Add refresh_rate_millihertz for MonitorHandle

This also alters `VideoMode::refresh_rate` to
`VideoMode::refresh_rate_millihertz` which now returns monitor refresh rate in
mHz.
This commit is contained in:
Kirill Chibisov 2022-07-08 13:25:56 +03:00 committed by GitHub
parent e289f30e5d
commit a06bb3f992
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GPG key ID: 4AEE18F83AFDEB23
11 changed files with 172 additions and 81 deletions

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@ -39,8 +39,8 @@ impl Ord for VideoMode {
self.monitor().cmp(&other.monitor()).then(
size.cmp(&other_size)
.then(
self.refresh_rate()
.cmp(&other.refresh_rate())
self.refresh_rate_millihertz()
.cmp(&other.refresh_rate_millihertz())
.then(self.bit_depth().cmp(&other.bit_depth())),
)
.reverse(),
@ -68,12 +68,10 @@ impl VideoMode {
self.video_mode.bit_depth()
}
/// Returns the refresh rate of this video mode. **Note**: the returned
/// refresh rate is an integer approximation, and you shouldn't rely on this
/// value to be exact.
/// Returns the refresh rate of this video mode in mHz.
#[inline]
pub fn refresh_rate(&self) -> u16 {
self.video_mode.refresh_rate()
pub fn refresh_rate_millihertz(&self) -> u32 {
self.video_mode.refresh_rate_millihertz()
}
/// Returns the monitor that this video mode is valid for. Each monitor has
@ -88,10 +86,10 @@ impl std::fmt::Display for VideoMode {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
write!(
f,
"{}x{} @ {} Hz ({} bpp)",
"{}x{} @ {} mHz ({} bpp)",
self.size().width,
self.size().height,
self.refresh_rate(),
self.refresh_rate_millihertz(),
self.bit_depth()
)
}
@ -141,6 +139,15 @@ impl MonitorHandle {
self.inner.position()
}
/// The monitor refresh rate used by the system.
///
/// When using exclusive fullscreen, the refresh rate of the [`VideoMode`] that was used to
/// enter fullscreen should be used instead.
#[inline]
pub fn refresh_rate_millihertz(&self) -> Option<u32> {
self.inner.refresh_rate_millihertz()
}
/// Returns the scale factor that can be used to map logical pixels to physical pixels, and vice versa.
///
/// See the [`dpi`](crate::dpi) module for more information.