_mode_id = (video_modes.len() - 1).min(video_mode_id + 1);
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}
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println!("Picking video mode: {}", video_modes[video_mode_id]);
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}
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// WARNING: Consider using `key_without_modifers()` if available on your platform.
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@ -185,7 +185,7 @@ fn main() -> Result<(), impl std::error::Error> {
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event:
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KeyEvent {
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state: ElementState::Released,
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logical_key: Key::Escape,
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logical_key: Key::Named(NamedKey::Escape),
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..
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},
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..
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