Revise Key and KeyCode enums

Split `Key` into clear categories, like `Named`, `Dead`, Character`, `Unidentified`
removing the `#[non_exhaustive]` from the `Key` itself.

Similar action was done for the `KeyCode`.

Fixes: #2995
Co-authored-by: Kirill Chibisov <contact@kchibisov.com>
This commit is contained in:
Diggory Hardy 2023-10-19 15:27:49 +01:00 committed by GitHub
parent b9e1e96eaa
commit acfeff5327
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31 changed files with 1456 additions and 1277 deletions

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@ -10,7 +10,7 @@ use simple_logger::SimpleLogger;
use winit::{
event::{ElementState, Event, KeyEvent, WindowEvent},
event_loop::{ControlFlow, EventLoop},
keyboard::Key,
keyboard::{Key, NamedKey},
window::WindowBuilder,
};
@ -88,7 +88,7 @@ fn main() -> Result<(), impl std::error::Error> {
request_redraw = !request_redraw;
println!("\nrequest_redraw: {request_redraw}\n");
}
Key::Escape => {
Key::Named(NamedKey::Escape) => {
close_requested = true;
}
_ => (),