Remove MouseEvent fallback support

This commit is contained in:
dAxpeDDa 2023-06-04 01:44:53 +02:00 committed by daxpedda
parent fbba203c4a
commit a134a59917
8 changed files with 64 additions and 416 deletions

View file

@ -352,11 +352,10 @@ impl<T> EventLoopWindowTarget<T> {
let has_focus = has_focus.clone();
move |pointer_id, position, button, active_modifiers| {
let focus_changed =
(!has_focus.replace(true)).then_some(Event::WindowEvent {
window_id: RootWindowId(id),
event: WindowEvent::Focused(true),
});
let focus_changed = (!has_focus.replace(true)).then_some(Event::WindowEvent {
window_id: RootWindowId(id),
event: WindowEvent::Focused(true),
});
let modifiers_changed = (modifiers.get() != active_modifiers).then(|| {
modifiers.set(active_modifiers);
@ -393,11 +392,10 @@ impl<T> EventLoopWindowTarget<T> {
let has_focus = has_focus.clone();
move |device_id, location, force| {
let focus_changed =
(!has_focus.replace(true)).then_some(Event::WindowEvent {
window_id: RootWindowId(id),
event: WindowEvent::Focused(true),
});
let focus_changed = (!has_focus.replace(true)).then_some(Event::WindowEvent {
window_id: RootWindowId(id),
event: WindowEvent::Focused(true),
});
runner.send_events(focus_changed.into_iter().chain(iter::once(
Event::WindowEvent {