X11: Fix incorrect modifiers when events are missed (#1279)

* X11: Fix incorrect modifiers when events are missed

* Syncs modifier state with state data in X key/button/motion events.
* Fixes modifier state in XWayland, as xinput2 raw input events will
  not be received when a window does not have focus.
* Removes `impl From<_> for ModifiersState` on X11/Wayland API types,
  replacing them with `pub(crate)` methods.

* Cleanup modifier state update using a macro

* Remove keys from modifier state when updating
This commit is contained in:
Murarth 2019-11-22 17:11:30 -07:00 committed by GitHub
parent a70ac1531e
commit a95ebc5ee6
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GPG key ID: 4AEE18F83AFDEB23
4 changed files with 105 additions and 37 deletions

View file

@ -11,14 +11,17 @@ pub const VIRTUAL_CORE_KEYBOARD: c_int = 3;
// To test if `lookup_utf8` works correctly, set this to 1.
const TEXT_BUFFER_SIZE: usize = 1024;
impl From<ffi::XIModifierState> for ModifiersState {
fn from(mods: ffi::XIModifierState) -> Self {
let state = mods.effective as c_uint;
impl ModifiersState {
pub(crate) fn from_x11(state: &ffi::XIModifierState) -> Self {
ModifiersState::from_x11_mask(state.effective as c_uint)
}
pub(crate) fn from_x11_mask(mask: c_uint) -> Self {
ModifiersState {
alt: state & ffi::Mod1Mask != 0,
shift: state & ffi::ShiftMask != 0,
ctrl: state & ffi::ControlMask != 0,
logo: state & ffi::Mod4Mask != 0,
alt: mask & ffi::Mod1Mask != 0,
shift: mask & ffi::ShiftMask != 0,
ctrl: mask & ffi::ControlMask != 0,
logo: mask & ffi::Mod4Mask != 0,
}
}
}
@ -40,7 +43,7 @@ pub struct PointerState<'a> {
impl<'a> PointerState<'a> {
pub fn get_modifier_state(&self) -> ModifiersState {
self.modifiers.into()
ModifiersState::from_x11(&self.modifiers)
}
}

View file

@ -35,6 +35,7 @@ pub struct ModifierKeymap {
pub struct ModifierKeyState {
// Contains currently pressed modifier keys and their corresponding modifiers
keys: HashMap<ffi::KeyCode, Modifier>,
state: ModifiersState,
}
impl ModifierKeymap {
@ -94,15 +95,7 @@ impl ModifierKeymap {
}
impl ModifierKeyState {
pub fn clear(&mut self) {
self.keys.clear();
}
pub fn is_empty(&self) -> bool {
self.keys.is_empty()
}
pub fn update(&mut self, mods: &ModifierKeymap) {
pub fn update_keymap(&mut self, mods: &ModifierKeymap) {
self.keys.retain(|k, v| {
if let Some(m) = mods.get_modifier(*k) {
*v = m;
@ -111,16 +104,36 @@ impl ModifierKeyState {
false
}
});
self.reset_state();
}
pub fn update_state(
&mut self,
state: &ModifiersState,
except: Option<Modifier>,
) -> Option<ModifiersState> {
let mut new_state = *state;
match except {
Some(Modifier::Alt) => new_state.alt = self.state.alt,
Some(Modifier::Ctrl) => new_state.ctrl = self.state.ctrl,
Some(Modifier::Shift) => new_state.shift = self.state.shift,
Some(Modifier::Logo) => new_state.logo = self.state.logo,
None => (),
}
if self.state == new_state {
None
} else {
self.keys.retain(|_k, v| get_modifier(&new_state, *v));
self.state = new_state;
Some(new_state)
}
}
pub fn modifiers(&self) -> ModifiersState {
let mut state = ModifiersState::default();
for &m in self.keys.values() {
set_modifier(&mut state, m);
}
state
self.state
}
pub fn key_event(&mut self, state: ElementState, keycode: ffi::KeyCode, modifier: Modifier) {
@ -132,18 +145,43 @@ impl ModifierKeyState {
pub fn key_press(&mut self, keycode: ffi::KeyCode, modifier: Modifier) {
self.keys.insert(keycode, modifier);
set_modifier(&mut self.state, modifier, true);
}
pub fn key_release(&mut self, keycode: ffi::KeyCode) {
self.keys.remove(&keycode);
if let Some(modifier) = self.keys.remove(&keycode) {
if self.keys.values().find(|&&m| m == modifier).is_none() {
set_modifier(&mut self.state, modifier, false);
}
}
}
fn reset_state(&mut self) {
let mut new_state = ModifiersState::default();
for &m in self.keys.values() {
set_modifier(&mut new_state, m, true);
}
self.state = new_state;
}
}
fn set_modifier(state: &mut ModifiersState, modifier: Modifier) {
fn get_modifier(state: &ModifiersState, modifier: Modifier) -> bool {
match modifier {
Modifier::Alt => state.alt = true,
Modifier::Ctrl => state.ctrl = true,
Modifier::Shift => state.shift = true,
Modifier::Logo => state.logo = true,
Modifier::Alt => state.alt,
Modifier::Ctrl => state.ctrl,
Modifier::Shift => state.shift,
Modifier::Logo => state.logo,
}
}
fn set_modifier(state: &mut ModifiersState, modifier: Modifier, value: bool) {
match modifier {
Modifier::Alt => state.alt = value,
Modifier::Ctrl => state.ctrl = value,
Modifier::Shift => state.shift = value,
Modifier::Logo => state.logo = value,
}
}