Rename internal structs for consistency (#2149)

Proxy -> EventLoopProxy
Id -> WindowId or DeviceId
WindowTarget -> EventLoopWindowTarget
Handle -> MonitorHandle
Mode -> VideoMode
PlatformSpecificBuilderAttributes -> PlatformSpecificWindowBuilderAttributes
SuperWindowId -> RootWindowId
This commit is contained in:
Mads Marquart 2022-03-18 14:09:39 +01:00 committed by GitHub
parent 85baf79d17
commit a438091266
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12 changed files with 134 additions and 135 deletions

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@ -49,18 +49,18 @@ use objc::{
};
#[derive(Debug, Copy, Clone, PartialEq, Eq, PartialOrd, Ord, Hash)]
pub struct Id(pub usize);
pub struct WindowId(pub usize);
impl Id {
impl WindowId {
pub const unsafe fn dummy() -> Self {
Id(0)
Self(0)
}
}
// Convert the `cocoa::base::id` associated with a window to a usize to use as a unique identifier
// for the window.
pub fn get_window_id(window_cocoa_id: id) -> Id {
Id(window_cocoa_id as *const Object as _)
pub fn get_window_id(window_cocoa_id: id) -> WindowId {
WindowId(window_cocoa_id as *const Object as _)
}
#[derive(Clone)]
@ -485,7 +485,7 @@ impl UnownedWindow {
unsafe { util::set_style_mask_sync(*self.ns_window, *self.ns_view, mask) };
}
pub fn id(&self) -> Id {
pub fn id(&self) -> WindowId {
get_window_id(*self.ns_window)
}