Web: return MonitorHandle in Window::fullscreen() (#3861)
- Change `OrientationData::natural` type from `bool` to `Orientation`, just telling the user what the natural orientation is. - Fix and improve some monitor related documentation.
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5 changed files with 16 additions and 14 deletions
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@ -322,22 +322,22 @@ impl Inner {
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OrientationType::LandscapePrimary => OrientationData {
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orientation: Orientation::Landscape,
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flipped: false,
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natural: angle == 0,
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natural: if angle == 0 { Orientation::Landscape } else { Orientation::Portrait },
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},
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OrientationType::LandscapeSecondary => OrientationData {
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orientation: Orientation::Landscape,
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flipped: true,
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natural: angle == 180,
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natural: if angle == 180 { Orientation::Landscape } else { Orientation::Portrait },
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},
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OrientationType::PortraitPrimary => OrientationData {
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orientation: Orientation::Portrait,
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flipped: false,
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natural: angle == 0,
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natural: if angle == 0 { Orientation::Portrait } else { Orientation::Landscape },
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},
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OrientationType::PortraitSecondary => OrientationData {
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orientation: Orientation::Portrait,
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flipped: true,
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natural: angle == 180,
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natural: if angle == 180 { Orientation::Portrait } else { Orientation::Landscape },
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},
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_ => {
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unreachable!("found unrecognized orientation: {}", orientation.type_string())
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@ -312,7 +312,7 @@ impl Inner {
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#[inline]
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pub(crate) fn fullscreen(&self) -> Option<Fullscreen> {
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if self.canvas.is_fullscreen() {
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Some(Fullscreen::Borderless(None))
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Some(Fullscreen::Borderless(Some(self.monitor.current_monitor())))
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} else {
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None
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}
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