Implement DeviceEvent::Button on Mac (#967)
* Add deviceevent logging to cursor_grab example * Implement DeviceEvent::Button on Mac
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3 changed files with 41 additions and 5 deletions
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@ -1,5 +1,5 @@
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use winit::{
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event::{ElementState, Event, KeyboardInput, WindowEvent},
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event::{DeviceEvent, ElementState, Event, KeyboardInput, WindowEvent},
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event_loop::{ControlFlow, EventLoop},
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window::WindowBuilder,
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};
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@ -14,8 +14,8 @@ fn main() {
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event_loop.run(move |event, _, control_flow| {
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*control_flow = ControlFlow::Wait;
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if let Event::WindowEvent { event, .. } = event {
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match event {
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match event {
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Event::WindowEvent { event, .. } => match event {
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WindowEvent::CloseRequested => *control_flow = ControlFlow::Exit,
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WindowEvent::KeyboardInput {
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input:
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@ -36,7 +36,16 @@ fn main() {
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}
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}
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_ => (),
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}
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},
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Event::DeviceEvent { event, .. } => match event {
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DeviceEvent::MouseMotion { delta } => println!("mouse moved: {:?}", delta),
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DeviceEvent::Button { button, state } => match state {
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ElementState::Pressed => println!("mouse button {} pressed", button),
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ElementState::Released => println!("mouse button {} released", button),
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},
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_ => (),
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},
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_ => (),
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}
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});
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}
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