Revise Key and KeyCode enums
Split `Key` into clear categories, like `Named`, `Dead`, Character`, `Unidentified` removing the `#[non_exhaustive]` from the `Key` itself. Similar action was done for the `KeyCode`. Fixes: #2995 Co-authored-by: Kirill Chibisov <contact@kchibisov.com>
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31 changed files with 1456 additions and 1277 deletions
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@ -4,7 +4,7 @@ use simple_logger::SimpleLogger;
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use winit::{
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event::{DeviceEvent, ElementState, Event, KeyEvent, WindowEvent},
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event_loop::EventLoop,
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keyboard::{Key, ModifiersState},
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keyboard::{Key, ModifiersState, NamedKey},
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window::{CursorGrabMode, WindowBuilder},
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};
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@ -35,7 +35,7 @@ fn main() -> Result<(), impl std::error::Error> {
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..
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} => {
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let result = match key {
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Key::Escape => {
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Key::Named(NamedKey::Escape) => {
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elwt.exit();
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Ok(())
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}
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